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Scenarios and testing

Scenarios and testing. Seeking Concreteness. Abstract. Framework. Imperatives. Analysis. Synthesis. Prototypes. Observation. Concrete. User visioning techniques. Personas Storyboards Scenarios Video prototypes Use cases. Reasons to use them. Build a shared understanding

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Scenarios and testing

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  1. Scenarios and testing

  2. Seeking Concreteness Abstract Framework Imperatives Analysis Synthesis Prototypes Observation Concrete

  3. User visioning techniques • Personas • Storyboards • Scenarios • Video prototypes • Use cases

  4. Reasons to use them • Build a shared understanding • Get a comprehensive view • Sell ideas • Provide concrete examples for users • Prioritize for implementation and testing

  5. Scenarios at different levels • General setting • Day in the life • Specific tasks (script)

  6. Testing at different levels • Paper prototypes • Wireframes • Screen mockups / clickthroughs (e.g., PowerPoint) • Interaction prototype (e.g., Flash) • System prototype

  7. What to test – utility / usability • Heuristic analysis • Analytic modeling • Open-ended demonstration/interview • Structured (scripted) user test • Naturalistic use

  8. References Alan Cooper, About Face Chapters 5-6, Scenarios and Personas Preece et al. Interaction Design, Chapters 10 -12, Needs, Design and Construction, Testing Holtzblatt et al., Rapid Contextual Design Chapters 12-14 – Storyboarding, Testing, Paper Prototype

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