80 likes | 83 Views
Scenarios and testing. Seeking Concreteness. Abstract. Framework. Imperatives. Analysis. Synthesis. Prototypes. Observation. Concrete. User visioning techniques. Personas Storyboards Scenarios Video prototypes Use cases. Reasons to use them. Build a shared understanding
E N D
Seeking Concreteness Abstract Framework Imperatives Analysis Synthesis Prototypes Observation Concrete
User visioning techniques • Personas • Storyboards • Scenarios • Video prototypes • Use cases
Reasons to use them • Build a shared understanding • Get a comprehensive view • Sell ideas • Provide concrete examples for users • Prioritize for implementation and testing
Scenarios at different levels • General setting • Day in the life • Specific tasks (script)
Testing at different levels • Paper prototypes • Wireframes • Screen mockups / clickthroughs (e.g., PowerPoint) • Interaction prototype (e.g., Flash) • System prototype
What to test – utility / usability • Heuristic analysis • Analytic modeling • Open-ended demonstration/interview • Structured (scripted) user test • Naturalistic use
References Alan Cooper, About Face Chapters 5-6, Scenarios and Personas Preece et al. Interaction Design, Chapters 10 -12, Needs, Design and Construction, Testing Holtzblatt et al., Rapid Contextual Design Chapters 12-14 – Storyboarding, Testing, Paper Prototype