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Reducing Software Development Friction: An Empirical Software Engineering (+ HCI) Perspective

Reducing Software Development Friction: An Empirical Software Engineering (+ HCI) Perspective. Titus Barik, PE <tbarik@ncsu.edu> A job talk for the Industrial Software Systems group at ABB Corporate Research. Research Motivation. Research Motivation. Research Interests.

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Reducing Software Development Friction: An Empirical Software Engineering (+ HCI) Perspective

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  1. Reducing Software Development Friction: An Empirical Software Engineering (+ HCI) Perspective Titus Barik, PE <tbarik@ncsu.edu> A job talk forthe Industrial Software Systems group at ABB Corporate Research.

  2. Research Motivation

  3. Research Motivation

  4. Research Interests Software development tools as a means to augment intellectual and creative abilities.

  5. Research Interests • Increase developer velocity. • Reduce software development friction.

  6. The Narrative • Industrial Software Engineer (2004-2010) • Digital Games Researcher (2010-2013) • Software Engineering Researcher (2013-Present)

  7. Epoch 1: Life of an Industrial Software Engineer

  8. Life of an industrial Software ENGINEER • Licensed Professional Engineer (Computer Engineering). • Industrial Systems Engineer specializing in control systems for factory automation. • Experience in both electrical engineering and software development.

  9. Industrial software systems

  10. Epoch 2: digital games researcher

  11. Lesson 1: Cognitive models as unit tests FOR Simulated Humans • T. Barik, A. Chakraborty, B. Harrison, D. L. Roberts, and R. St. Amant, “Speed / Accuracy Tradeoff in ACT-R Models of the Concentration Game,” in Proceedings of the 12th International Conference on Cognitive Modeling, 2013, pp. 1–6.

  12. Lesson 2: academic and industry Partnerships Improve Communities • 16-week empirical, longitudinal study. • Collaboration with industry partners to assess relevance to industry. • Successfully incorporated software engineering practices into curriculum. T. Barik, M. Everett, R. E. Cardona-Rivera, D. L. Roberts, and E. F. Gehringer, “A community college blended learning classroom experience through Artificial Intelligence in Games,” in The 43rd Annual Frontiers in Education (FIE) Conference, 2013.

  13. Epoch 3: software engineering researcher

  14. Ambient Visualizations for soft advice B A • E. Murphy-Hill, T. Barik, and A. P. Black, “Interactive ambient visualizations for soft advice,” Information Visualization, vol. 12, no. 2, pp. 107–132, Mar. 2013.

  15. Taxonomy of notifications

  16. Visual style diffing at Google • Rapid releases team for Google Web Server. • Contributed 7519 lines of production code into Google. Python prototype + Java implementation. • Using the semantics of the page and computation to assist in the interpretation of detected visual changes in web pages. A A B B

  17. Summary: ABB + BARIK • My central work is in Software Engineering and is influenced by Human-Computer Interaction. • My research focus is on software development tools as a means to augment intellectual and creative abilities. The practical application of my work results in increased developer velocity and reduced software development friction. • I leverage my industrial experience as a professional engineer to identify high-impact research problems in the software development field.

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