1 / 6

“E-GAMES: EMPOWERING YOUTH WORK”

“E-GAMES: EMPOWERING YOUTH WORK”. Large scale project in the frame of “Youth” Programme of EC Implemented by Student Computer art Society (SCAS) in partnership with: Assozione culturale Orientare – ITALY ICE /Netbridge – AUSTRIA JES vzw. – BELGIUM Asociacion Euroaccion – SPAIN

duaa
Download Presentation

“E-GAMES: EMPOWERING YOUTH WORK”

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. “E-GAMES: EMPOWERING YOUTH WORK” Large scale project in the frame of “Youth” Programme of EC Implemented by Student Computer art Society (SCAS)in partnership with: Assozione culturale Orientare – ITALY ICE /Netbridge – AUSTRIA JES vzw. – BELGIUM Asociacion Euroaccion – SPAIN JFSB - GERMANY MMC KIBLA – SLOVENIA Voluntary work Thessaloniki – GREECE Isla Local Council, Youth Section – MALTA

  2. WHY E-GAMES? • The current situation related to the existing youth games and their implementation reveals that almost all of the games are based on traditional media and less than 10% of the existing games include multimedia or mobile devices. • There is a need of producing sets of E-games and showingtheirimplementation in the youth exchanges is significant and highly motivating.

  3. WHAT WE WANT TO ACHIEVE? • To improve and change the existing set of games in the youth work via development of E-games: multimedia online and mobile games; • To propose new methods and tools for workshops and group working during youth exchanges involving new media and communications; • To develop further the theory and practice of youth games via producing new types of confrontation games, simulation games, adventure games etc. that could be useful during youth exchanges; • To train youth workers and leaders in using modern media and communication during gaming exercises; continue

  4. WHAT WE WANT TO ACHIEVE? • To exchange experience and network organizations and centers willing to produce new sets of games applicable to youth events; • To develop a resource data-base with E-games and reference materials which will empower youth workers and organizers of youth event; • To present a sustainable methodology for successful implementation of e-games in youth work • To establish and develop E-GAMES Resource center for youth workers

  5. MAIN PROJECT ACTIVITIES: • Contact seminar “The role of modern media and games in youth work”; • Training course “Modern media and communications in youth work” • Training course “E-games implementation in youth work” • Youth developers’ team meeting; • 3 pilot partner meetings /Kick-off, Middle evaluation and Final/ • More than 40 trained youth workers and leaders from Europe; • More than 100 young people attending the project events (contact making seminar, promotion events); • Networking 9 partners from 9 countries

  6. PROJECT PRODUCTS: • “Existing games in youth work and need of e-games ” survey • Web site and online database “E-games: empowering youth work” • E-GAMES Resource center for youth workers • CD-ROM “E-games for youth work”; • Manual “E-games: successful tool in youth work” • 3 posters for the 2 training courses and the contact seminar • Development of 20 E-games suitable for the youth work; • Development of methodology for successful implementation of E-GAMES in youth work

More Related