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Games Are Art,

Games Are Art,. and what to do about it Randy Smith. My personal thoughts about:. How video games are art How better artistry can benefit games Finding and developing the aesthetic center of a game. =. +. CLOSURE is the space between the panels. INTERACTIVITY.

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Games Are Art,

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  1. GamesAre Art, and what to do about it Randy Smith

  2. My personal thoughts about: • How video games are art • How better artistry can benefit games • Finding and developing the aesthetic center of a game

  3. = +

  4. CLOSUREis the space between the panels

  5. INTERACTIVITY How user input is translated into activity on screen

  6. Distinct Qualities of Cinema:Editing, Cuts, Camera movement, etc. TONS!! Hardly any

  7. Distinct Quality of Video Games:Interactivity TONS!! Hardly any Magnitude of Interactivity =How much the game listens to and appliesthe player’s input

  8. More Interactive Discrete Analog Stepwise Continuous Isolated Connected Designer-Authored Player-Authored

  9. = Kickflip = Roastbeef Revert A B

  10. Interactivity Is Technical …for now… !

  11. The Language of Cinema Media Literacy

  12. TONS!! Hardly any !

  13. ? Magnitude Of Interactivity ?

  14. A Functional Definition of Art

  15. Consistent trends in stories from disconnected cultures: Certainty of Death Need for Connection Fundamental Isolation Stories as Functional

  16. Relevance and Honesty How Should I Live My Life? What Is Life Like For You?

  17. Q A Teaches you about life Gets stuck in your head Makes you feel less alone Gets through the thick wall

  18. Great Product Contains Great Art

  19. Top 10 Best Selling Movies • Titanic • Return of the King • Dead Man’s Chest • The Dark Knight • Philosopher’s Stone • At World’s End • Order of the Phoenix • The Two Towers • The Phantom Menace • Shrek 2

  20. The story could not have been written better...The juxtaposition of rich and poor, the gender roles played out unto death (women first), the stoicism and nobility of a bygone age, the magnificence of the great ship matched in scale only by the folly of the men who drove her hell-bent through the darkness. And above all the lesson: that life is uncertain, the future unknowable...the unthinkable possible. James Cameron

  21. MALE AGE FEMALE

  22. MALE AGE FEMALE

  23. MALE AGE FEMALE

  24. 11 mil 16 mil 33 mil 40 mil 90 mil 106 mil

  25. 11 mil 16 mil 33 mil 40 mil 70-140 mil

  26. Why Think About Games As Art: • You could reach more people • You could make more money

  27. How it works Aesthetics How it feels

  28. I could put my arms around every boy I see, but they’d only remind me of you. All the flowers you planted in the backyard All died when you went away. I know that living with you was sometimes hard But I’m willing to give it another try Because nothing compares 2 U

  29. “Message” comes from: • The topics of the artistic piece • How the piece represents how they work, how they feel

  30. How it works How it feels

  31. How it works How it feels

  32.  Mechanics Dynamics Aesthetics artist player Players often attempt to knock out the leader as quickly as possible When the leader is knocked out, the rest of the pack scatters I feel like a calculating hunter trying to identify and take out the leader in a quick surgical strike Leader is identical to the others Players can’t identify leader until he gets knocked out I feel like I flail in desperation, then suddenly the pack scatters, and I feel a flood of relief

  33. Possibility Space What is possible in the game world? An understood, designer-authored range of possible experiences

  34. Discovery Through Play

  35.  Mechanics Dynamics Aesthetics artist player Players often attempt to knock out the leader as quickly as possible When the leader is knocked out, the rest of the pack scatters I feel like a calculating hunter trying to identify and take out the leader in a quick surgical strike Which is the rightaesthetic for your message? Leader is identical to the others Players can’t identify leader until he gets knocked out I feel like I flail in desperation, then suddenly the pack scatters, and I feel a flood of relief

  36. The dogma of FUN! Fairness Goals Clarity ! Balance

  37. Topics Aesthetics, Messages Mechanics Licensed IPYour own ideaTeam project

  38. Topics Aesthetics, Messages What excites you aboutthese topics?Get deeper by asking “why?” repeatedly

  39. Topics Aesthetics, Messages Mechanics What mechanicsand tuning willproduce thoseaesthetics?

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