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EDER 679.12 Computer Based Learning II

EDER 679.12 Computer Based Learning II. Members of our group…. Introduce yourself Green sheet Tell us your favorite color. Essential Question.

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EDER 679.12 Computer Based Learning II

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  1. EDER 679.12Computer Based Learning II Jacobsen, D. M.

  2. Members of our group… • Introduce yourself • Green sheet • Tell us your favorite color Jacobsen, D. M.

  3. Essential Question • How do we structure learning environments with the cognitive and technological tools needed for learners to construct and share their own knowledge? Jacobsen, D. M.

  4. Objectives • to build an understanding of user-centered DESIGN with an extension to the PRODUCTION phase of educational software development • Usability and user experience • to work in groups of 2-3 to design and produce a computer-based application that will solve a learning problem Jacobsen, D. M.

  5. Inquiry Based Learning Environment • Weekly f2f seminar & hands-on lab • Academic writing & critique • Weekly literature review & response • Team presentations • Web-based portfolio (40%) • Publish coursework on the web (wiki) • Design Project (60%) • Team presentations and peer review • Comprehensive paper Jacobsen, D. M.

  6. Cognitive Tools • Seminar discussion & debate of ideas • Reflection / Response to Reading • Course texts • Research articles, both print and online • Expert guest speakers • Videos and web sites • Web-based portfolios Jacobsen, D. M.

  7. Course Texts • Norman, D. (2004). Emotional Design: Why we love (or hate) everyday things. New York , NY : Basic Books. • A membership in Intelligence Online - www.iomembership.com • Online book - Research-Based Web Design & Usability Guidelines. URL - http://www.usability.gov/pdfs/guidelines.html Jacobsen, D. M.

  8. E-mail, word pro Concept mapping PowerPoint Web design, Dreamweaver, etc. Wiki, various Web research Intelligence Online - custom And so on… Technological Tools Jacobsen, D. M.

  9. Design A Learning Application: Constructing Knowledge DESIGN PRODUCTION EVALUATION Sustained inquiry into the essential questions to do with each stage of the user centered design and development process Jacobsen, D. M.

  10. Stages in the Design Process Information Design What is the problem? The product? - content - goals - audience - organization Flowchart Jacobsen, D. M.

  11. Information Design:Sharing Knowledge • Web-based example of student work Jacobsen, D. M.

  12. Stages in the Design Process Instructional Design Information Design What is the problem? The product? - content - goals - audience - organization What is the Learning Theory & Model? Strategy? Flowchart Learn Specs. Jacobsen, D. M.

  13. Stages in the Design Process Instructional Design Interaction Design Information Design What is the problem? The product? - content - goals - audience - organization What is the Learning Theory & Strategy? How should It work? - navigation - interaction - controls Flowchart Learn Specs. Storyboard Jacobsen, D. M.

  14. Sharing Knowledge Jacobsen, D. M.

  15. Stages in the Design Process Instructional Design Interaction Design Presentation Design Information Design What is the problem? The product? - content - goals - audience - organization What is the Learning Theory & Strategy? How should It work? - navigation - interaction - use case - controls How should It look? - style - layout - elements Learner tasks Flowchart Learn Specs. Storyboard Prototype Jacobsen, D. M.

  16. Student Work Jacobsen, D. M.

  17. TPGP - CBE Jacobsen, D. M.

  18. Telecollaborative Learning Jacobsen, D. M.

  19. Hints on Process Have fun Talk Research on web Design something enjoyable Think “big enough” Team with people who know stuff Keep a design log Priming the pump! Kids in school Kids & Seniors Adults & kids Fragile pops Paupers & Kinds Playful learning Successful Processes & Project Ideas Brainstorm Ideas… Jacobsen, D. M.

  20. Snacks Seminar Break & Snacks Seminar Lab “Emotion makes you smart. Without emotions, your decision-making ability would be impaired. (10) “… we now have evidence that aesthetically pleasing objects enable you to work better. (10) “…being happy broadens the thought processes and facilitates creative thinking” (19) Norman (2004) Weekly Schedule Therefore,… Jacobsen, D. M.

  21. Team Activity • 25 Sites We Can't Live Without • Groups of 4 • Browse sites • Pick one • Design a brief learning activity for the class Jacobsen, D. M.

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