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Computational Methods in Physics PHYS 3437. Dr Rob Thacker Dept of Astronomy & Physics (MM-301C) thacker@ap.smu.ca. Things to think about. Only an incredibly small number of problems can be solved analytically

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computational methods in physics phys 3437

Computational Methods in Physics PHYS 3437

Dr Rob Thacker

Dept of Astronomy & Physics (MM-301C)

thacker@ap.smu.ca

things to think about
Things to think about
  • Only an incredibly small number of problems can be solved analytically
    • Sometimes linearising equations (to make them analytically tractable) throws away the non-linear behaviour we want to study
  • Dimensional reduction (e.g. assuming spherical symmetry) is usually necessary to make an analytic solution possible
    • In many cases (but not all) this throws away important information about the problem
  • Despite what you may think in relation to global warming, computers are incredibly efficient at arithmetic
how long would these simulations take if i did them with pen and paper
How long would these simulations take if I did them with pen and paper?
  • Let say I can do one calculation every 5 seconds
  • The total number of calculations required was about 1018
  • So I would need 5×1018 seconds!

How long is this?

  • Age of Universe = 13.7 billion years
    • = 4.3×1017 seconds
  • So I would need ten times longer than the age of the Universe to do this calculation by hand!
some other interesting numbers
Some other interesting numbers…
  • If I can write 20 calculations per sheet of paper..
    • I would need 6×1014 work books!
    • This would be a stack that reaches from the Sun to the orbit of Pluto!
  • But what about the ink I would need?
    • Let’s say I use 1 pen per workbook
    • Each pen contains 1/10000th of a litre
    • Works out to 6×1010 litres, which is 5 times the volume of the outer Halifax Harbour!
so computers must be really energy efficient
So computers must be really energy efficient!
  • You bet!
  • Energy is measured in joules
    • One joule of energy is enough to power a 60W bulb for 1/60th of a second
  • Each mathematical operation required only 0.00000002 joules (2×10-8 J) – reeeeeeally small!
  • The total amount of energy for the entire calculation was only 2×1010 J

How much is that?

    • Per month, an average university consumes about 4×1012 J – so only 0.5% of the average universities power consumption

But computer companies still

need to make computers more

energy efficient!

You probably use around 3×109 J in your house per month

a few questions
A few questions…
  • Who has worked with UNIX before?
  • Who has worked with Excel, Maple, Mathematica or MathCad before?
  • Who has done any programming before?
    • What languages?
my thoughts on computational techniques
My thoughts on computational techniques
  • Programming isn’t that difficult once you learn to think in a structured fashion
    • If you have a very “free form” approach to problem solving you may find programming hard
    • My advice – learn to plan things out
  • Most numerical methods are comparatively straightforward to learn
    • Of course there are some exceptionally complex algorithms, but most of the time we won’t need these
  • You can get a long way relying on algorithms, but to be an effective researcher/student you must understand what is going on
  • Algorithms are a method for understanding the underlying physical problem – don’t lose sight of the fact that we are doing physics
programming
Programming
  • Programming is best learnt by practice rather than watching
    • What would you think of someone who said they were going to become a concert pianist by attending as many concerts as they could?
    • There is no substitute for doing the work and gaining the experience you need
    • It isn’t that hard!
the course project presentation
The course project (& presentation)
  • You are required to write a report 5-10 pages in length, and give a 15 minute presentation on a numerical problem
    • I’ll put possible examples on the website and give Dr Clarke’s handout from previous years
    • Reports will be assessed by me, presentations will be assessed by your peers
    • Reports should be written in clear and precise English in the “paper format” using “LATEX” – if you do not possess good writing skills you need to develop them now!
  • I will provide advice on projects, but only a very limited amount of help
    • The project must be your work
    • You must also learn how to manage your time! Don’t leave things until the last minute!
presentation
Presentation
  • Half of your project grade will come from your presentation
  • You may use overheads, the whiteboard or PowerPoint as you see fit
  • You need to outline what you worked on, show that algorithms/codes worked as necessary and provide results
  • If you have seen seminars/colloquia given by faculty, that should give some idea of what is expected
    • If you haven’t, then I strongly advise you attend them! 
course goals
Course Goals
  • To provide all students with a knowledge of

(0) Computer design fundamentals

(1) Both programming and development skills

(2) Numerical methods and algorithms

(3) Basic ideas behind parallel programming and visualization

  • Ensure students are comfortable with numerical methods, and know where to go to find the appropriate tools
course website
Course Website
  • www.ap.smu.ca/~thacker/teaching/3437/
  • Course outline + any news
  • Lecture notes will be posted there in ppt format
  • Homeworks and relevant source code will also be posted there
statement on plagiarism
Statement on Plagiarism
  • ZERO TOLERANCE
  • See the university’s statement on this issue
  • This is particularly relevant to code development as codes to solve a given problem may be available on the web
  • If I want you to use codes as building blocks then I will make it clear in any questions I set
course outline
Course Outline

0. Overview of Computational Science

- Introduction to UNIX, FORTRAN and programming

- Fundamentals of computer architecture and operation

- Binary representations of data, floating point arithmetic

1. Numerical Methods

- Functions & roots

- Interpolation and approximation

- Numerical Integration

- Ordinary differential equations

- Monte-Carlo methods

- Discrete (Fast) Fourier transforms

2. Parallel programming & visualization of numerical data

3. Student Presentations

marking scheme
Marking Scheme
  • 5 assignments: 50%
    • Set approximately every two weeks, with two weeks allowed for completion
  • Project and presentation 30%
    • Write-up (15%)
    • Report (15%)
  • 2 hour conceptual final exam (no programming) : 20%
books
Books
  • The following are excellent resources:

(1) Numerical Recipes (note some algorithms are somewhat dated, chose your favourite language)

(2) The Art of Computer Programming (Knuth, 4 volumes, very expensive but excellent resource)

(3) The Visualization Toolkit

lecture 0 a few notes on computational science
Lecture 0 – a few notes on computational science
  • Computational science relies upon computing as a tool to solve problems that are difficult/intractable by other methods
  • Computing as a tool focuses approach:

(1) Time to solution is important

(2) Exact method chosen depends on many factors (including human ones)

(3) Generating new approaches and creative solutions is important due to (1), but not a goal

Getting science done is the goal!

why is unix linux so popular for computational science
Why is Unix (Linux) so popular for computational science?
  • Cost and flexibility
    • It is not because of the availability of software, but rather the OpenSource approach
    • “Geek” sensibilities are a non-issue
  • Windows is a viable platform for computational science if
    • You can afford the software you want
    • You can accept there will be pieces of software you can never see the source code to

Ultimately you should choose the best tool for the job

computation as a third pillar of science

Computation

Computation as a third pillar of science

Theory

Observation/Experiment

Traditional view

Modern view

cse as a discipline

Computer

Science

Computer

Science

(hrdware/sftware)

Applied

Math

Applied

Math

(techniques)

CSE

CSE

Science &

Engineering

(application)

Science &

Engineering

Traditional view

Modern view

CSE as a discipline
today s lecture
Today’s Lecture
  • Fundamentals of computer design
    • von Neumann architecture
      • Memory
      • Process Unit
      • Control Unit
    • Instruction cycle
    • Five generations of computer design
  • Moore’s Law
definition of a computer
Definition of a computer
  • Definition has evolved out of Turing’s (circa 1930s) discussions:
    • Takes input
    • Produces output
    • Capable of processing input somehow
    • Must have an information store
    • Must have some method of controlling its actions
birth of electronic computing
Birth of Electronic Computing
  • Prior to 1940 a computer was assumed

to be a person

  • Turing (1936) definition of the Turing

machine (formalized notion of

algorithm execution)

  • Atanasoff-Berry (1938) & Zuse (Z-series 1941) both developed electronic computing machines with mechanical assistance (e.g. rotating memory drums)
  • Colossus (UK) first all electronic configurable computer (1941)
  • ENIAC (1945) arguably first fully programmable electronic computer

First generation of computers – used vacuum tubes

key events 1953 1974
Key events, 1953-1974
  • 1953: First transistor based computer (Manchester MkI)
  • 1954: FORmula TRANslation language (first high level language) developed at IBM by Backus
  • 1964: IBM System/360, first integrated circuit (IC) computer
  • 1965: Moore’s Law published by Gordon Moore

2nd

Generation

(1953-64)

3rd

Generation

(1964-72)

power density a side effect of moore s law

Graph by Dr Avi Mendelson, Intel

Sun's

Surface

1000

Rocket

Nozzle

Nuclear Reactor

100

Pentium® 4

2

Watts/cm

Pentium® III

Hot plate

Pentium® II

10

Pentium® Pro

Pentium®

i386

i486

1

1.5m

1m

0.7m

0.5m

0.35m

0.25m

0.18m

0.13m

0.1m

0.07m

Power density – a side effect of Moore’s Law

Heat is not distributed evenly across the chip – hot spots

Power consumption is already a significant market factor

1972 present
1972-present
  • 1972: 8008 microprocessor released by Intel, uses very large scale integration on IC (3500 transistors, 8 bits)
  • C programming language developed by Ritchie this year
  • 1985: Intel 386, first 32bit Intel processor
  • 1992: First commercially available 64bit processor, DEC Alpha 21064

4th

Generation

(1972-now)

fifth generation
Fifth Generation?
  • All modern computers are similar in principle to the 8008 – just scaled up in size enormously
  • Some historians claim that the fifth generation of machines is constituted by the appearance of parallel computers in the early 1990’s
    • Japan invested heavily in such machines in the 1980s
  • Others argue that the appearance of AI based computers will be the next step?
humour famous computer gaffes
Humour: Famous computer gaffes
  • 1943: “I think there is a world market for maybe five computers” Thomas Watson (IBM Chairman)
  • 1950: “We’ll have to think up bigger problems if we want to keep them busy” Howard Aiken
  • 1957: “I have travelled the length and breadth of this country and talked with the best people, and I can assure you that data processing is a fad that won’t last out the year” Prentice Hall business books Editor
  • 1977: “There is no reason anyone would want a computer in their home” Ken Olsen (DEC Chairman)
  • 1981: “640k ought to be enough for anybody” Bill Gates
latency and bandwidth
Latency

The time taken for a message to get from A to B

Typically used when discussing the time taken for a piece of information in memory to get to the central processing unit (CPU)

Bandwidth

The amount of data that can be passed from point A to B in a fixed time

Typically used when discussing how much information can be transferred from memory to the CPU in a second

Latency and Bandwidth
bits bytes nybbles
Bits, Bytes & Nybbles
  • Just to recap: 1 bit is a zero or one, usually represented (but not always) by a lower case ‘b’
  • Byte = 8 bits – usually represented by capital ‘B’
    • Nybble = 4 bits
  • Things can be slightly confusing when people talk about bandwith in Mb/s
    • Do they mean megabits per second or megabytes second? Most of the time it is megabytes…
von neumann architecture
von Neumann architecture

Machine instructions are

encoded in binary & stored – key insight!

  • First practical stored-program architecture
  • Still in use today
  • Speed is limited by the bandwidth of data between memory and processing unit
    • “von Neumann” bottleneck

MEMORY

DATA

MEMORY

PROGRAM

MEMORY

CONTROL

UNIT

PROCESS

UNIT

CPU

INPUT

OUTPUT

Developed while working on the EDVAC design

instruction encoding
Instruction encoding
  • Machine instructions are represented by binary codes
  • Encoding of instructions is extremely important in CPU design
    • No two instructions can have same value
  • Each binary value must be decoded
    • For k-bits in each instruction word require k lines of incoming circuitry
    • However, there are 2k possible instructions, so one naively requires 2k output lines
    • Gets expensive very quickly!
  • Instruction Set Architecture (ISA): A computer’s instructions and their formats
von neumann bottleneck
von Neumann bottleneck
  • This has become a real factor in modern computer design
  • In a landmark paper in 1994, Wulf & Mckee pointed out that next generation computers would be seriously limited unless more bandwidth was made available
  • Witness the push for higher bandwidth memory in modern computers
memory
Memory
  • Memory is divided in cells*, each cell has an address and contents
    • Address: n-bit identifier describing location
      • Addresses are unique
    • Contents: m-bit value stored at the given address
  • k x m array of stored bits (k is usually 2n)
  • Actions:
    • Read a word from memory: LOAD
    • Write a word to memory: STORE

01110010

0000

0001

0010

0011

0100

0101

0110

1101

1110

1111

10100010

Remember both the program and the data it operates on have to be read from memory

* Technically a cell is a single bit of memory, but we’ll use it to mean a single memory unit

memory registers
Memory Registers
  • A register is an extremely fast memory address, close to the circuitry of the control & process units
    • Small number of special purpose cells – they have a specific function
    • Can store addresses, data or instructions
  • Example – registers used in memory access:
    • Memory Address Register (MAR)
      • Holds the address of a cell to access
      • Same size in bits as the address length
    • Memory Data Register (MDR)
      • Holds content of cell that was fetched or that is to be stored
      • Same size in bits as the cell contents
mar mdr memory logical diagram
MAR/MDR & Memory (logical diagram)

m bit lines

Bit 0

000

MAR

Address

decoder

Memory

cells

001

Address line

Active

Address

“switched on”

Bit n

2n-1

MDR can actively

Read/write to active address

process unit
Process Unit
  • The PU can consist of many specialized units
    • Arithmetic Logic Unit (ALU)
    • floating point arith. or specialized fast square roots
  • Needs some kind of small local storage to hold data & output on, so uses registers
    • Some modern CPUs have hundreds of registers
  • Data is stored in words, with a distinct word size
    • number of bits normally processed by ALU in one instruction
control unit
Control Unit
  • Oversees execution of the program
    • Responsible for reading instructions from memory
    • Directly interprets the instruction, and informs execution unit what to do
  • Two important parts of the CU
    • Instruction Register (IR) holds the current instruction
    • Program Counter (PC) holds the address of the next instruction to be executed
    • The PC is very useful tool for debugging – tells you exactly what is being done at a given time
execution sequence
Execution sequence

Instruction fetch from memory

PC gives address, stored in IR

Decode instruction

Evaluate address

Fetch operands from memory

Execute operation on PU

Store result

slide42

On die cache is the reason why

Moore’s Law is still valid

bus based architectures
Bus based architectures

PC Design,

Circa 1998

CPU

PCI

BRIDGE

MEMORY

VIDEO

SCSI

CONTROLLER

NETWORK

CARD

PCI BUS

MODEM

ISA

BRIDGE

SOUND

CARD

ISA BUS

A single bus is insufficient for modern machines – multiple buses are used

to manage both I/O and data processing

symmetric multiprocessor machines
(Symmetric) Multiprocessor machines

CPU

CPU

CPU

CPU

MEMORY

Traditional shared memory design – all processors share a memory bus

Becoming less popular – extremely hard to design buses with sufficient

Bandwidth, although smaller 2-4 processor Intel systems use this design

summary of lecture 1
Summary of lecture 1
  • Turing developed the fundamental basis on which computation is now discussed
  • In the von Neumann architecture the fundamental components are input/output, processing unit, memory
    • Key insight: program can be stored as software
  • Modern systems use numerous external buses, connected via bridges
next lecture
Next lecture
  • Binary representations