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Algebra 2 Chapter 7

Algebra 2 Chapter 7. MATH BASKETBALL. First!. Split teams up into THREE teams. Need one score-keeper. Rules.

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Algebra 2 Chapter 7

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  1. Algebra 2 Chapter 7

  2. MATH BASKETBALL

  3. First! • Split teams up into THREE teams. • Need one score-keeper.

  4. Rules • The way I set it up is I roll a die. Whatever number it lands on the corresponding group gets first chance to pick and answer the question. (Roll the die if it lands on a  “2” then you read the question to group 2). They have 30/60 seconds to answer. At the end of 30/60 seconds one group member has to answer. If it is right they get the points. After that, roll the dice again for a new question. Now groups 1 and 3 are only ones that can get the chance to answer it first since group 2 already had their turn. If it lands on a 2, reroll.  If it lands on a 1 then ask the question to that group and give them 3060 seconds to answer. If they get it right again give them 100 points if wrong roll the die and let a team steal it. After round one, Roll the die and now all groups can again be chosen.

  5. “Steal” • If they answer it wrong, it goes up for a “steal”. Quickly roll the dice and whatever number it lands on that group can try to answer if for half the points of the original. You can steal after getting it wrong. Its whatever the dice lands on. Every group should be working on each question in hopes it goes to a steal.

  6. Shooting • When a team answers the question correctly (this does not include “steals”), they can send one player from there team to shoot for the bonus. Use a trash can to shoot into. You can make a 100, 200 and 300 point shot for the further shots. If they make it tack it on to there score if they miss they do not lose points. • Be sure to follow along with the rules of “moving” the basket. • You will have a 24 second “shot clock” from the moment your team answers the question correctly. • If you shoot when it is not your turn, you will LOSE 500 PTS!

  7. Categories • Exploring Exponential Models • Properties of Exponential Models • Expanding/Condensing Logarithmic Functions • Solving Logarithmic Equations • Solving Natural Logarithmic Equations

  8. Exploring Exponential Models100

  9. Exploring Exponential Models200

  10. Exploring Exponential Models300 • Graph • State the Domain and Range

  11. Exploring Exponential Models400

  12. Exploring Exponential Models500 Amusicstoresold200guitarsin2007.Thestoresold180guitarsin2008.Thenumberof guitars that the store sells is decreasing exponentially. If this trend continues, how many guitars will the store sell in 2012?

  13. Properties of Exponential Models100 • State the Parent Function. • Then, state the transformation from its parent function.

  14. Properties of Exponential Models200 • State the Parent Function. • Then, state the transformation from its parent function.

  15. Properties of Exponential Models300

  16. Properties of Exponential Models400

  17. Properties of Exponential Models500

  18. Expanding/Condensing Logarithmic Functions100

  19. Expanding/Condensing Logarithmic Functions200 • Write each expression as a single logarithm

  20. Expanding/Condensing Logarithmic Functions300 • Expand each logarithm. Simplify if possible

  21. Expanding/Condensing Logarithmic Functions400 • Expand each logarithm. Simplify if possible

  22. Expanding/Condensing Logarithmic Functions500

  23. Solving Logarithmic Functions100

  24. Solving Logarithmic Functions200

  25. Solving Logarithmic Functions300

  26. Solving Logarithmic Functions400

  27. Solving Logarithmic Functions500

  28. Solving Natural Logarithmic Equations100

  29. Solving Natural Logarithmic Equations200

  30. Solving Natural Logarithmic Equations300

  31. Solving Natural Logarithmic Equations400

  32. Solving Natural Logarithmic Equations500

  33. EXTRA PROBLEMS

  34. Word Problems100

  35. Word Problems200

  36. Word Problems300

  37. Word Problems400

  38. Word Problems500

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