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AIBO : lets play!

AIBO : lets play!. Sidsel Jensen ( purps@diku.dk ) The talk can be found at www.hamster.dk/~purple/robot/aibo.ppt. What’s your favorite robot?. R2D2 & C3PO Kubricks HAL2000 Replicants from Blade Runner Terminator Robocop Teddy from AI See more at: http://www.androidworld.com/.

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AIBO : lets play!

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  1. AIBO : lets play! Sidsel Jensen (purps@diku.dk) The talk can be found at www.hamster.dk/~purple/robot/aibo.ppt

  2. What’s your favorite robot? • R2D2 & C3PO • Kubricks HAL2000 • Replicants from Blade Runner • Terminator • Robocop • Teddy from AI • See more at: http://www.androidworld.com/

  3. The term robot ? • The word 'robot' was coined by the Czech playwright Karel Capek (pronounced "chop'ek") from the Czech word for forced labor or serf. The use of the word Robot was introduced into his play R.U.R. (Rossum's Universal Robots) which opened in Prague in January 1921.

  4. Laws of Robotics • Law Zero: A robot may not injure humanity, or, through inaction, allow humanity to come to harm. • Law One: A robot may not injure a human being, or, through inaction, allow a human being to come to harm, unless this would violate a higher order law. • Law Two: A robot must obey orders given it by human beings, except where such orders would conflict with a higher order law. • Law Three: A robot must protect its own existence as long as such protection does not conflict with a higher order law. - Asimov

  5. AI Categories • Expert and Knowledge Systems • Natural Language Processings • Sensory Capabilities and Digital Processing • Robotics • Artificial Neural Networks • Data Mining • Machine Learning in General See http://www.generation5.org for more info

  6. Timeline • 1992 : Apertos / Aperios (SONYs Real-Time OS born) • ca. 1993 : SONYs Digital Creatures Laboratory start working on commercial entertainment robot • Jun 1998 : Announcement of entertainment robot architecture OPEN-R • May 1999 : 1.generation AIBO (18 DOF) : ERS-110 • Nov 1999 : relaunch of 1.generation AIBO : ERS-111 • Oct 2000 : 2. generation AIBO (20 DOF) : ERS-210 • Nov 2000 : Small Biped Entertainment Robot (24 DOF)SDR-3X • Sep 2001 : 3. generation AIBO (15 DOF) : ERS-311 / ERS-312 LATTE & MACARON • Nov 2001 : 4. Generation AIBO (16 DOF) : ERS-220 • Mar 2002 : Prototype of Biped Robot (28 DOF) : SDR-4X

  7. AIBO family

  8. AIBO Explorer - ERS-320

  9. SONY Dream Robot - SDR

  10. SDR-4X Prototype

  11. What is AIBO ? AIBO stands for "Artificial Intelligence RObot” - it also means friend in Japanese AIBO's (generation 1) exterior is designed by the Japanese artist Sorayama Hagime (also known from Playboy magazine) AIBO was the first of its kind – at least commercially

  12. AIBO before design !

  13. The style of Sorayama Hagime

  14. What is AIBO ? (continued) • AIBO is designed to interact with humans. • ”After the Gold Rush of Internet and cyberspace, people will eagerly seek real objects to play with and touch. Robot Entertainment provides tangible physical agents and an undoubted sense of reality.” • ”Robot Entertainment requires that motions and behaviors of a robot must be complex and unexpected so that people keep an interest in watching or taking care.” (1997) Masahiro Fujita & Koji Kageyama

  15. AIBOs hardware • 64-bit RISC processor • 16Mb main memory & 8Mb program memory • Aperios operating system • Open-R architecture with learning and growth capabilities • 250 programmed movements • 180,000-pixel colour CCD camera • stereo microphone (both ears) • heat sensor • infra-red range finder & spatial acceleration finder • touch sensors (head and each leg) • dimensions 156x266x274mm (not including tail), weight 1.6kg, • powered by two Lithium-ion batteries, giving a maximum waking time of three hours

  16. What does AIBO ? • AIBO goes through 5 development levels : • - newborn • - baby • - child 2 variants: lazy or rumble • - young 3 variants: lazy, bad or good • - adult 4 variants: lazy/rumble cat orlazy/rumble dog • These levels are affected by interaction with AIBO and ”quality time”.

  17. AIBOs sense of color • AIBO can detect 5 different color intervals, and is able to respond in 3 different ways. The 5colors are : • ORANGE AIBO hate this color • PINK color of the ball – will try to kick pink stuff • YELLOW act the same way as pink • BLUE AIBOs favorite color • GREEN isn’t used - neutral - propably because the football field of RoboCup is green! • The 3 reactions are : "BALL", "FAV" og "UNFAV".

  18. AIBOs sense of color (cont.)

  19. Instincts: Exercise Affection Appetite Curiosity Emotions: Joy (Happiness) Sadness Anger Surprise Disgust / (Discontent) Fear AIBOs feelings

  20. Raising AIBO • AIBOs character is affected by positive and negative feedback • – it works through a reinforcement theory • You can pat AIBO or • You can punish AIBO

  21. About RoboCup • The Robot World Cup Initiative Initiative started in 1994 by Hiroaki Kitano (from SONY Corp) and others. • Vision : ”By the year 2050, to develop a team of fully autonomous humanoid robots that can win against the human world soccer champions.” • 2002 is the first year with a humanoid league!

  22. The future ? • Introduction video of SDR-3X at Robodex... • SDR-3X has speech syntheses and can walk 15 meters per second! It has a built-in real-time balance system.

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