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This experiment explores using human actors in a four-act play to teach self-stabilization in a graduate course on distributed systems. The dramatization engages students in learning the concept with interactive discussions and real-life representations of system components. Evaluation showed positive student attitudes towards the method, indicating its effectiveness in conveying complex topics. Future work includes analyzing the impact of human actor animations versus computer animations in educational settings. Created framework offers a powerful method for teaching challenging concepts.
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Using Actors in an Interactive Animation in a Graduate Course on Distributed Systems A play (experiment) in four acts by Philippas Tsigas and Boris Koldehofe
Content • Background, intention and motivation • Self-Stabilisation • Experiment: • Act one, ..., Act four • Evaluation • Conclusion
Background • Every year about seven one week intensive courses for graduate students are offered • Courses give an overview on the research of the department • Help new Ph.D students to decide on their research direction • This particular course deals with research areas in distributed systems in particular self-stabilisation and fault tolerance • Addresses students without background in distributed systems
Intention and Motivation • Students should understand the basic concepts • They should be able to verify the correctness and proof basic properties • Become interested in the research topics discussed in the course
Method and Related Work • Propose a dramatisation to teach Dijkstra´s self-stabilising token passing algorithm • Based on the idea that animations can be useful for introducing basic concepts in distributed computing Related Work • LYDIAN (1999) or ViSiDiA • Dramatisation (Rifkin, 1994 and Ben-Ari, Kolikant,1999) • qualitative and quantitative approaches (Kolikant, Ben-Ari, Pollack, 2000).
Self-stabilisation Arbitrary state • The distributed system works correct if it is in a safe state • Ensures that the system behaviour eventually stabilises to a safe subset of states regardless of the initial state Safe state • One of the most active research areas in distributed computing • Teaching challenges: lacking real-time metaphor and state explosion
Dramatisation of Dijkstra´s self-stabilising token passing algorithm • Uses four acts, each associated with an educational topic • Each act is followed by a discussion with the audience (the students) • The processes are represented by a real actor. • The states of processes (active/sleeping) are indicated by an actors speaking/ not speaking. • The shared memory is represented by a partitioned table • The value of a shared variable is represented by the number of apples inside the respective partition of the table
The perfect system • Introduces the non-stabilising algorithm • Explains the token passing idea x2 P2 P3 x3 x1 P1
Introducing Transient Faults • Malicious actor introduces multiple apples • Removing apples etc. P2 P3 P1
P2 P3 Central Basket with Apples P1 Attempt to self-stabilisation • Introduced Dijkstra´s self-stabilising algorithm • Actors use an infinite supply of apples P1 Check: right == left P2 Check: right != left P3 Check: right != left
P2 P3 Central Basket with Apples P1 Interactive finalisation of the algorithm • Students could interact with the system by modifying the setting of apples • Critical incident: Students found bug in the wrong algorithm • Students created the new rule
Evaluation • 13 Students participated in the course 11 of which helped with the evaluation of the course • The overall attitude towards the animation was very positive • All students thought that the animation helped a lot or fairly well to understand the algorithm • Most students prefer animations with human actors compared to computer animations (7/1). • Spontaneous and not predefined reactions of human beings seem to provide more information • Animations in general, children game representation
Conclusion / Future Work • Created a framework for teaching self-stabilisation • Dramatisation can be a very powerful method in the learning process • Useful when a complicated concept must be presented to an audience with a different background Future Work: • Analyse further the difference between computer animations and dramatisation • Using Virtual Actors