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RED ZONE OFFICIATING

RED ZONE OFFICIATING. CWFOA. PREGAME - Teams. Game Clock Operator – Line Judge Play Clock Operator – Back Judge Field Markings & Pylons - Crew Chain Crew – Head Linesman – Goal/Depth Ball Crew – LJ, HL, & Back Judge Down&Distance/LTG/GL – Crew Gold Book – Page7(Own Your Position)

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RED ZONE OFFICIATING

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  1. RED ZONE OFFICIATING CWFOA

  2. PREGAME - Teams • Game Clock Operator – Line Judge • Play Clock Operator – Back Judge • Field Markings & Pylons - Crew • Chain Crew – Head Linesman – Goal/Depth • Ball Crew – LJ, HL, & Back Judge • Down&Distance/LTG/GL – Crew • Gold Book – Page7(Own Your Position) • GoldBook – Page9(If in Doubts)

  3. GAME & COMMUNICATION • Hustle/Not Hurry – Slow Mind/Fast Feet • Anticipate the Play/R&R – Not Fouls • Pre-Snap Routine – Memorize • Clock Status – Referee & Back Judge/Crew • Substitutions– Offense/Defense– Team Box • Team Time Outs – L , H, B • Umpire – Ball-Rotation - Crew

  4. RED ZONE - 25 • 25 - 21 – snap – R&R – Goal Line/End Line • 20 – 10 – snap – R&R – Goal Line/End Line • 10 – 5 – 1 – snap – R&R – Goal Line/End Line • Line To Gain/Goal Line Communication • Reverse Mechanics

  5. PENALTIES • Defense – Half the Distance – U & R – Crew • 15/10/5 yard penalties – Off. Vs. Def. • Auto 1st Down – Rough Pass/Kick/Snap • DPI & OPI – Not Auto 1st down. • Loss of Down – Illegal Hand/Pass/Touch • Officiate The Whole Game

  6. PLAY BALL • Clock – 2 minutes – Status – Half – Game • Game Situation/Score/TO’s • Spiking the Ball • Running Plays – LTG/OOB/Progress • Passing Plays - Keys/Man • OOB – How?/Hat • Catch/No Catch – Yes/Incomplete/Stop Clock

  7. SPECIAL TEAMS • Game Situation/Score – Half/Game • Clock Status • Hustle – B(crossbar) & U; Crew • Extra Point/FG – Dead Ball/Live Ball – LOS • 2 point/Fake

  8. PLAYS • Rule 2-26-3 P32. Case 2-26-3 P17. • Video(Pylon Plays) • Video(Sideline Plays)

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