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HOT TOPICS IN IN-CAMPUS Education

HOT TOPICS IN IN-CAMPUS Education. Object Arena Team.

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HOT TOPICS IN IN-CAMPUS Education

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  1. HOT TOPICS IN IN-CAMPUS Education Object Arena Team

  2. “Technology is not a panacea for everything that ails higher education. Rather than believing that every[one]… should be using technology, we need to think strategically. Where can we use technology intelligently to make a real difference to our institutions in confronting… critical issues?”- Carol Twigg (2005) - president of the National Center for Academic Transformation

  3. Overview of Presentation Topic 1: Web 2.0 Topic 2: Data warehousing Topic 3: Infrastructure Management Topic 4: Sustainability

  4. Goals of Presentation • To highlight technological trends in higher education and include literature and resource references that are relevant to and useful for the Future. • To provide interactive web links to supplemental websites within the presentation to allow for hands-on interaction with recommended sources. • To objectively outline the benefits of each identified area.

  5. Topic 1: Web 2.0 • What is Web 2.0 • Web 2.0 is a trend in World Wide Web technology, and web design, a second generation of web-based communities and hosted services such as social-networking sites, wikis, blogs, and folksonomies, which aim to facilitate creativity, collaboration, and sharing among users .

  6. What is Web 2.0 All About? Web 1.0 was about connecting computers and making technology more efficient for computers. Web 2.0 is about connecting people, and making technology efficient for people. Web 2.0 changes the way businesses interact with customers Expanding from dozens of markets with millions of people to millions of markets of dozens of people WHY?To grow revenue to new markets with less cost!

  7. O’Reilly’s Overarching Web 2.0 Definition Web 2.0 is a set of economic, social, and technology trends that collectively form the basis for the next generation of the Internet … characterized by user participation, openness, and network effects. Source: O’Reilly Radar

  8. Topic 2: Data warehousing What is Data warehousing ? • A 'data warehouse' is a repository of an organization's electronically stored data. Data warehouses are designed to facilitate reporting and analysis. • This classic definition of the data warehouse focuses on data storage. However, the means to retrieve and analyze data, to extract, transform and load data, and to manage data are also considered essential components of a data warehousing system. Many references to data warehousing use this broader context. An expanded definition for data warehousing includes tools for business intelligence, tools to extract, transform, and load data into the repository, and tools to manage and retrieve metadata

  9. Overview • The Process of Planning and Building a Warehouse • Data Warehouse Architecture (revisited) • Classification of Tools

  10. Using the DataWarehouse Requirement Analysis Conceptual Design (Implementation Independent) Implementation Logical + Physical Design (e.g. Product specific) OLAP Design Cycle

  11. Reporting, OLAP, Data Mining Data Analysis Data Storage Repository Middleware (Populations-Tools) Data-Migration OperationalData Sources Data Warehouse Architecture

  12. Topic 3: Infrastructure Management What is Infrastructure Management • For an organization's information technology, infrastructure management (IM) is the management of essential operation components, such as policies, processes, equipment, data, human resources, and external contacts, for overall effectiveness. Infrastructure management is sometimes divided into categories of systems management, network management, and storage management. Infrastructure management products are available from a number of vendors including Hewlett-Packard, IBM, and Microsoft. Among other purposes, infrastructure management seeks to: • Reduce duplication of effort • Ensure adherence to standards • Enhance the flow of information throughout an information system • Promote adaptability necessary for a changeable environment • Ensure interoperability among organizational and external entities • Maintain effective change management policies and practices • Although all business activities depend upon the infrastructure, planning and projects to ensure its effective management are typically undervalued to the detriment of the organization. According to IDC, a prominent research firm investments in infrastructure management have the largest single impact on an organization's revenue.

  13. Topic 3: Infrastructure Management

  14. Topic 3: Infrastructure Management A Cluster Is Described As: • Clustersare comprised of standard components that could be used separately in other types of computing configurations • Compute nodes • Networking adapters and switches ,Local and/or external storage • Systems management software Aristotle “...the true object of architecture is not bricks, mortar, or timber, but the house; and so the principal object of natural philosophy is not the material elements, but their composition, and the totality of the substance, independently of which they have no existence…” -- Aristotle the whole is greater than the sum of the parts

  15. SUSTAINABILITY

  16. Topic 4: Sustainability • Sustainability is a very relevant and important buzzword in the institutional setting; the ability to upgrade and maintain current and cutting edge technological resources for students, staff, faculty and administrators is going to be a large indicator of institutional success in the future. • The definition of sustainability is "development that meets the needs of the present without compromising the ability of future generations to meet their own needs" (World Commission on Environment and Development, 1987). • Elfland (2006) commented that “colleges and universities are ideally positioned to be leaders in demonstrating the economic benefits of sustainable design and construction” in her discussion of the future of campus design. • Sustainability in the college environment is important both for the economic status of an institution, and to students who will be benefiting from a campus that teaches and challenges them to take care of their resources and plan for the future. • Sustainability in technology planning is extremely important. Technology changes constantly, and finding practices that prevent waste due to materials that will quickly become outdated is key. If administrators, faculty and staff cannot use these resources and work with the changes then the upgrades are waste.

  17. Technology is becoming a key factor in prospective students’ college search and in maintaining current students. Valuable technology resources attract and retain students. With so many technological upgrades and advances, it can be a struggle to keep on top of the latest trends.

  18. Topic 4: Sustainability Resources to Address the Concern Object Arena’s Career Development Centre –Technology for Higher Education and Job opportunity (http://www.objectarena.com/cdc) • Find information and resources about technology as they relate to higher education. • Includes a listing of conferences Educaution on Professional Development Opportunities(http://www.objectarena.com/cdc) • Learn about professional development opportunities at Object Arena whose mission is to advance higher education by promoting the intelligent use of information technology.

  19. In-Campus IT Workshops Professional Development Infrastructure Management Database Management Middleware and Application • Personal and Professional Development • Effective Communication • Mastering Professinal skills • Websphere Suites • Application Server • Portal Server • MQ series • Data Stage • Business Objects • Informatica, Cognos • Linux • Windows • AIX,Solaris • VMWARE • HPC Cluster • DB2 • Oracle • SQL Server Qualifications: Software Engineering Institute/Capability Maturity Model (SEI-CMM) Level 3 and Project Management Institute (PMI) Certifications

  20. For More Information Contact: Object Arena Inc New York Phone (845) 790-3446 Fax (518) 490-1661 & Chennai, India (91) (44) 42325119 www.objectarena.com/cdc

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