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  1. The Expanding Role of Collaborative Technologies as the Future Becomes the Present Curt Bonk, Ph.D. Indiana University CourseShare.com http://php.indiana.edu/~cjbonk cjbonk@indiana.edu

  2. Future of E-Learning Survey Most Important Emerging Technologies: 1. Knowledge Management 2. Wireless Technologies 3. RLO 4. Peer-to-Peer 5. Mentoring 6. Language Support

  3. Bonk’s 5 Level Electronic Collaboration Taxonomy

  4. Level 1. Email Collaboration

  5. Level 2. Asynchronous Technologies • Asynchronous or Threaded Discussions: Sitescape Forum, FirstClass, Blackboard • Training the Trainer

  6. Asynchronous Possibilities 1. Link to peers and mentors. 2. Expand and link to alternative resources. 3. Involve in case-based reasoning. 4. Connect students in field to the class. 5. Provide e-mail assistance 6. Bring experts to teach at any time. 7. Provide exam preparation. 8. Foster small group work. 9. Engage in electronic discussions & writing. 10. Structure electronic role play.

  7. Level 3. Synchronous Technologies(Karrer, 2001, Online Learning Conference) • Virtual Classroom: NetMeeting, Placeware, Centra, HorizonLive, WebEx • Training the Trainer • Web-Casts, Whiteboards, Chats, Live Surveys, Polls, Reports, Web Browsing, File Transfer, Application Sharing, Archives, Break-Out Rooms

  8. Types of Synchronous Activities • Webinar, Webcast • Guest speaker or expert moderated (or open) Q&A forum • Discussion plus expert chat • Instructor-led discussion or training (general or private discussions, testing, and tutoring) • Peer Dialogue or Team activities or meetings • Panels, Press Conferences, Symposia • Role Play or Electronic Séance • Quick Polls/Quizzes, Voting Ranking, Surveys • Brainstorming ideas, What-Ifs, Quick reflections • Graphic Organizers in Whiteboard (e.g., Venn)

  9. Use Signals for Tech Checks & to Clarify Tasks

  10. Level 4. Collaborative Writing Tools (Bonk, Medury, & Reynolds, 1994)

  11. Level 5. Cooperative Hypermedia and Multimedia(Karrer, 2001, Online Learning Conference) • Virtual Classroom: NetMeeting, Placeware, Centra, HorizonLive, WebEx • Web-Casts, Whiteboards, Chats, Live Surveys, Polls, Reports, Web Browsing, File Transfer, Application Sharing, Archives, Break-Out Rooms

  12. The Future Note: any predictions are bound to be too conservative!!!

  13. Human Resource Portals/Business Development Resources Communities of Practice Electronic Books Instructor/Trainer Portals Knowledge Management Intelligent Agents Online Language Support Online Mentoring Online Simulations Peer-to-Peer Collaboration Reusable Knowledge Objects Virtual Worlds/Virtual Reality/AI Wearable Computing Wireless Technology 14 Collaborative Technologies?

  14. 1. Human Resource Portals/Business Development Resources • Dial a job • Job matching • Resume sharing • Contract workers ============= • E-Learning Courses • E-Learning Instructors • Secure New Business

  15. But What About RPF Matching Sites?

  16. 2. Communities of Practice • Awareness of who is in the space • Roster of who belongs • Roster of who is currently viewing materials; • Customization of the space for the group • a customized identifying banner • Ability to interact in multiple synchronous and asynchronous ways. • Place for a community to identify who they are • charter, principles, membership, goals, etc.

  17. Community Space at Eli Lilly • an electronic environment designed around expected community behaviors and attributes; the three B's of community:  believing, behaving, and belonging. “The space is continuing to evolve, but the intention is to create a place that feels like you are with other people …CommunitySpace works best when we have spent time building a community environment as opposed to using the technology in isolation.  Building of relationships is critical to community success and we have found this difficult to do on-line alone.”

  18. Expert Chat: Java Programmers