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Social Immersive Media. Amer Obeidah Basic Interaction Design - 2010 Carnegie Mellon University . Quick Overview. A form of augmented reality that focuses on social interaction Using the user's body as an input device Engage multiple users simultaneously
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Social Immersive Media Amer Obeidah Basic Interaction Design - 2010 Carnegie Mellon University
Quick Overview • A form of augmented reality that focuses on social interaction • Using the user's body as an input device • Engage multiple users simultaneously • Taking design beyond GUIs into Cenimatrix
Context and Related Work • Interactive Arts • Tangible Interfaces • Interactive Games
Interactive Arts • Videoplace • Utterback’s Text Rain • Lein's Manual Input Sessions
Tangible Interfaces • Digital Desk • UnderKofler's IO Bulb
Interactive Games • Freeman's Computer Vision • Eye Toy by Sony • Wii by Nintendo
Philosophy “Our body applies itself to space like a hand to an instrument, and when we wish to move about we do not move the body as we move an object. We transport it without instruments as if by magic, since it is ours and because through it we have direct access to space” Maurice Ponty • Advantages • The gained experience engages users of all ages • Scalability and adaptability
Phenomenology • Reality only exists as interplay between consciousness, the perceived world, and our bodies • Cenimatrix: Group of people collaboratively doing something with projected content • Examples: Reactrix and Gesturetek
The Design Principles • Visceral • Responsive • Continuous variable • Socially scalable • Socially familiar • Socially balanced
Narrative Model Case Studies • Experiential Narrative: Boundary Functions • Performance Narrative: Deep Walls
Narrative Model Case Studies • Episodic Narrative: Three Drops • Game Narrative: Fear
Towards a Design Language • Interaction Design Techniques • Principles of Character Animation • Environmental Consideration
Interaction Design Techniques • Choice of narrative model • Continuous Vs Discrete • Recording and replaying • Shadow and Silhouette
Principles of Character Animation • Easing in and easing out • Overlapping action • Follow through • Staging • Squash and stretch • Exaggeration • Timing
Environmental Consideration • The area: Important for safer and easier interactions • Architectural mapping between the theme of the show and the space • Human traffic is important • NOT too dark lighting: Users need to see each other and interact • Put in mind people with special needs: Sloping ramps are there to help you
Multiple Software Representations • Choice of gestures • Choice of graphical response • Choice of Graphical elements • Switching between representations on the fly
How to Control User Behaviors • Energizing • Calming • Competing • Performing • Disinhibition • Learning: “ I hear and I forget. I see and I remember. I do and I understand” Confucius
Useful Resources • What Stanford University has to say about Social Immersive Media http://www.youtube.com/watch?v=eiahsoS0FBw • The 12 basic animation principles: http://en.wikipedia.org/wiki/12_basic_principles_of_animation