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Social Immersive Media

Social Immersive Media. Amer Obeidah Basic Interaction Design - 2010 Carnegie Mellon University . Quick Overview. A form of augmented reality that focuses on social interaction Using the user's body as an input device Engage multiple users simultaneously

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Social Immersive Media

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  1. Social Immersive Media Amer Obeidah Basic Interaction Design - 2010 Carnegie Mellon University

  2. Quick Overview • A form of augmented reality that focuses on social interaction • Using the user's body as an input device • Engage multiple users simultaneously • Taking design beyond GUIs into Cenimatrix

  3. Context and Related Work • Interactive Arts • Tangible Interfaces • Interactive Games

  4. Interactive Arts • Videoplace • Utterback’s Text Rain • Lein's Manual Input Sessions

  5. Tangible Interfaces • Digital Desk • UnderKofler's IO Bulb

  6. Interactive Games • Freeman's Computer Vision • Eye Toy by Sony • Wii by Nintendo

  7. Philosophy “Our body applies itself to space like a hand to an instrument, and when we wish to move about we do not move the body as we move an object. We transport it without instruments as if by magic, since it is ours and because through it we have direct access to space” Maurice Ponty • Advantages • The gained experience engages users of all ages • Scalability and adaptability

  8. Phenomenology • Reality only exists as interplay between consciousness, the perceived world, and our bodies • Cenimatrix: Group of people collaboratively doing something with projected content • Examples: Reactrix and Gesturetek

  9. The Design Principles • Visceral • Responsive • Continuous variable • Socially scalable • Socially familiar • Socially balanced

  10. Narrative Model Case Studies • Experiential Narrative: Boundary Functions • Performance Narrative: Deep Walls

  11. Narrative Model Case Studies • Episodic Narrative: Three Drops • Game Narrative: Fear

  12. Towards a Design Language • Interaction Design Techniques • Principles of Character Animation • Environmental Consideration

  13. Interaction Design Techniques • Choice of narrative model • Continuous Vs Discrete • Recording and replaying • Shadow and Silhouette

  14. Principles of Character Animation • Easing in and easing out • Overlapping action • Follow through • Staging • Squash and stretch • Exaggeration • Timing

  15. Environmental Consideration • The area: Important for safer and easier interactions • Architectural mapping between the theme of the show and the space • Human traffic is important • NOT too dark lighting: Users need to see each other and interact • Put in mind people with special needs: Sloping ramps are there to help you

  16. Multiple Software Representations • Choice of gestures • Choice of graphical response • Choice of Graphical elements • Switching between representations on the fly

  17. How to Control User Behaviors • Energizing • Calming • Competing • Performing • Disinhibition • Learning: “ I hear and I forget. I see and I remember. I do and I understand” Confucius

  18. Useful Resources • What Stanford University has to say about Social Immersive Media http://www.youtube.com/watch?v=eiahsoS0FBw • The 12 basic animation principles: http://en.wikipedia.org/wiki/12_basic_principles_of_animation

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