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Explore the re-interpretation of genre fiction and play through FPS games. Dive into the negotiation of myth, ideology, and identity in the digital medium, highlighting themes of war, gender, and magic machinery within FPS. Investigate the politics of play, virtual detachment, and ritual performance in a globalized, postmodern context.
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The ideology of the First Person Shooter • FPS: a new form within popular culture • Genre-specific negotiation of myth, ideology and identity • The digital computer as a medium of cultural expression- the re-interpretation of genre fiction- the re-interpretation of play and games
Main areas • Play form • The re-configuration of adventure stories • War and science (The adventure of civilization) • Gender and violence • Magic machinery - motion ride • Body, machine, illusion
FPS as play form • The politics of play: subversion and confirmation • Virtual play: detachment and seduction • Liminality: ritual performance and creativity
Politics II (Team 3) • Globalised popular culture • (Post)modernity • Work • Convergence • Resistance
Culture-blindness (?) • Textual structures and game-play • Online play/LAN play/the mod-community • European/American industry
The mirror of work and consumption • Mimesis and liminality • The game is interface • Industrial logic • Allegory of consumption
(Post)modernity? • Scientific/industrial/militaristicExotic/alien/temple. • Stylistic playfulness, techno-medievalism (doom, Quake, Unreal) • The mod-community: a post-industrial economy?
Convergence? • Simulation - game - genre fiction. • Industrial/consumer convergence (Star Wars, Harry Potter, Lord of the Rings etc) • A game is a game (ludologism…) • Simulation:a new representational order.
Resistance? • Subversive illegitimate practice? • The digital bottom-up? • Enacting science, technology, war, work • Power play and regression (Winnicott) • Commodified liminality and non-networked spaces