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Wakerly Section 2.4 and further. Addition and Subtraction of Nondecimal Numbers. Addition and Subtraction. Use same technique as decimal Except that the addition and subtraction tables are different Already seen addition table Truth table for Sum and Cout function . Subtraction table.

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wakerly section 2 4 and further

Wakerly Section 2.4 and further

Addition and Subtraction of Nondecimal Numbers

addition and subtraction
Addition and Subtraction
  • Use same technique as decimal
  • Except that the addition and subtraction tables are different
  • Already seen addition table
    • Truth table for Sum and Cout function
  • 191+141 (Let’s first convert these to binary as an exercise.)
  • 210-109
addition and subtraction of octal and hexadecimal numbers
Addition and Subtraction of Octal and Hexadecimal Numbers
  • Not really too different
  • But the addition and subtraction tables must be developed.
section 2 5 rep of negative numbers
Section 2.5: Rep. of Negative Numbers
  • More accurately: representation of signed numbers
    • Signed-magnitude representation
    • Radix-complement representation
      • 2’s-complement representation
    • Diminished radix-complement representation
    • Ones’ complement representation
    • Excess representations
signed magnitude representation
Signed-magnitude representation
  • Also called, “sign-and-magnitude representation”
  • A number consists of a magnitude and a symbol representing the sign
  • Usually 0 means positive, 1 negative
    • Sign bit
    • Usually the entire number is represented with 1 sign bit to the left, followed by a number of magnitude bits
machine arithmetic with signed magnitude representation
Machine arithmetic with signed-magnitude representation
  • Takes several steps to add a pair of numbers
    • Examine signs of the addends
    • If same, add magnitudes and give the result the same sign as the operands
    • If different, must…
      • Compare magnitude of the two operands
      • Subtract smaller number from larger
      • Give the result the sign of the larger operand
  • For this reason the signed-mag rep is not as popular as one might think because of its “naturalness”
complement number systems
Complement number systems
  • Negates a number by taking its complement instead of negating the sign
  • Exact meaning of taking its complement is defined in various ways – will see
  • Not natural for humans, but better for machine arithmetic
  • Will describe 2 complement number systems
    • Radix complement – very popular in real computers
    • Diminished radix-complement – not very useful, may skip or not spend much time on it
radix complement number representation
Radix-complement number representation
  • Must first decide how many bits to represent the number – say n.
  • Complement of a number = rn – number
  • Example: 4-bit decimal:
    • Original number = 3524
    • 10’s complement = 10000-3524 = 6476
  • 0 and positive numbers: 0000-4999
  • Negative numbers: 5000-9999, where 9999 is ‘minus 1.’
two s complement representation
Two’s-complement representation
  • Just radix-complement when radix = 2
  • Used a lot in computers and other digital arithmetic circuits
  • 0 and positive numbers: leftmost bit = 0
  • Negative numbers: leftmost bit = 1
  • To find a number’s complement – just flip all the bits and add 1
  • See graphical view – Fig. 2.3, p. 40.
two s comp addition and subtraction rules
Two’s-Comp Addition and Subtraction Rules
  • Starting from 1000 (-8) on up, each successive 2’s comp number all the way to 0111 (+7) can be obtained by adding 1 to the previous one, ignoring any carries beyond the 4th bit position
  • Since addition is just an extension of ordinary counting, 2’s comp numbers can be added by ordinary binary addition!
  • No different cases based on operands’ signs!
  • Overflow possible
    • Occurs if result is out of range
    • To detect – happens if operands are the same sign but sum is a different sign of that of the operands
binary multiplication
Binary multiplication
  • Grammar school method for decimal: add a list of shifted multiplicands computed according to the digits of the multiplier
  • Same method can be used in binary
  • For two unsigned operands, the only possible values of the multiplier digits are 0 and 1
    • Thus it’s trivial to form the shifted multiplicands
binary multiplication in binary on a machine
Binary multiplication in binary on a machine
  • More convenient to add each shifted multiplicand as it is created to a partial product
  • Will do an example.
  • In general when we multiply an n-bit number by an m-bit number, the result requires at most n+m bits to express
  • The shift-and-add algorithm requires m partial products and additions to obtain result, but the 1st addition is trivial (adding to 0)
binary code for decimal numbers
Binary code for decimal numbers
  • Any encoding needs at least 4 bits/decimal digit
  • BCD (8421), a weighted code
  • Packed BCD
  • 2421 code
    • Self-complementing: the code for the 9s’ comp of any digit may be obtained by complementing the individual bits of the digit’s code word
  • Excess 3
    • Not a weighted code, but is also self-complementing
    • Since code follows standard binary counting sequence, standard binary counters can easily be made to count in excess-3
biquinary code
Biquinary code
  • Uses more than 4 bits
  • First 2 bits indicate whether the number is in the range 0-4 or 5-0
    • One-hot
  • Last 5 bits indicate which of the five numbers in the selected range is represented
    • Also one-hot
  • Advantage: error-detection property. If any 1 bit in a code word is accidentally changed to the opposite value, the resulting code word doesn’t represent a decimal digit at all – flagged as error.