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Mechanics: The Umpire. John H. Fishel YACPFOC Rules Interpreter February 2013. Pre-game Responsibilities. Unless otherwise stated throughout the presentation, the mechanics shown/discussed in 5 Man is the same for 4 Man* Accompany the Referee to the meeting with the Head Coaches.

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mechanics the umpire

Mechanics:The Umpire

John H. Fishel

YACPFOC Rules Interpreter

February 2013

pre game responsibilities
Pre-game Responsibilities
  • Unless otherwise stated throughout the presentation, the mechanics shown/discussed in 5 Man is the same for 4 Man*
  • Accompany the Referee to the meeting with the Head Coaches.
    • Review and rule on any questions with regard to the legalities of equipment.
    • You are the final authority on the use of equipment, do not permit illegal equipment to be used.
    • Inspect and mark approved game balls
  • Participate in Pre-game Conference
    • Know your position in all situations
      • Scrimmage Play Coverage
      • Scrimmage and Free Kick Coverage
      • Expect the unexpected to occur (plan for it)
pre game responsibilities1
Pre-game Responsibilities
  • Towel
    • The Umpire should carry a ball towel for inclement weather or wet/muddy conditions. (All White or Black is preferred.)
  • Coin Toss
    • Actual Coin Toss mechanics, observe and record result of toss.
  • Mock Coin Toss
    • Approximately 3-5 minutes before kick-off, escort (no more than 4) Visiting Captains to center of field
    • Position at end of captains facing away from Scoreboard toward Referee. Confirm choices.
    • Upon dismissal of the captains, move together at the center for final comments.
  • Hustle to Kickoff positions – “crisp, square off”
kickoff mechanics
Kickoff Mechanics
  • Clear the sidelines!
  • Five Man
    • Identify the restraining line for R, make sure they are behind
    • Position at the 50 yd line on Home Team side, 1-2 yds out of bounds
    • Count K players with Back Judge
  • Four Man
    • Position at the Visitor’s side 20 yd line, 1-2 yds out of bounds
    • Count R players with Referee
  • Signal Referee (Fist for 11, Five-finger open hand for >11)
  • Bean bag for First Touching by K inside the Neutral Zone
  • Be ready for kick out of bounds in your area (during a normal kickoff from the 40 yd line, spot foul if >35)
  • Wind Clock if R touches ball in your zone.
keys on kickoffs 5 man
Keys on Kickoffs (5 Man)
  • Keys on Kickoff (optional)
    • Players versus Zone
    • Better officiating than watching a particular zone
      • Same premise as passing keys
    • K3, K4 and K5 on your side of the field
      • Observe initial contact of key players then move to zone
  • Kicking Player Keys (in conjunction to zone responsibilities)
    • U – K Players 3, 4, 5 to Home Team side
    • BJ – K Players 4 and 5 to Visitor’s Team Side and the Kicker
    • LJ – K Players 1 and 2 (Outside players) on Home side.
    • L – K Players 1, 2 and 3 (Outside players) on Visitor’s side.
slide6

5 Man Kickoff Mechanics

K

2

2

5

4

3

1

3

5

4

1

BJ

BJ

U

L

R9

R8

R11

R7

R10

R6

R4

R5

R2

R3

LJ

R1

R

slide7

4 Man Kickoff Mechanics

K

2

2

5

4

3

1

3

5

4

1

L

L

LJ

R9

R8

R11

R7

R10

R6

R4

R5

R2

R3

U

R1

R

kickoff mechanics cont
Kickoff Mechanics (cont.)
  • Move “swiftly” up/down sideline while remaining out of bounds and watching blocks around the point of attack as well as safety concerns away from the play.
  • Talk to the players, let them know you’re watching or that the ball is away from them.
  • If play becomes dead in your zone.
    • Blow whistle
    • Square off and come in, take control of the ball and mark Forward Progress spotuntil Offensive ball is rotated in.
kickoff mechanics cont1
Kickoff Mechanics (cont.)
  • If ball becomes dead in your zone (cont.)
    • If play ends out of bounds, BLOW Whistle and move to Forward Progress spot, WHILE TURNING AND WATCHING action (players) out of bounds, Signal to stop the Clock. (DO NOT TURN YOUR BACK ON PLAYERS OUT OF BOUNDS ... Communicate – let them know you’re there watching, “Play’s Over, Use the ground to get up … Walk Away, etc.”)
      • Stay in position while help arrives, drop bean bag on forward progress spot only if absolutely necessary to separate players. Don’t worry about the ball … get another.
    • Spot ball then obtain ball from Team on offense while moving to spot ball inside hash marks and assist rotating ball from kick off the field.
general scrimmage mechanics
General Scrimmage Mechanics
  • Use of the whistle (Umpire should not normally use whistle)
    • SEE THE BALL – KNOW THE PLAY IS OVER!!!
    • The play kills itself, however A LATE WHISTLE IS OFTEN BETTER THAN NO WHISTLE … alerting all players stops dead ball contact.
    • When and only when, ball becomes dead in your area … Sound whistle loudly! (Unless it is necessary to stop dead ball contact)
      • i.e. don’t whistle a play dead on the other side of the field
    • Drop Bean Bag at location where ball is when an Inadvertent Whistle is blown.
    • Use sharp, repeated whistle to get everyone’s attention at the end of a play when a foul has occurred.
  • Ball Rotation
    • Be prepared to relay a ball in or out
      • During a change of possession
      • After a deep incomplete pass
      • During inclement weather conditions
scrimmage play mechanics
Scrimmage Play Mechanics
  • After spotting the ball, remain over the ball while facing the Referee until the Ready for Play or the Referee indicates to release.
    • Note location of ball between the hash marks
    • Once released, DO NOT TURN YOUR BACK on the ball (back-out to your position.)
  • Count OFFENSE with Referee
    • Fist for 11, Five finger open hand for <11
  • Make sure there are five players numbered 50-79 on the line.
  • Take note of the number of B players on LOS in the Free Blocking Zone.
scrimmage play mechanics1
Scrimmage Play Mechanics
  • Position 4-7 yards behind the Defensive Line between the Offensive Tackles in a position to see the ball. Do NOT remain in the same location every play.
    • Do Not interfere with vision of DBs or LBs.
    • Note position Center re-positions the ball for spotting the ball in future downs.
  • Preventive Officiating
    • Constant communication is needed with ALL players inside. Let them know when the ball is away, when the play is over, etc.
    • Relay messages from the sides as to Players not on the line or in the neutral zone.
  • Be prepared to toss bean bag for fumbles
  • Fouls to watch:
    • False Start/Snap Infraction/Encroachment
    • Disconcerting signals from B Players
scrimmage play mechanics2
Scrimmage Play Mechanics
  • Be mobile and ready to shift.
  • Key Center and Guards
    • Aggressive blocking, Read Run and determine Point of Attack and shift away accordingly.
    • Passive blocking, Read Pass and move to LOS.
    • Remember the closer you are to the play, the less vision you have. Back away or move laterally away from the play.
  • Fouls to Watch
    • Chop Block - contact by two players on one (High and Low)
    • Holding - Wrapping, Hooking or Tackling opponent
    • Ineligible (linemen) receivers downfield
    • Roughing the snapper (scrimmage kick formation)
  • Be alert for TE dragging across the middle and/or attempting to use you as a pick.
  • On short pass plays, turn and help with catch/no catch decisions.
  • If forward pass is tipped, give signal indication.
scrimmage plays
Scrimmage Plays
  • Stopping and Starting the Clock
    • Signal to STOP the clock when:
      • Down ends with a foul
      • Play becomes dead out of bounds
      • FORWARD pass is obviously incomplete
      • HEAD COACH (only) calls a Time Out
      • Official Time Out
      • Period ends
      • A Fair Catch is made or awarded
      • An OBVIOUS First Down has occurred
    • Signal to START (continue) the clock when:
      • Whenever the ball becomes dead outside the numbers
      • WIND the clock then STOP when the ball becomes dead outside the numbers and an OBVIOUS First Down has occurred.
      • Whenever a R player touches a Free Kick in your zone.
penalty administration
Penalty Administration
  • General Rule: Use of the penalty marker
    • Toss the penalty marker in the air for a Dead Ball foul
    • Throw the penalty marker to the spot (appropriate yard line) for a Live Ball foul
  • Procedure following a foul:
    • If it’s your call, make sure you get the R’s attention.
    • Secure ball
    • Make sure you know where the foul, committed by whom, the enforcement spot and distance.
    • Confer with Linesman
    • Proceed with measurement
slide17

OFFENSE fouls BEHIND “Basic Spot”

R

RB

B

QB

B

L

E

T

G

  • C

G

T

E

LJ

E

CB

T

E

CB

T

SS

LB

LB

LB

U

S

“Basic Spot”

Enforcement Spots:

All-But-One – Penalized from the Basic Spot

slide18

OFFENSE fouls BEHIND “Basic Spot”

R

RB

B

QB

B

L

E

T

G

  • C

G

T

E

LJ

E

CB

T

E

CB

T

SS

LB

LB

LB

U

S

“Basic Spot”

(not PSK fouls)

Enforcement Spots:

Loose Ball Play

slide19

5 Man Punt Coverage

R

P

K2

K3

K4

L

K5

K8

K10

  • K7

K11

K9

K6

LJ

R6

R3

R7

R4

R9

R11

R2

R8

R5

R10

U

R1

BJ

“Basic Spot”

PSK

slide20

OFFENSE fouls BEHIND “Basic Spot”

R

RB

B

QB

B

L

E

T

G

  • C

G

T

E

LJ

E

CB

T

E

CB

T

SS

LB

LB

LB

U

S

“Basic Spot”

(fouls by B)

Enforcement Spots:

Running Play

slide21

Fouls by A

R

RB

B

QB

B

L

E

T

G

  • C

G

T

E

LJ

E

CB

T

E

CB

T

SS

LB

LB

LB

U

S

“Basic Spot”

(fouls by B)

Enforcement Spots:

Running Play, followed by Loose Ball

measurements
Measurements
  • Protect ball until chains are brought in by the Crew.
  • Take forward stick (rod), once Linesman has secured the alignment, extend stick until chains are tight. Hold stick until Referee is made a decision.
    • If ball is short, carry stick inside hash mark while Referee holds mark on chain. Extend stick in same manner and spot ball.
time out procedure
Time Out Procedure
  • Maintain position over ball and observe Offensive Team until Ready for Play.
  • ONLY the Head Coach or a Player on the field may call a Charged Time Out.
  • Two types of conferences
    • Inside the hash marks, (only one coach may be with the team.)
      • Stay next to your team, be ready to notify the coach when there is 15 seconds to the Ready of Play whistle.
    • Outside the numbers, 11 Players must remain on the field but any number of Coaches and Players may be in the huddle.
      • Stay next to your team and in a position to observe all players remain on the field. Again, be ready to notify the coach when there is 15 seconds to the Ready for Play whistle.
  • Injury Time Outs
    • This is not coach-player conference. Keep players inside the hash marks unless the length of the time to care for the injury causes the Referee to approve the teams to go to the numbers for an authorized conference.
goal line plays
Goal Line Plays
  • Normal Scrimmage Play mechanics
  • Do NOT give Touchdown signal
  • Assist wing officials blocked by players with ball breaking the plane.
    • Do NOT signal by grabbing or patting chest
    • If you are know the ball is in the end zone, to assist the Wing Officials – you may want to take an obvious (large) step(s) back away from the players if the ball is in the end zone.
    • If the ball is short, hold your position or step into the line as if to spot the ball.
between periods halftime
Between Periods/Halftime
  • End of the First and Third Quarters
    • (4 Man) If facing clock near end of quarters, signal to Referee by tapping top of hat, that the period may end before the play begins.
    • ALL Officials record the ball location (yard line), downand distance before changing sides of the field. Hustle to the new location and make sure location, down and distance are correct.
    • Move ball to corresponding spot on opposite side of the field and reverse Team direction.
  • End of the Half (Second Quarter)
    • Hustle into middle of both teams proceeding off the field. Keep teams separated while walking off the field.
slide28

5 Man Zone Coverage

R

RB

B

QB

B

L

E

T

G

  • C

G

T

E

LJ

E

CB

T

E

CB

T

SS

LB

LB

LB

U

S

BJ

After initial keys release, Passing and Running Plays

slide29

4 Man Zone Coverage

R

RB

B

QB

B

L

E

T

G

  • C

G

T

E

LJ

E

CB

T

E

CB

T

SS

LB

LB

LB

U

S

After initial keys release, Passing and Running Plays

scrimmage kick formation punt
Scrimmage Kick Formation: Punt
  • Position as regular scrimmage play.
  • Count K players with Referee
  • Check for numbering exception
  • EXPECT THE FAKE and cover as in normal Scrimmage Play.
  • On a routine kick:
    • Observe snapper protection
    • Pivot towards Line Judge (Home) side of field and observe blocks in side zone as you move towards return area.
    • Observe safety issues away from the play and blocks at the point of return.
    • Be ready to assist in ball rotation.
slide31

5 Man Punt Coverage

R

P

K2

K3

K4

L

K5

K8

K10

  • K7

K11

K9

K6

LJ

R6

R3

R7

R4

R9

R11

R2

R8

R5

R10

U

R1

BJ

slide32

4 Man Punt Coverage

R

P

K2

K3

K4

L

K5

K8

K10

  • K7

K11

K9

K6

LJ

R4

R6

R3

R7

R9

R11

R2

R8

R5

R10

U

LJ

R1

scrimmage kick formation fg try
Scrimmage Kick Formation: FG/Try
  • Position as regular scrimmage play.
    • Position for Alternate Formations
  • Count K players with Referee
  • Check for numbering exception
  • EXPECT THE FAKE and cover as in normal Scrimmage Play.
  • On a routine kick:
    • Observe snapper protection
    • Make sure ball passes the neutral zone
    • Pivot towards Line Judge (Home) side of field and observe blocks in side zone as you move towards return area.
    • Observe blocks by outside offensive linemen and upback to Referee’s side.
    • Pivot toward Referee’s side and observe blocks and potential return.
slide34

BJ

LJ

S

U

LB

CB

E

T

LB

LB

E

LB

T

CB

L

K6

K9

K7

K10

K8

K11

  • S

K3

K4

H

K

R

5 Man

FG/Try Coverage

slide35

S

U

LB

CB

E

T

LB

LB

E

LB

T

CB

L

LJ

K6

K9

K7

K10

K8

K11

  • S

K3

K4

H

K

R

4 Man

FG/Try Coverage

when in question
When in question …
  • Incomplete Pass or Fumble
  • Forward Pass or Backward
  • Kick or Pass – Touched or Not
  • Catch or No Catch
  • Passer has thrown or fumbled
  • Touchback or Safety
  • Fumble or Dead Ball
  • Helmet on or off
  • Accidental or Intentional
    • Contact
    • Touching
    • Kicking
  • Legal Block or Clip
  • Block above the waist or below
  • 5 or 15 yd Facemask
  • 5 or 15 yd Running into or Roughing the Kicker
  • Incomplete Pass
  • Forward Pass
  • Not Touched
  • No Catch
  • Incomplete Pass
  • Touchback
  • Dead Ball
  • Helmet Off
  • Accidental
  • Legal
  • Above
  • 15
  • 15