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Stackless Python in EVE

Stackless Python in EVE. Kristján Valur Jónsson kristjan@ccpgames.com CCP Games inc. EVE. MMORPG Space game Client / server Single shard massive server 120.000 active players, >24.000 concurrent users World concurrency record on a shard Relies on Stackless Python.

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Stackless Python in EVE

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  1. Stackless Python in EVE Kristján Valur Jónsson kristjan@ccpgames.com CCP Games inc.

  2. EVE • MMORPG Space game • Client / server • Single shard massive server • 120.000 active players, >24.000 concurrent users • World concurrency record on a shard • Relies on Stackless Python

  3. The Tranquility cluster • 400 GHz CPU / 200 Gb RAM • 2 Routers (CISCO Alteon) • 14 Proxy servers (IBM Blade) • 55 Sol servers (IBM x335) • 2 DB servers (clustered, IBM Brick x445) • FastT600 Fiber, 56 x FC 15k disks, DS4300 + 3*EXP700 • Windows 2000, MS SQL Server • Currently being upgraded • AMD x64

  4. EVE Architecture • COM-like basic architecture • Python tighly integrated at an early stage • Home-grown wrapping of BLUE objects

  5. Stackless Python • Tasklets • Threads of execution. Not OS threads • Lightweight • No pre-emption • Channels • Tasklet rendezvous point • Data passing • Scheduling • Synchronization

  6. Stackless? • No C stack • Python stack in linked frame objects • Tasklet switching by swapping frame chain • Compromise • stackless where possible. • C stack whisked away if necessary

  7. Channels

  8. Channel semantics • Send on a channel with no receiver blocks tasklet. • Send on a channel with a (blocked) receiver, suspends tasklet and runs receiver immediately. Sender runs again in due course. • Symmetric wrt. Send and Receive. • “balance”, can have a queue of readers or writers. • Conceptually similar to Unix pipes

  9. Channel semantics, cont. • Scheduling semantics are precise: • A blocked tasklet is run immediately • Usable as a building block: • semaphores • mutex • critical section • condition variables

  10. Stackless in EVE • BLUE foundation: robust, but cumbersome • RAD • Stackless Python: Python and so much more • EVE is inconceivable without Stackless • Everyone is a programmer

  11. The main loop • Establish stackless context • int WinMain(...) { • PyObject *myApp = new EveApp(); • PyObject *r = PyStackless_CallMethod_Main(MyApp, “WinMain”, 0); • return PyInt_AsLong( r );

  12. The main loop cont. PyObject* EveApp::WinMain(PyObject *self, PyObject *args) { PyOS->ExecFile("script:/sys/autoexec.py"); MSG msg; while(PeekMessage(&msg, 0, 0, 0, PM_REMOVE)){ TranslateMessage(&msg); DispatchMessage(&msg); } for (TickIt i = mTickers.begin(; i != mTickers.end(); i++) i->mCb->OnTick(mTime, (void*)taskname); } • Regular Windows message loop • Runs in Stackless context • The “Main Tasklet”

  13. Autoexec.py import blue def Startup(): import service srvMng = service.ServiceManager() run = ["dataconfig", "godma", “ui", …] srvMng.Run(run) #Start up the client in a tasklet! if CheckDXVersion(): import blue blue.pyos.CreateTasklet(Startup, (), {})

  14. Tickers • Tickers are BLUE modules: • Trinity (the renderer) • Netclient • DB (on the server) • Audio • PyOS (special python services) • …

  15. The PyOS tick: • Runs fresh tasklets • (sleepers awoken elsewhere) Tick() { … mSynchro->Tick() PyObject *watchdogResult; do { watchdogResult = PyStackless_RunWatchdog(20000000); if (!watchdogResult) PyFlushError("PumpPython::Watchdog"); Py_XDECREF(watchdogresult); } while (!watchdogResult);

  16. blue.pyos.synchro • Synchro: • Provides Thread-like tasklet utilities: • Sleep(ms) • Yield() • BeNice()

  17. blue.pyos.synchro cont. • Sleep: A python script makes the call blue.pyos.Sleep(200) • C++ code runs: • Main tasklet check • sleeper = New Sleeper();mSleepers.insert(sleeper);PyObject *r = PyChannel_Receive(sleeper->mChannel); • Another tasklet runs

  18. blue.pyos.synchro, ctd. • Main tasklet in windows loop enters PyOS::Tick() • mSleepers are examined for all that are due we do: mSleepers.remove(sleeper);PyChannel_Send(sleepers.mChannel, Py_NONE); • Main tasklet is suspended (but runnable), sleeper runs.

  19. Points to note: • A tasklet goes to sleep by calling PyChannel_Receive() on a channel which has no pending sender. • It will sleep there (block) until someone sends • Typically the main tasklet does this, doing PyChannel_Send() on a channel with a reader • Ergo: The main tasklet may not block

  20. Socket Receive • Use Windows asynchronous file API • Provide a synchronous python API. A python script calls Read(). • Tasklet may be blocked for a long time, (many frames) other tasklets continue running. • Do this using channels.

  21. Receive, cont. • Python script runs:foo, bar = socket.Read() • C code executes the request: Request *r = new Request(this);WSAReceive(mSocket, …);mServe->insert( r );PyChannel_Receive(r->mChannel); • Tasklet is suspended

  22. Receive, cont. • Socket server is ticked from main loop • For all requests that are marked completed, it transfers the data to the sleeping tasklets: PyObject *r = PyString_FromStringAndSize(req->mData, req->mDataLen);PyChannel_Send(req->mChannel, r);Py_DECREF(data);delete req; • The sleeping tasklet wakes up, main tasklet is suspended (but runnable)

  23. Receive completed

  24. Main Tasklet • The one running the windows loop • Can be suspended, allowing other tasklets to run • Can be blocked, as long as there is another tasklet to unblock it (dangerous) • Is responsible for waking up Sleepers, Yielders, IO tasklets, etc. therefore cannot be one of them • Is flagged as non-blockable (stackless.get_current().block_trap = True)

  25. Channel magic • Channels perform the stackless context switch. • If there is a C stack in the call chain, it will magically swap the stacks. • Your entire C stack (with C and python invocations) is whisked away and stored, to be replaced with a new one. • This allows stackless to simulate cooperative multi-threading

  26. Co-operative multitasking • Context is switched only at known points. • In Stakcless, this is channel.send() and channel.receive() • Also synchro.Yield(), synchro.Sleep(), BeNice(), socket and DB ops, etc. • No unexpected context switches • Almost no race conditions • Program like you are single-threaded • Very few exceptions. • This extends to C state too!

  27. Tasklets • Tasklets are cheap • Used liberally to reduce perceived lag • UI events forked out to tasklets • A click can have heavy consequences. • Heavy logic • DB Access • Networks access • special rendering tasks forked out to tasklets. • controlling an audio track • “tasklet it out” • Use blue.pyos.synchro.BeNice() in large loops

  28. Example: UI Event: • Main tasklet receives window messages such as WM_CLICK • Trinity invokes handler on UI elements or global handler • Handler “tasklets out” any action to allow main thread to continue immediately. def OnGlobalUp(self, *args): if not self or self.destroyed: return mo = eve.triapp.uilib.mouseOver if mo in self.children: uthread.new(mo._OnClick) class Action(xtriui.QuickDeco): def _OnClick(self, *args): pass

  29. That’s all • For more info: • http://www.ccpgames.com • http://www.eve-online.com • http://www.stackless.com • kristjan@ccpgames.com

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