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Capture Range of Motion (ROM) Reconstruct trajectories of ROM Label markers

2D Image 2D Camera Data 3D Markers Positions Trajectories. System Calibration and Capturing and Processing Data. C3D. Circle fitting. Triangulation. Reconstruction. Positional Data. Blade. Subject Calibration. VSK.

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Capture Range of Motion (ROM) Reconstruct trajectories of ROM Label markers

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  1. 2D Image 2D Camera Data 3D Markers Positions Trajectories System Calibration and Capturing and Processing Data C3D Circle fitting Triangulation Reconstruction Positional Data Blade Subject Calibration VSK Actor Setup VST(subject template) • Capture Range of Motion (ROM) • Reconstruct trajectories of ROM • Label markers MOTION BUILDER • Place markers on Actor ( intermediate skeleton ) Calibrated Subject The processes that you go through for each character Character Setup Mocap Pipeline Flow Chart HIK • Correlate : • Actor • (C3D, HIK) • & • Character • (FBX) • Edit motion • Bake motion data to the skeleton Markers Set Character Setup • Create a skeleton • Bind skin to the skeleton • Rig the character FBX MAYA Skeleton Only The processes that you repeat for each shot Rendering FBX • Marge the rigged character (MB) and the skeleton with motion data (FBX) • Edit motion (IK/FK blend, Trax) • Render MB Skeleton with motion data ( joint rotation angles ) Maya Scene File

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