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Hitting and Run Production. With the New BB Core Bat. The Problem - Offense is Down!. Batting Averages are Down Home Runs are Down Run Production is Down Your weaker hitters don’t have a chance Most of us have “Outs” in our line-up

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hitting and run production

Hitting and Run Production

With the New BB Core Bat

the problem offense is down
The Problem - Offense is Down!
  • Batting Averages are Down
  • Home Runs are Down
  • Run Production is Down
  • Your weaker hitters don’t have a chance
  • Most of us have “Outs” in our line-up
  • Most of us have “give-a-way” innings trying to get back to the heart of our line-up-
the solution everyone can have a role
The Solution – Everyone can have a Role
  • The Solution is NOT the Sacrifice Bunt
  • Most of the time this will NOT produce a run
  • The Solution is:
  • 1. Focus on Producing Freebies
  • 2. Focus on Quality At Bats over Batting Average
  • 3. Focus on Situational Hitting
role of freebies to run production
Role of Freebies to Run Production
  • Year Runs No Free Freebies
  • 2011 1 Run (86 times) 19 67
  • 2012 1 Run (82 times) 31 51
  • Total 1-Run (168 times) 50 (30 %) 118 (70%)
  • 70% of 1-run innings have help
2 run innings
2-Run Innings
  • Year Runs No Free Freebies
  • 2o11 2-Runs (42 times) 17 25
  • 2012 2-Runs (37 times) 5 32
  • Total 2-Runs (79 times) 22 (28%) 57 (72%)
  • 72% of 2-Run innings had help
big innings and freebies
Big Innings and Freebies
  • Year Big Inning No Free Freebies
  • 2011 27 Big Innings 1 26
  • 2012 34 Big Innings 0 34
  • Total 61 Big Innings 1 (2%) 60 (98%)
  • 98% of Big Innings had help
  • 87% of our Big Innings had multiple Freebies
how to create freebies
How to Create Freebies
  • Free Runners:
  • 1. Walks – strike zone discipline – developed in practice. The courage and confidence to go deep into counts. The courage to take pitches. You must have the courage to put on a “take sign.” (3-1 Takes)
  • 2. Hit by Pitch – produced by courage and practice – developing the ability to not jack knife out of the way
  • 3. Errors – line drives and missile ground balls and hurry zone bunts produce most errors. Fly balls, weak ground balls and strikeouts do not. (60% in BP)
free bases
Free Bases
  • 1. Stolen Bases – requires speed, a daring attitude, good first steps, late slides and the ability to read pitchers.
  • 2. Wild Pitches – The ability to read dirt balls and break before they hit the ground.
  • 3. Passed Balls – We don’t effect this category.
  • 4. Balks – Keep the opposing pitcher concerned.
  • 5. Extra base – expecting OF throws to go to the lead base so hitter is ready to take 2B.
how many runs do you need
How many runs do you need?
  • We need less with the BB Core Bat
  • 4 is our new break even number (9-9 in 2 years)
  • When scoring 3 or less (11 – 35 in 2 years) 24%
  • When scoring 5 or 6 (16-11 in 2 years) 59%
  • When scoring 7+ runs (25-3 in 2 years) 89%
the quality at bat
The Quality At Bat
  • 1. Missile Ground Ball
  • 2. Line Drive
  • 3. A 7+ Pitch at bat
  • 4. RBI
  • 5. Reach base on BB/HBP/Error
  • 6. Successful bunt
  • 7. Successful in Situational Hitting Opportunity
  • Our goal is .560 per individual and as a team
quality at bats and runs scored
Quality At Bats and Runs Scored
  • Games where we reached our .560 goal – scored 8 RPG
  • Games we did not reach .560 – scored 2.95 RPG
  • That is over a 5 run per game difference!
  • Games we reached our .560 goal (35 – 13) 73%
  • Games we did not reach .560 (26 – 45) 37%
situational hitting
Situational Hitting
  • These at bats belong to the TEAM and not you!
  • Productive outs mean you get a run or at least a base from your out.
  • We set out cones for visual effects to simulate where fielders will play.
  • Hunt a Pitch
  • A successful situational at bat will not help batting average, but it will be a Quality At Bat!!!
  • This gives your weaker hitters a huge role!!!
measurement motivation
Measurement = Motivation!
  • Score Everything and Post Everything
  • Let them see your Rankings on Everything!
  • Examples:
  • Name 9/25/12 Average
  • Mims 60 64
  • Clark 54 61
  • Schalk 56 58
  • Frost 54 57
  • XXX (Last) 39 32
hit and run
Hit and Run
  • Set a cone 18 feet away from 2B on each side of the base
  • Think high fastball/hands above ball
  • Think Missile Ground Ball
  • Make your mistake above the baseball
  • On the ground out of the middle
  • Scoring:
  • Line Drive = -1 (DP)
  • Fly Ball = 0 (UPO)
  • Weak Ground Ball (Outside cones) = 1
  • Missile Ground Ball (Outside cones) = 3
runner at 2b 0 outs
Runner at 2B 0-outs
  • Set a cone where the shortstop plays
  • With the BB Core this ball MUST be on the ground
  • Hunt a Pitch you can get on the ground
  • Scoring:
  • Fly Ball = 0 (UPO)
  • Ground ball to 3B side of cone = 0 (UPO)
  • Line Drive = 0 (UPO)
  • Weak ground ball into L-Screen = 0 (UPO)
  • Ground ball from SS Cone to 1B Line = 1 (PO)
  • Missile GB from SS Cone to 1B Line = 3
pepper
Pepper
  • Runner at 3B less than two out – Middle Back
  • Set cones to simulate 1Bman and 3Bman
  • Hunt a Pitch down in the zone/hands above ball
  • For RHH – Late is better than early!
  • Scoring:
  • Weak Ground ball into L-Screen = 0 (UPO)
  • Fly Ball and Line Drive = 0 (UPO)
  • GB between the cones and the lines = 0 (UPO)
  • Ground ball in the middle of the cones = 1
  • Missile Ground ball in the middle = 3
run and hit 0 outs
Run and Hit (0-outs)
  • Starting the runner with a 3-1 or 3-2 count
  • Swing at strikes/Take clear balls
  • Scoring:
  • Fly Ball = 0 (UPO)
  • Line Drive = -1 (DP)
  • Ground ball between SS and 2B cone = -1 (DP)
  • Ground ball outside the cones = 1 (PO)
  • Missile Ground Ball outside the cones = 3
  • (Potential Big Inning)
runner at 3b infield in
Runner at 3B Infield In
  • The Goal is not a fly ball – most will not be deep enough to score the run!
  • Hunt “Your Pitch” that you can drive (LD/MGB)
  • Scoring:
  • Weak Ground Ball = 0 (UPO)
  • Fly Ball = 0 (UPO)
  • Missile Ground Ball = 1
  • Line Drive = 3
  • Line Drive into the Gap = 5 (PBI)
1 st and 3 rd 1 out
1st and 3rd 1-out
  • 4-hole Option (for your weaker hitters)
  • Set two big cones (1Bman and 2Bman)
  • Hunt a pitch to drive on the ground between the cones
  • Scoring:
  • Ball through Big Cones = 3
  • Sure base hit to right side = 2
  • Double Play = -1
  • Everything else = 0 (UPO)
1 st and 3 rd 1 out gapper
1st and 3rd 1-out “Gapper”
  • For your better hitters
  • Hunt “your pitch” that you can drive into a gap
  • Scoring:
  • Double Play = -1
  • Short fly ball = 0
  • Non double play ground ball = 0
  • Deep fly ball = 1 (PO)
  • Line Drive = 3 (PBI)
  • Gapper or Home Run = 5 (BI)
2 out rbi hit
2-Out RBI Hit
  • Middle of the Field Oriented
  • Set cones in the gaps (trying to stay between them)
  • Hunt a pitch to drive back through the middle
  • Scoring:
  • Run Scoring Base Hit (bloop/seeing eye type) = 1
  • Line Drive Run Scoring Base Hit = 3
  • Base hit up the middle (between the gap cones) = 5