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Creating Scalable and Dynamic Graphics for World in conflict

Creating Scalable and Dynamic Graphics for World in conflict. Rodrigo Cortes. Lead Artist for World in Conflict 9 years experience in the games industry Worked as 3 D artist, level designer, animator, concept artist Previous titles Deathrow (Xbox), XIII (Xbox), Ground Control II (PC)

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Creating Scalable and Dynamic Graphics for World in conflict

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  1. Creating Scalable and Dynamic Graphics for World in conflict

  2. Rodrigo Cortes • Lead Artist for World in Conflict • 9years experience in the games industry • Worked as 3D artist, level designer, animator, concept artist • Previous titles Deathrow (Xbox), XIII (Xbox), Ground Control II (PC) • Works mainly on new concepts

  3. Introduction movie

  4. Screenshot movie

  5. Environments

  6. Design challenges • Hundreds of units on-screen

  7. Design challenges • FPS-like quality units up close

  8. Design challenges • Recognizable from far away

  9. Design challenges • Fully 3D RTS Camera

  10. WicED • Terrain tech • Texturing 8-16k textures • Proping • Scripting

  11. WicED movie

  12. Showbox • Working with props, characters, particles, etc. • Extensive pipeline • Built around Lightwave/modo format

  13. Showbox – Units Movie will be here!2 min duration

  14. Showbox – Houses Movie will be here!2.5 min duration

  15. Asset control • Propdump – godsent!

  16. Team • Art team grew from 8 to 24 during the project • 75% of the art team had never worked professionally before • Outsourcing – or lack of

  17. Team • Responsibility over your own tasks • No ordered overtime • Trust on inexperienced people – you will be surprised! • Can only be successful with Senior staff

  18. Project • Iterative process • Implement fast • Test extensively • Evaluate • Keep what works • Don’t be afraid throw stuff out • And Polish, polish, polish

  19. Iteration Movie will be here!4 min duration

  20. Project • Living workspace • Singleplayer scope changed • Last minute features • Destructible terrain • DX 10 • Phone Calls/Preludes

  21. Conclusions • Iteration • Outsourcing • Responsibility • New team • Be ready for change!

  22. Q&A • Thank you for listening! • rodrigoc@massive.se

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