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Game Development Essentials An Introduction. Chapter 4. Storytelling creating the narrative. Key Chapter Questions. ■ How do stories in games differ from those in films and other entertainment media? ■ What are some traditional story structures and how do they relate to plot?

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Game Development Essentials An Introduction


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    Presentation Transcript
    1. Game Development Essentials An Introduction

    2. Chapter 4 Storytelling creating the narrative

    3. Key Chapter Questions ■ How do stories in games differ from those in films and other entertainment media? ■ What are some traditional story structures and how do they relate to plot? ■ What is interactivity and how can it be applied to storytelling? ■ What are some dramatic storytelling devices used in games? ■ How does story affect immersion in a game?

    4. Traditional Storytelling

    5. Traditional Storytelling

    6. Story Elements • Premise (High Concept) • Backstory • Synopsis • Theme • Setting • Plot

    7. Plot • Balancing conflict • Shifting focus • Foreshadowing events • Suspension of disbelief • Realism

    8. Game Story Devices • Interactivity • Non-linearity (story layers/pathing) • Player control • Collaboration • Immersion • Cinematics & cut-scenes • Scripted events

    9. Adaptations The Lord of the Rings: The Battle for Middle-earth Enter the Matrix

    10. Machinima“machine cinema” Steelwight Tum Raider

    11. Summary • Traditional storytelling • Story elements • Plot • Game story devices • Adaptations • Machinima