virtual reality history n.
Download
Skip this Video
Loading SlideShow in 5 Seconds..
Virtual Reality History PowerPoint Presentation
Download Presentation
Virtual Reality History

Loading in 2 Seconds...

play fullscreen
1 / 21

Virtual Reality History - PowerPoint PPT Presentation


  • 164 Views
  • Uploaded on

Virtual Reality History. First, some class stuff. Paper critique on Friday Look on web page. Today’s Goals. Provide some historical context. Where did VR technology come from? What applications drove its development? Who are some luminaries in the field?. Early History.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Virtual Reality History' - creda


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
virtual reality history

Virtual Reality History

CS6360 – Virtual Reality

David Johnson

first some class stuff
First, some class stuff
  • Paper critique on Friday
    • Look on web page

CS6360 – Virtual Reality

David Johnson

today s goals
Today’s Goals
  • Provide some historical context.
  • Where did VR technology come from?
  • What applications drove its development?
  • Who are some luminaries in the field?

CS6360 – Virtual Reality

David Johnson

early history
Early History
  • Remarkably, VR concepts predate computer graphics and modern VR (HMD, tracking, etc.) arose simultaneously with computer imagery.

CS6360 – Virtual Reality

David Johnson

early history cont d
Early History Cont’d…
  • Prehistory
    • Cave paintings
    • Some researchers believe that the images animate when shown with flickering torch light!
  • 3000BC - Egyptians
    • First lenses
  • 3000BC – Asian shadow play
  • ~450BC – Mo Tzu
    • Pinhole projection onto screen
  • ~300BC – Euclid
    • Writes The Optics
  • 200AD in China or

1515 – Da Vinci

    • Magic lantern projector?

From http://www.precinemahistory.net

CS6360 – Virtual Reality

David Johnson

early history cont d1
Early History Cont’d…
  • 1671 – Kircher
    • Magic lantern
    • A later example
  • 1674 – de Chales
    • Successive glass slides
  • 1830s -Stroboscope
  • 1838 – Wheatstone
    • Stereo viewer

CS6360 – Virtual Reality

David Johnson

From http://www.precinemahistory.net

early history cont d2
Early History Cont’d…
  • 1860s – zoetrope
  • 1879 –
    • Zoopraxiscope
      • Painted images on disc
  • Movies
    • 1888 – first movie
    • 1895: Skladanowsky – Bioscop
    • 1895: Lumiere –Cinematographe
    • 1896: Edison – Vitascope
    • 1902 – special effects
      • A Trip to the Moon
        • start 8:38

From http://www.precinemahistory.net

CS6360 – Virtual Reality

David Johnson

early history cont d3
Early History Cont’d…
  • 1916 – Pratt
    • Head-mounted periscope display and gun
    • Augmented reality precursor

CS6360 – Virtual Reality

David Johnson

early history cont d4
Early History Cont’d…
  • 1929 – Link
    • Mechanical flight simulator

CS6360 – Virtual Reality

David Johnson

early history cont d5
Early History Cont’d…
  • 1956 – Heilig
    • Sensorama
      • http://www.youtube.com/watch?v=vSINEBZNCks
    • Multimodal display of a motorcycle ride through Brooklyn
      • Sight
      • Sound
      • Smell
      • Vibration
    • 1957 HMD patent

CS6360 – Virtual Reality

David Johnson

early history cont d6
Early History Cont’d…
  • 1961 – Philco
    • Telepresence with a HMD
      • Remote camera
    • Magnetic head tracker
    • Single CRT

CS6360 – Virtual Reality

David Johnson

birth of modern vr
Birth of Modern VR
  • 1963 – Sutherland
    • Interactive graphics
    • Sketchpad
  • 1965

– Ultimate display paper

  • 1968
    • A Head-mounted Three-Dimensional Display
  • 1970 – Krueger
    • Videoplace - movie
  • 1974 – Jim Clark
    • Ph.D. on HMD’s

CS6360 – Virtual Reality

David Johnson

the next wave
The Next Wave
  • 1980’s – Scott Fisher (NASA-Ames)
    • VIEW project –
    • movies – start 2:05
  • 1980’s – Jaron Lanier
    • “Virtual Reality”
  • Tom Furness
    • Super cockpit

CS6360 – Virtual Reality

David Johnson

more displays
More displays
  • 90s - Fakespace boom
    • High resolution
    • ergonomic

CS6360 – Virtual Reality

David Johnson

force feedback interfaces
Force-feedback Interfaces

Haptic Display Grope III

The Force-Feedback Project, which began in 1967, first focused on the development of a system to support scientific visualization in the area of molecular docking, the Docker application. This application provides graphic (wire-frame) representations of molecules and their inter-atomic forces to allow a user to adjust the relative position and orientation of molecules while searching for minimum energy binding sites.

A series of systems have been developed, evolving from a 2-D system, through a 3-D system and a 6-D system for a simple docking task, to a full 6-D molecular docking system called GROPE-III. These later systems have employed a modified Model E-3 Argonne Remote Manipulator (ARM).

© Fred Brooks, University of North Carolina

CS6360 – Virtual Reality

David Johnson

gloves
Gloves
  • 1977 – Sayre
    • Light tube attenuation to measure bend
  • 1981 – Grimes (Bell)
    • Bend, tactile sensors
  • 1984 – VPL
    • VPL DataGlove
  • 1993 Utah/MIT
    • Dextrous Hand Master (Hollerbach)

Dextrous Hand Master, Exos

CS6360 – Virtual Reality

David Johnson

cave displays
CAVE displays
  • 1992 – EVL
    • Users in a projected room
    • CAVE movie

CS6360 – Virtual Reality

David Johnson

cave displays1
CAVE displays

CyberSphere (1998)

The scientists Eyre and Eureka in VR-Systems UK have been researching a CyberSphere, a device, which consists of a large, translucent sphere containing the user.

The images are distortion-corrected and then projected on the surface of the sphere, allowing the user a full 360 degree field of view.

It also allows the user to move around in the world, by walking inside the ball, which will move in response to the users movements.

Movie

© VR-Systems, United Kingdom

CS6360 – Virtual Reality

David Johnson

companies
Companies
  • 1984 – VPL
  • 1987 – Polhemus
  • 1989 – Division
    • Bought tech from UNC-CH
  • 1989 – Mattel
    • Nintendo powerglove
  • 1990 – W
    • VR arcade

CS6360 – Virtual Reality

David Johnson

current companies
Current Companies
  • Sensics
  • Intersense
  • Raytheon
  • Nintendo
  • Track-IR

CS6360 – Virtual Reality

David Johnson

summary
Summary
  • Entertainment has often driven “immersive” advances
  • The dream of a VR space has a long history
  • High-quality elements of VR are now consumer products

CS6360 – Virtual Reality

David Johnson