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Cuero. Football. ATTACKING DEFENSES WITH MULTIPLE FORMATIONS. USING THE CTR SERIES. CCUERO OFFENSIVE PRIORITIES 11. BALANCE & BALL CONTROL OFFENSE  2. CREATE CONFUSION & MISMATCHES WITH MULTIPLE FORMATIONS

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Presentation Transcript
slide1

Cuero

Football

slide3

CCUERO OFFENSIVE PRIORITIES

11.BALANCE & BALL CONTROL OFFENSE

 2.CREATE CONFUSION & MISMATCHES WITH MULTIPLE FORMATIONS

 3.HAVE A POWER RUNNING GAME VS A READING DEFENSE AND A FINESS RUNNING GAME VS AN ATTACKING DEFENSE

 4.MAKE A LIVING ON THE SHORT PASSING GAME

 5.KEEP RUN BLOCK SCHEMES & PROTECTION PACKAGE SIMPLE

 6.BE A GREAT SCREEN TEAM

77.IDENTIFY AND BEAT THE BLITZ

 8.PACKAGE PLAYS TO GIVE US THE BEST CHANCE FOR SUCCESS

slide4

ATTACKING DEFENSES

WITH FORMATIONS

slide5

7 MAN FRONT – 1 SS – BALANCED FORMATION –

PACKAGE PLAYS – GO AWAY FROM SS –

SET SS & STEM “TO” FORMATION

FS

C

C

W

M

S

SS

E

T

T

E

X

slide6

8 MAN FRONT – 2 SS’S – EVEN DEFENSE –

OVERLOAD FORMATION – RUN & PASS

TO STRENGTH, USE BALANCED SETS

FS

C

C

M

S

W

SS

E

T

T

E

X

slide7

ATTACKING A TEAM THAT FLIPS STRENGTH PLAYERS

TO STRENGTH OF YOUR FORMATION – 3,7,8 –

NOSE SHADE, 5,9 – JUMP TE, FB – SET STRENGTH

PLAYERS & GO OPPOSITE – EVEN FORMATION –

PACKAGE PLAYS

FS

C

C

M

S

E

SS

T

N

T

E

X

6 TWINS LT “JUMP”

slide8

ATTACKING TEAMS THAT FLIP CORNERS OVER TO

TRIPS OR TWINS – USE “BOUNCE”, “SHIFT”,

“MOVE”, OR “TO” TO GET BEST SECONDARY MATCHUPS

FS

C

C

W

M

S

SS

E

T

T

E

X

TB

TWINS LT “SHIFT”

slide9

“BOUNCE” VS CORNERS OVER

FS

C

C

W

M

S

SS

E

T

T

E

X

TB

Z

J TW LT “BOUNCE”

slide10

“TO” VS. CORNERS OVER

FS

C

C

M

S

SS

E

T

N

T

E

X

AB

TB

TWINS LT “TO” 8 RT T

slide11

“BOUNCE VS 0 COVERAGE CORNERS OVER”

C

C

SS

M

S

E

T

T

T

FS

E

X

FB

TB

X

Z

TWINS LT “DOUBLE BOUNCE”

slide12

ATTACKING DEFENSES THAT DON’T FLIP

STRENGTH PLAYERS – GOBBLER (4 MAN SIDE) &

UNBALANCED – PUT OUR BEST VS THEIR WORST

FS

C

C

W

M

SS

E

T

T

E

S

X

4 GOBBLER RT

slide13

CTR SERIES

CTR, DOUBLE CTR, CTR Y, CTR Y BOSS,

CTR Y PITCH, CTR NAKED

1. NEED FOR PLAY - WK SIDE OFFENSE AWAY FROM

STRENGTH AND THE OFF SET I.

2. COMPLIMENTS OUR TOSS, BELLY, AND ISO GAME.

3. DIFFERENCES FROM GT OR CTR TREY

A. DRAW BLOCK

B. FB OR TE IS A BETTER ATHLETE THAN OUR TACKLE

C. NO PENETRATION OR BACKSIDE PURSUIT

D. ABILITY TO RUN THIS PLAY FROM DIFFERENT

FORMATIONS

slide14

COUNTER RULES

TE - TO – TACKLE COVERED = TREY TO BS LB. TACKLE UNCOVERED =

POP UP AND IF NO 70 STUNT BLOCK OUT ON FORCE

AWAY – HIM

PST - DEUCE TO BS LB. IF COVERED AND GUARD IS NOT TREY TO BS LB.

PSG – IF COVERED DEUCE TO BACK SIDE LB. IF UNCOVERED, ACE

NOSE TO BS LB

C - IF BEAR FRONT MAKE HELP CALL . IF COVERED AND BACK SIDE

GUARD IS UNCOVERED, ACE THE NOSE TO BS LB, IF UNCOVERED BS

A GAP FILL FOR PULLING GUARD

BSG – PULL AND KICK OUT PS DEF END

BST - B TO C GAP

QB – COWBOY STEP OPPOSITE PS, TAKE 2 ½ STEPS, HANDOFF TO TB,

BOOT OUT OPPOSITE

FB – PULL AND LEAD BLOCK ON PLAYSIDE LB

TB – JAB STEP OPPOSITE PLAYSIDE, BRING FEET TOGETHER AND TAKE

HANDOFF. AIMING POINT IS OFF TACKLE, FOLLOW THE FB

slide19

COUNTER Y RULES

TE - TO –SAME AS COUNTER

AWAY – PULL AND LEAD BLOCK ON PLAYSIDE LB

PST - SAME

PSG – SAME

C –SAME

BSG – SAME

BST - SAME

QB – SAME

FB – BLOCK BACKSIDE DE

BOSS = BLOCK 1STMAN OUTSIDE PS DE; “BACK ON STRONG SAFETY”

TB – SAME

slide28

COUNTER Y RT PITCH

SS

FS

S

M

W

C

C

E

T

T

E

slide29

COUNTER Y RT PITCH

SS

FS

S

M

W

C

C

E

T

T

E

slide30

QB COUNTER Y RT

(UNDER CENTER)

FS

C

C

M

R

SS

E

T

N

T

E

slide31

QB COUNTER Y RT

(UNDER CENTER)

FS

C

C

M

R

SS

E

T

N

T

E

slide32

QB COUNTER Y RT

(OFF THE POP)

FS

C

C

M

R

W

SS

E

T

T

E

slide33

QB COUNTER Y RT

(OFF THE POP)

FS

C

C

M

R

W

SS

E

T

T

E

slide34

ATTACKING DEFENSES BY

PAIRING PLAYS

AT THE

LINE OF SCRIMMAGE

slide35

WHY DO WE PAIR PLAYS

  • 1. TO TAKE ADVANTAGE OF ANY OVERSHIFT BY THE DEFENSE
  • MAKE SURE WE HAVE BEST POSSIBLE PLAY CALLED VS THAT PARTICULAR DEFENSE
  • TO TAKE ADVANTAGE OF NUMBERS MISMATCH IN EITHER THE RUNNING OR PASSING GAME; DEFENSE CAN’T OVERLOAD YOU IN BOTH AT SAME TIME
  • 4. TO HELP OUR QB LOOK FOR BLITZ IN CERTAIN SITUATIONS AND GET US INTO PROPER PLAY FOR THE BLITZ IN THAT SITUATION (EX: 3RD & LONG, 3RD & SHORT)
  • TO KEEP FROM GUESSING WITH A MULTIPLE FRONT DEFENSE
  • MAKE A GUESSING OR GAMBLING DEFENSE WRONG MORE OFTEN THAN RIGHT
  • 7. TO RUN AWAY FROM THEIR BEST PERSONNEL
slide36

MAKING PAIRED PLAYS EASY ON THE QB

  • IN THE RUNNING AND PASSING GAME
  • RUNNING GAME
  • 1. GIVE YOUR QB SOME EASY KEYS IN PLAY CALLING
  • DECISIONS
  • **EXAMPLE – RUN TO THE 1 TECH., GO AWAY FROM FORCE, IS DE IN
  • 7 OR 9 TECH, ETC
  • 2. GIVE YOUR QB A WAY TO GET US OUT OF A BAD PLAY
  • 3. DON’T OVERLOAD QB WITH TOO MUCH INFO (IRRELEVANT
  • VARIABLES, ENTIRE FRONTS, SUBJECTIVE KEYS)
  • PASSING GAME
  • WHAT CAN'T WE DO VERSUS BLITZ (KEEP IT LIMITED) & HAVE BLITZ BEATER PAIRED WITH THAT PLAY
  • 2. GIVE QB SIMPLE KEY TO IDENTIFY BLITZ
  • * EX: F/S, DB, OR LB ALIGNMENT; PRE-SNAP HABITS
  • 3. WHAT SECONDARY COVERAGE'S PRESENT A PROBLEM FOR
  • WHAT PASS PLAYS
slide37

WHAT PLAYS DO WE PAIR UP

  • SINGLE RUN PLAY TO THE RIGHT OR LEFT (EX: TOSS CWM)
  • RUN PLAY TO RIGHT & ANOTHER RUN PLAY TO LEFT
  • (EX: TOSS OR CTR)
  • TWO DIFFERENT RUN PLAYS GOING THE SAME DIRECTION
  • (EX: TOSS OR G)
  • TWO DIFFERENT RUN PLAYS; CAN BE CALLED EITHER WAY
  • (EX: TOSS OR ISO)
  • RUN OR PASS PLAY; LOOKING FOR NUMBERS GAME OR PARTICULAR COVERAGE (EX: ZONE OPT OR 71)
  • RUN PLAY RIGHT, RUN PLAY LEFT, OR PASS
  • (EX: TOSS, CTR, OR 70)
  • TWO RUN PLAYS GOING SAME DIRECTION OR PASS
  • (EX: TOSS, G, OR 70)
slide38

(SPEED) 9 LT -

BELLY G LT OR QB CTR Y RT

C

C

S

M

S

E

T

N

W

T

E

BELLY G LT

slide39

(SPEED) 9 LEFT -

BELLY G LT OR QB CTR Y RT

C

C

S

S

M

E

T

N

W

T

E

QB CTR Y RT

slide40

(REGULAR) 4 RIGHT OVER –

TOSS OR CTR Y PITCH

FS

C

C

M

R

WS

T

T

SS

E

E

TOSS RT

slide41

(REGULAR) 4 RIGHT OVER –

TOSS OR CTR Y PITCH

FS

C

C

M

R

WS

SS

E

E

T

T

CTR Y LT PITCH

slide42

(REGULAR)5 TWINS RT –

TOSS / CTR / 70

FS

C

C

R

M

WS

SS

E

T

T

E

70 (Z SCREEN)

slide43

(REGULAR)5 TWINS RT –

TOSS / CTR / 70

FS

C

C

R

M

SS

WS

E

T

T

E

TOSS LT

slide44

(REGULAR) 5 TWINS RIGHT –

TOSS / CTR / 70

C

FS

C

R

M

SS

WS

E

T

T

E

CTR RT

slide45

(SPEED) 8 RT -

TOSS / BELLY G / 70

FS

C

C

M

R

WS

SS

E

T

T

E

70 WIDE FADE

slide46

(SPEED) 8 RT -

TOSS / BELLY G / 70

FS

C

C

M

R

WS

SS

E

T

T

E

BELLY G

slide47

(SPEED) 8 RT -

TOSS / BELLY G / 70

FS

C

C

M

R

WS

SS

E

T

T

E

TOSS RT