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1. Happy Game SEYS 718 – Classroom Management Copyright © 2002 Glenna R. Shaw and FTC Publishing
All Rights ReservedCopyright © 2002 Glenna R. Shaw and FTC Publishing
All Rights Reserved
2. A basic assumption underlying behavioristic intervention is? *Behavior is influenced by the antecedents and consequences associated with the behavior *Behavior change programs should not focus on specific, observable behavior*
3. Bad Answer 1
4. Good Answer 1
5. An advantage of behavioristic interventions is: *Teachers can understand the mind of their students* *Some children need special assistance in developing responsible behavior*
6. Bad Answer 2
7. Good Answer 2
8. A disadvantage of the behavioristic intervention is *A reinforcer is always clear* Emphasis of external control **
9. Bad Answer 3
10. Good Answer 3
11. A complete functional behavior assessment process involve the following four components… *A functional assessment
A positive behavior change plan
The implementation of this plan
The ongoing monitoring an adjustment of this plan ** * A functional assessment
A behavior change plan
The estimation of this plan
The ongoing presentation of rewards*
12. Bad Answer 4
13. Good Answer 4
14. Two questions included in the Functional Behavioral Assessment Form are: * A what time the student goes to bed?
How many brother are at home? * Where does the behavior generally occur?
How frequently does the problem behavior occur?
15. Bad Answer 5
16. Good Answer 5
17. A contract to modify the behavior include the following two components: * Reasons for misbehavior
Rewards * Medical problems
Color of the hair
18. Bad Answer 6
19. Good Answer 6
20. Is self-monitoring effective for improving behavior? * No * Yes
21. Bad Answer 7
22. Good Answer 7
23. Classroom self-monitoring programs include the following three components: * Baseline
Self-monitoring
Baseline * Baseline data
Intervention
Post-intervention
24. Bad Answer 8
25. Good Answer 8
26. A case study of behavior management include the following four steps: * Background
Classroom Problem
Intervention Plan
Results * Behavior Entry
Intervention
Baseline
Results
27. Bad Answer 9
28. Good Answer 9
29. Social reinforcers are: * Smiling
Shaking hands
Working after school together
Praising
Laughing * Sitting together
Giving candies
Rewards
Tokens
Suspensions
30. Bad Answer 10
31. Good Answer 10
32. The End Classroom Management
Dr. Hefer Bembenutty’s Happy Game © Copyright 2002 Glenna R. Shaw
All Rights Reserved
How to Edit:
Type questions and right and wrong answers directly on the slides. Be sure to enter answers between the brackets to preserve the links to the correct slides.
How to Play:
This is an easy to run scoreless game. Run the slideshow and follow the directions on the screen.
The “reward” for correct answers is the animations on the screen and keeping happy from getting sick.
Instructors can optionally give “healthy treats” for correct answers during the game.© Copyright 2002 Glenna R. Shaw
All Rights Reserved
How to Edit:
Type questions and right and wrong answers directly on the slides. Be sure to enter answers between the brackets to preserve the links to the correct slides.
How to Play:
This is an easy to run scoreless game. Run the slideshow and follow the directions on the screen.
The “reward” for correct answers is the animations on the screen and keeping happy from getting sick.
Instructors can optionally give “healthy treats” for correct answers during the game.