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Happy Game

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Happy Game

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    1. Happy Game SEYS 718 – Classroom Management Copyright © 2002 Glenna R. Shaw and FTC Publishing All Rights ReservedCopyright © 2002 Glenna R. Shaw and FTC Publishing All Rights Reserved

    2. A basic assumption underlying behavioristic intervention is? *Behavior is influenced by the antecedents and consequences associated with the behavior *Behavior change programs should not focus on specific, observable behavior*

    3. Bad Answer 1

    4. Good Answer 1

    5. An advantage of behavioristic interventions is: *Teachers can understand the mind of their students* *Some children need special assistance in developing responsible behavior*

    6. Bad Answer 2

    7. Good Answer 2

    8. A disadvantage of the behavioristic intervention is *A reinforcer is always clear* Emphasis of external control **

    9. Bad Answer 3

    10. Good Answer 3

    11. A complete functional behavior assessment process involve the following four components… *A functional assessment A positive behavior change plan The implementation of this plan The ongoing monitoring an adjustment of this plan ** * A functional assessment A behavior change plan The estimation of this plan The ongoing presentation of rewards*

    12. Bad Answer 4

    13. Good Answer 4

    14. Two questions included in the Functional Behavioral Assessment Form are: * A what time the student goes to bed? How many brother are at home? * Where does the behavior generally occur? How frequently does the problem behavior occur?

    15. Bad Answer 5

    16. Good Answer 5

    17. A contract to modify the behavior include the following two components: * Reasons for misbehavior Rewards * Medical problems Color of the hair

    18. Bad Answer 6

    19. Good Answer 6

    20. Is self-monitoring effective for improving behavior? * No * Yes

    21. Bad Answer 7

    22. Good Answer 7

    23. Classroom self-monitoring programs include the following three components: * Baseline Self-monitoring Baseline * Baseline data Intervention Post-intervention

    24. Bad Answer 8

    25. Good Answer 8

    26. A case study of behavior management include the following four steps: * Background Classroom Problem Intervention Plan Results * Behavior Entry Intervention Baseline Results

    27. Bad Answer 9

    28. Good Answer 9

    29. Social reinforcers are: * Smiling Shaking hands Working after school together Praising Laughing * Sitting together Giving candies Rewards Tokens Suspensions

    30. Bad Answer 10

    31. Good Answer 10

    32. The End Classroom Management Dr. Hefer Bembenutty’s Happy Game © Copyright 2002 Glenna R. Shaw All Rights Reserved How to Edit: Type questions and right and wrong answers directly on the slides. Be sure to enter answers between the brackets to preserve the links to the correct slides. How to Play: This is an easy to run scoreless game. Run the slideshow and follow the directions on the screen. The “reward” for correct answers is the animations on the screen and keeping happy from getting sick. Instructors can optionally give “healthy treats” for correct answers during the game.© Copyright 2002 Glenna R. Shaw All Rights Reserved How to Edit: Type questions and right and wrong answers directly on the slides. Be sure to enter answers between the brackets to preserve the links to the correct slides. How to Play: This is an easy to run scoreless game. Run the slideshow and follow the directions on the screen. The “reward” for correct answers is the animations on the screen and keeping happy from getting sick. Instructors can optionally give “healthy treats” for correct answers during the game.

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