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Game Demo

Game Demo. Programmer: Kyle Wadsworth Storyboard Writer: Paolo Catacutan Contributors: Steven Mendoza, Jaime Trujillo, Rose Malute. Plot Concept. Player is the force of innovation Player travels through time and space to help people make the internet what it is today

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Game Demo

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  1. Game Demo Programmer: Kyle Wadsworth Storyboard Writer: Paolo Catacutan Contributors: Steven Mendoza, Jaime Trujillo, Rose Malute

  2. Plot Concept • Player is the force of innovation • Player travels through time and space to help people make the internet what it is today • Player learns about the history of the internet by influencing historical moments • Player is guided by a narrator, who tells them what they are doing and why

  3. Gameplay Concept • Player moves around “wires” which connect things together. Things like computers, people, and thoughts. • The Player wants to create “chains” to complete the level. These chains will lead to the creation of ideas, innovations, and more.

  4. Game Intro It is now 1965. The Advanced Research Projects Agency (ARPA) has been funding the world’s first wide-area network connection. What you see on your screen are two computers, one located at Massachusetts Institute of Technology (MIT), the other in Santa Monica. Click on one of the computers.

  5. Game Intro Move your mouse around. See that weird wire-thing attached to your cursor now? It’s a wire! Er, a telephone wire, to be exact. There aren’t any alternatives around this time, so this inefficient and expensive piece of junk will have to do, for now. Drag that telephone wire over to the other computer and click.

  6. Game Intro Nicely done! You’ve just connected two computers across the United States and so completed the chain. Soon you’ll be connecting more than just computers, like thoughts, ideas, and even people! But that’ll be later. It’ll only be a matter of time now before a more efficient way of interconnecting computers will be made up. Already it’s being speculated that packet switching, that is the exchanging of “packets” of information from sources to routers, will be the answer.

  7. Game Intro • Now to kick things up a notch! Travel to 1969. Last year, work started on setting up the IMPs for the ARPANET, the precursor to the Internet. An IMP, also known as an “Interface Message Processor”, is used a packet-switching node used to manage networks between computers. Work is now being done to connect four separate IMPs together, to finally create the ARPANET. One’s located at UCLA, the second at the Stanford Research Institute. Start by connecting those two IMPs first.

  8. Game Intro Alright, move the mouse again. See that? You have a new length of wire to play with! Every time you click on a link, a new length of wire will be made until you’ve completed the chain. Now then, connect with the other two nodes and complete the ARPANET.

  9. Game Intro Nice! In only a matter of time a new node will connect to the ARPANET every month, and minicomputers, that is, computers not the size of rooms, slowly dominate the market for computers. Many of these computers are small enough to fit on desktops.

  10. Part 1: 1970-80’s Alright, now that we have those tutorials out of the way, let’s get to the real game! First, let’s skip eight years ahead into 1977. ARPANET has grown to accommodate 61 institutions, some of them corporations, others government agencies. In 1971, Intel made the world’s first “computer on a chip”, better known to us as microchips, which introduces compact circuitry to the computing scene. Computers can not only be built much smaller because of this, they can also be extremely powerful. In 1972, email was invented by Ray Tomlinson, who also starts the user@host convention for email headers (i.e. yodoswag@yahoo,com). However, it won’t be until the early 80’s until it becomes convention, due to a lot of systems using the @ symbol as a command or escape key. In 1973, work begins on linking the ARPANET, PRnet, and SATNET together. The PRnet exchanges packets via radio (hence PR, or “packet radio”), while the SATNET uses satellites. Linking the three is very tricky. Finally, in 1974, Xerox PARC creates the Ethernet with the first Local Area Networks (LANs). Daily traffic on the ARPANET soon exceeds 3 million packets.

  11. Part 1: 1970-80’s To start off, let’s connect the ARPANET, PRNET, and SATNET together…

  12. Part 1: 1970-80’s Excellent! It was around this time that Vint Cerf and Bob Kahn, would demonstrate “internetting” between the 3 networks. From the back of a van, a message goes from the Bay Area to the ARPANET, then to University College London and back via satellite to Virginia, and back through the ARPANET to the University of Southern California’s Information Sciences Institute. This proves an “internetting” can be done internationally.

  13. Part 1: 1970-80’s It’s time to tie in everything together. Below are five links: compact circuitry, email, internetting, ethernet, and demand. Connect them to create something very special…

  14. Part 1: 1970-80’s Congratulations! You’ve helped make the Apple 2! Announced by Steve Wozniack and Steve Jobs in 1977, this and the Tandy TRS-80 and Commodore Pet would introduce computers to the consumer and small business markets. This would play a big part into making the Internet a highly accessible, and high demand, media in the future.

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