DIGHUMLAB. 6 August 2012. Are there new ways of engaging students and the public in history?. One can use actors as roleplayers. Vikingtræffet , Moesgård Strand, Aarhus, 2012 http://www.moesmus.dk/da/besoeg-os/stoerre-events/vikingetraeffet-ved-moesgaard-strand/.
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6 August 2012
Vikingtræffet, Moesgård Strand, Aarhus, 2012 http://www.moesmus.dk/da/besoeg-os/stoerre-events/vikingetraeffet-ved-moesgaard-strand/
NTNU Uni. LibraryMUBIL project@TrondheimCreate dynamic linkages between the public and its collections and spread knowledge. Gather data on how people interact with 3D technology and virtual objects in a library environment.
Skyrim, -This game can host virtual recreations (of Nordic stories or any other), the human player see top right) can control the avatar, and issue voice commands recognised by the game). Inhabitants can be easily reprogrammed to share stories. Trading, praying, conversing healing etc are possible, not just violence.
(Bottom picture c/o Eric Fassbender)
TurfHunt- New way of active Learning (Icelandic game company, shown at Nordunetconference 2012).
In the PublicVR-”Egyptian Oracle” Project puppeteers and the audience interact with and control game-based avatars to recreate historic events and cultural rituals.
A 3D interactive recreation of ancient Egypt’s Late Period is projected onto the walls using CAVE UT (a cheap game engine projects onto 1 -6 walls simultaneously).
V-MusTVirtual Museum Transnational Network:anEU FP7-funded network of excellence that aims to provide the heritage sector with the tools and support to develop virtual museums that are educational, enjoyable, long-lasting and easy to maintain.Offers internships, courses and seminars.
Tribal trouble (left) is a Viking resource management and civilization building game from Denmark
Serious Games Interactive is Danish and creator of “Playing With History”
Unity is a world famous interactive 2D and 3D creation tool with educational discounts
Other labs are teaching inscriptions via 3Dhttp://blog.humlab.umu.se/
Shown at Vsmm2012 conferenceChinese Taoism Touch Screen by Neil Wang and Erik Champion
Journey to the West, recreated in NeverWinter Nights, a 12 week project by 3 students in 2006.
Involved their translation from the original Chinese text. They included the text in the games, created game mechanics and levels from the text, and tested Chinese and Australian students.
Recreation of Maltese temples, the students created ghost narrators by videoing themselves recreating imagined rituals and inserting these translucent videos into the game level. This was done in less than 12 weeks part-time by 3 students (undergraduate) in 2005. CAVI (lower left) at Aarhus can do this and project videos onto 3D statues and monuments.
This recreation was based on the PopolVuh, if players navigated the archaeological recreation correctly, they could be teleported to Xibalba, the mythic Mayan underworld.
In 2006 two students recreated this in 6 weeks, featuring 3D joystick, surround projection, and a dancemat that the player walked on in order to move about the virtual environment.
Thanks to special glasses and magic trackers virtual characters can appear in real worlds or vice versa. This is not expensive or difficult to do. These characters can also use free text to speech engines and free seemingly intelligent AI to engage people in conversations or events.
UCL Centre for Digital Humanities “at the intersection of digital technologies and humanities.” http://www.ucl.ac.uk/dh
For UCLA DH “interprets the cultural and social impact of new media and information technologies—the fundamental components of the new information age—as well as creates and applies these technologies to answer cultural, social, historical, and philological questions, both those traditionally conceived and those only enabled by new technologies.”http://www.cdh.ucla.edu/about/what-is.html
Theme 1: Language-based materials and tools, CLARIN, see http://clarin.dk
Theme 2: Mediatools (the Net Archive, Net Lab) AU, (subcontractor: State Library) and Developing tools for audio and visual mediaAU
Theme 3: Interaction labs AAU and SDU
Data Archiving and Networked Services (DANS)
University of Oslo
Museum of Cultural History (KHM)
King's College London
Centre for e-Research (CeRcH)
Hosted at Aarhus University
Irish Research Council for the Humanities and Social Sciences (IRCHSS)
Vilnius University (VU)
Austrian Academy of Sciences (AAS)
Institute for Corpus Linguisticsand Text Technology
University of Goettingen
Goettingen State and University Library (SUB)
Institute of Contemporary History (ICH)
National Center for Scientific Research (CNRS)
Ruđer Bošković Institute (RBI)
Centre for Informationand Computer Science
Center for Digital Humanities (CDH)
Swiss Academy of Humanities and Social Sciences (SAGW)
Academy of Athens (AA)
Research Centre for the Studyof Modern Greek History
Digital Curation Unit (DCU)
Institute for the Management of Information Systems
Digital Renaissance Foundation (FRD)
Ministry of Tourism Culture Youth and Sports
Non-EU (Cooperating Partner)
Contact Project leader Dr Erik Champion