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Learn interactive sketching techniques to capture the essence of ideas, moments in time, and interface looks. Explore techniques like scribble drawing, tracing, and hybrid sketches to boost creativity and engage others.
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Interactive Sketching Methods for non-sketchers
Part 1. The Vanilla Sketch • Captures: • an essence of an idea • a moment in time • the look of an interface • multiple variations of the concept CarloynSnyder,Paper Prototyping (2003) Morgan Kaufmann CarloynSnyder,Paper Prototyping (2003) Morgan Kaufmann Susannah McPhail Morgan Kaufmann p31
Technique: Just Draw Something • Don’t worry about aesthetics • the sketch is for your eyes and • the sketch is a social thing: a conversational prop that engages others in talk about your ideas • But if you want to learn how to draw • sketching courses • arts, industrial design, community courses… • books • Drawing on the Right Side of your Brain by Betty Edwards
Technique: Just Draw Something • Scribble drawing • sketch anywhere, anytime, • sketch in the dark (while watching a movie) • speed sketching (1 minute or less) • Trick • draw only essentials • scribbles suggest details
Technique: Just Draw Something • Exercise: draw this powerpoint screen • you have 45 seconds
Technique: Tracing • Basic idea • copy / trace the fixed elements of an existing interface/screen • leave your design space empty • Technology • camera, photograph, tracing paper or • Photoshop or equivalent • trace over image on a separate layer • Drawing skill required • almost zero
Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279
Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279
Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279
Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279
Generate blanks for your designs • Screen can be filled in, phone is constant
Technique: Hybrid Sketches • Mixes full and low fidelity elements • Full fidelity portions: • fixed design elements • Low fidelity portions • speculative components • Contrast • makes certain parts ofsketch stand out over others
Hybrid Sketches Lo-fi = speculative… Detail = fixed elements Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279
Hybrid sketches Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 98, p 281
How muchfidelity do wereally need? Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 105 (from Scott McLaoud, Understanding Comics, p30)
How much fidelity do we really need? • Constrained resolution • no higher than required to capture its concept • Consistency with state • rendering fidelity matches the actual state of development of the concept • Suggest & explore rather than confirm • suggests and provokes what could be • A catalyst • evokes conversations and discussion
Computer Telephone Last Name: First Name: Phone: Place Call Help
Technique: Annotations • Marks that augment a sketch • directly on sketch • as layer • tracing • Photoshop layer • over dynamic media Bill Buxton Sketching User Experiences, see pages 175-185
Technique: Annotations • Textual notes • name and / or explain things • add detail • lists of items • questions / issues about design… • Graphical marks • connects notes to sketch elements • relates sketch elements • show dynamics of elements or interaction over time… Bill Buxton Sketching User Experiences, see pages 175-185
Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 95, p277
Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 64, p 174
Vanilla Sketch Examples -screen snapshot 1From Carloyn Snyder’s Book Paper Prototyping (2003) Morgan Kaufmann p31
Sketch examples – design variations 1From Carloyn Snyder’s Book Paper Prototyping (2003) Morgan Kaufmann, p350
Sketchbook examples – details to prototype buddy bugs - sketches and final prototype, by former 581 student Susannah McPhail
Exercise –tracing / copying • Choose a handheld device • cell phone, PDA, watch… • Photograph the device and screen contents • choose a good angle/size • take several photos of it at different angles/sizes just in case • Trace over the phone • On paper, or in sketching program • capture its essence, not literal high fidelity details