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A Hero’s Journey

A Hero’s Journey. Ender’s Game The Red Pyramid. Ordinary World. Ender’s Game The Red Pyramid.

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A Hero’s Journey

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  1. A Hero’s Journey Ender’s Game The Red Pyramid

  2. Ordinary World Ender’s Game The Red Pyramid Ender is a third: A frowned upon third child that his parent's weren’t supposed to have. His brother, Peter, is awful to him and pesters him constantly. His only resort is his sister, Valentine, who loves him dearly. Carter is an African-American kid who’s mother has died, and his twin sister live across the world in England, with his grandparents. They refuse to see Carter’s father, who he lives with, so Carter can only see Sadie once a year, on their birthday.

  3. The Call to Adventure Ender’s Game The Red Pyramid After the monitoring device was removed from Ender’s neck, he though his life would go back to normal. But when Colonel Graff came to Ender’s home and tried to recruit him to battle school, his problem’s had only begun. When Carter, Sadie, and their dad go to an Egyptian museum, their dad is imprisoned in the Rosetta Stone by Egyptian God Osiris. Then Carter and Sadies’ uncle Amos takes the kids to Brooklynn , and begins a long explanation…

  4. Refusal of the Call Ender’s Game The Red Pyramid Ender is troubled. Should he leave the family he loves to go to battle school? Valentine wants Ender to stay, as do his parents. However, there could be consequences to staying… Carter and Sadie won’t believe it, their dad, trapped by Osiris? Impossible. But Amos tries to convince them, and he goes to find Set, an evil sun god while leaving Carter and Sadie in his mysterious house in Brooklyn to ponder of things.

  5. Crossing the Threshold Ender’s Game The Red Pyramid After fighting some leopard serpents, Carter and Sadie head for safety. They arrive at the first Nome: an invisible headquarters where people train in the Egyptian “arts.” Ender goes on a ship to Battle School, already making enemies with a peer, Bernard because of Graff pampering Ender to rouse jealousy.

  6. Meeting the Mentor Ender’s Game The Red Pyramid At the first Nome, Carter and Sadie meet Zia, a scribe for the house of life. She comes off as serious and orderly, and is to be their trainer. Zia was the one who rescued them from the leopard serpents at the Manhattan Museum. Ender becomes pulled into a virtual reality game, one that uses pictures of his family to scare him. He learns from the game, and trains from both that, and in the battle rooms.

  7. Tests, Allies, and Enemies Ender’s Game The Red Pyramid Carter and Sadie meet Iskandar the Chief of the House of life, and the second-in-command, Desjardins. They are wary of Desjardins immediately, mainly because he wants to kill them because they are hosting Gods. They like Iskandar, a trustable old man who seems to know a lot about their situation. When Ender is transferred to Salamander army, he is hated by all in the army for being transferred at such an early age. His commander refuses to let him participate in any battles as well.

  8. Approach Ender’s Game The Red Pyramid After becoming a leader of an army, Ender learns that he will be going to Command School… right after he makes a visit back to Earth to remember what he’s fighting for. While Zia trains Carter and Sadie, interesting things start happening. They train with mock-battles and both siblings show far greater power than what is expected of event the greatest magicians who train at the First Nome.

  9. The Ordeal Ender’s Game The Red Pyramid All heck breaks loose when Iskandar dies and Desjardins is next in line. A “set animal” (giant lion creature) attacks them. It isn’t a coincidence that Desjardins then chased them, and only surviving because of Sadie’s gift of summoning portals. Ender heads to Command school and has a discussion with Graff about the importance of defeating the buggers, and how life on Earth depends on it.

  10. The Reward Ender’s Game The Red Pyramid After visiting with Anubis, a God of death and funerals, he gives them the feather of truth. They need the feather of truth to help them in their quest to defeat Set, the evil sun God. Rest is Ender’s reward. Ender trains constantly at Command school, leaving him little time to rest, or think , or do anything other then what he is expected to do. He wants to stop, and just rest.

  11. The Resurrection Ender’s Game The Red Pyramid In what Ender thinks is a simulation game, he and the other ship commanders are put into a seemingly hopeless simulation battle. Thousands of Bugger ships stare them in the face, and Ender has to sacrifice the ship he controls to kill all of the Buggers. Later, he finds out it was a real battle, and that he killed off the entire Bugger civilization. At the Red Pyramid, a huge battle goes down between Carter, Sadie, the Gods they are hosting( Horus and Isis)… and Set. They end up defeating Set, by banishing him deep into the Duat, like an Egyptian afterlife. He won’t be back for a long time.

  12. The Road Back Ender’s Game The Red Pyramid Carter and Sadie release Horus and Isis and go back to the mansion and repair it. They find Bast, alive, and rejoice! Ender reunites with Valentine and they set off in search of other planets.

  13. Return With the Elixir Ender’s Game The Red Pyramid Ender finds a cocoon that the Queen of the Buggers left in their recreation of the simulation game. He gets a “message” from the Queen, explaining that they didn’t know they were killing individual people on his planet, and that they hoped he forgave them. It enlightened the situation a lot, and Ender sets out with the cocoon of a Bugger to re-establish their Colony on another planet far away from Earth. Instead of returning with the real Zia, they set out to find her. They also get Bast back, even after she dies.

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