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Law & Justice

Law & Justice. Medieval Crime & Punishment!. Ordeal by Fire!. Held a red hot iron and walked three spaces. Then wounds were bandaged and left for three days If the wound was getting better after three days, you were innocent. If the wound was clearly not getting better you were guilty.

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Law & Justice

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  1. Law & Justice

  2. Medieval Crime & Punishment!

  3. Ordeal by Fire! • Held a red hot iron and walked three spaces. • Then wounds were bandaged and left for three days • If the wound was getting better after three days, you were innocent. • If the wound was clearly not getting better you were guilty.

  4. Ordeal by Water! • You were tied up and thrown into water. • If you floated you were guilty.

  5. Ordeal by Combat! • Used by noblemen who had been accused of something. • Fight in combat with their accuser. • If you won you were right. • If you lost you were most likely dead.

  6. Gibbet! • A gibbet was just outside of the town. • Hung on gibbet and left to rot for a warning to other people. • This did work for a short wile but the crime was overwhelming they couldn’t keep that many people on the gibbet at once.

  7. Law & Government

  8. Royal Courts • Serious Crimes • Rape • Poaching game from forests • Treason • Burglary

  9. Church Courts! • Only Judge and Bishops • Light sentences • Decons • No death

  10. Manor Courts! • Farming & Property • Villagers decided who won cases • Heavy fines • Witnesses important • Serfs Sue

  11. Trial by Ordeal! • Testing personal innocence • Infected blisters or burns proven guilty • Swallowing poison • Testing innocence

  12. Trial by Battle! • 2 nobles fight • Women decided who won on her behalf • Fought until one died • Winner innocent God protects innocent people

  13. Trial by Combat! • God does not allow guilty to prosper • Courts in Anglo-Saxon • Proceed with in accordant adversarial system

  14. Credits Animations From: animationfactory.com

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