140 likes | 226 Views
Playing and Learning: Ignite your Child’s Thinking Through GAMES!. Presented by: Donna Long. The 3 C’s to board Games. Communication: must work with others to share ideas, compromise, and discuss
E N D
Playing and Learning: Ignite your Child’s Thinking Through GAMES! Presented by: Donna Long
The 3 C’s to board Games • Communication: must work with others to share ideas, compromise, and discuss • Challenge: Challenges of game play gives children the opportunity to master new skills, solve problems and build self confidence • Creativity: Game play allows students time to wonder and stimulate self expression
Benefits of Playing board games • Learn to win, Learn to lose • Learn to follow rules • Enhance critical thinking skills • Develop strategy and thinking skills • Increase social interaction with others • Improve negotiation skills • Reinforce academic concepts
Affective Growth Standard: Respect for Others • Students will be respectful members of their communities: • Respect the input of others. • Recognize the value of individual differences. • Consider other points of view. • Recognize the strengths of others. • Accept and use constructive feedback from others. • Contribute as a positive and productive community member.
24 Game • Game Focus: Equation Building • Appropriate Grades: Grade 1 and up • ALP standard: Convergent Thinking and • Divergent Thinking • Students will reason logically using induction, deduction, and abduction. • Students will think creatively to generate innovative ideas, products or solutions to problems.
Dizios • Game Focus: Attributes/Strategy Game • Appropriate Grades: Grade 1 and up • ALP standard: Convergent Thinking and • Divergent Thinking • Students will reason logically using induction, deduction, and abduction. • Students will think creatively to generate innovative ideas, products or solutions to problems.
Logic Links • Game Focus: Logic Puzzle • Appropriate Grades: Grades 3 and up • ALP standard: Convergent Thinking • Students will reason logically using induction, deduction, and abduction
Noodlers • Game Focus: Spatial Skills • Appropriate Grades: Grades 3 and up • ALP standards: Convergent Thinking • Students will reason logically using induction, deduction, and abduction
Q-bitz • Game Focus: Visual Dexterity • Appropriate Grades: Grades 3 and up • ALP standards: Convergent Thinking • Students will reason logically using induction, deduction, and abduction
QuaRTo Game Focus: Attributes/Strategy Appropriate Grades: Grades 1 and up ALP standards: Convergent Thinking Divergent Thinking Students will reason logically using induction, deduction, and abduction Students will think creatively to generate innovative ideas, products or solutions to problems. • .
Qwirkle • Game Focus: Attributes/Strategy • Appropriate Grades: Grade 1 and up • ALP standards: Convergent Thinking • Divergent Thinking • Students will reason logically using induction, deduction, and abduction. • Students will think creatively to generate innovative ideas, products or solutions to problems.
Rhyme-n-tyme • Game Focus: Creativity- Vocabulary- Rhyming words • Appropriate Grades: Grades 3 and up • ALP standards: Divergent Thinking • Students will think creatively to generate innovative ideas, products, or solutions to problems.
Set Game • Game Focus: Attributes • Appropriate Grades: Grades 1 and up • ALP standards: Convergent Thinking • Divergent Thinking • Students will reason logically using induction, deduction, and abduction • Students will think creatively to generate innovative ideas, products or solutions to problems.
Whatzit? Game Focus: Creativity- Vocabulary Appropriate Grades: Grade 3 and up ALP standards: Divergent Thinking Students will think creatively to generate innovative ideas, products, or solutions to problems.