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Complexity, consciousness and attention. Paul Robinson 13 11 02. What am I doing here??. Plan. Paul’s journey 2 research projects some reading Computers as analogues of (metaphors for) the brain Some neuroscience and philosophy. Literature. Me now, current theory and conceptualisation.
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Complexity, consciousness and attention Paul Robinson 13 11 02
Plan • Paul’s journey • 2 research projects some reading • Computers as analogues of (metaphors for) the brain • Some neuroscience and philosophy
Literature Me now, current theory and conceptualisation. Patients Colleagues Memory and experience
Literature Me now, current world view. Patients Colleagues Memory and experience
Literature Me now, current world view. . Patients Colleagues Memory and experience
Literature Me now, current world view. . Patients Colleagues Memory and experience
COMPUTER DOCTOR PATIENT
Computers in the consulting room The iiCR project
Some observations from the iiCR project • Successful use of the computer in the consultation depends on apportioning attention, not dividing it. • GPs fail to respond to significant talk from the patient if they are concentrating on the computer
Some observations from the iiCR project • GPs can’t do multitasking • Researchers can’t do multitasking
Some Questions • How is it that I am conscious? • Are other people conscious? • Are animals conscious? • Can machines be conscious?
More Questions • Can attention be divided? • Is there only one consciousness per brain? • If so, why? • If not, where are the other ones?
Can machines be conscious? Does the Future Need Us?
Microchip Capacity • Chip capacity doubles every 18-24 months • Graham Moore (1965)
Complexity • Complex vs complicated • Complexity can’t be modelled • It can only be simulated
“Intelligent” Systems • Respond to users’ habits • Context - relevant information support • Generate natural language
“Intelligent” Systems • Are based on modelling (so reduce complexity) • Are limited by the knowledge and imagination of the designer • Are limited by the skill of the builder
WISARD • 1982 • 256 x 256 pixels • Facial recognition
MAGNUS • 1992 • 256 x 256 pixels • “iconic” feedback shows inner state of the network
Perception • Qualia • Neuroscience • Pre-afferent perception • Time to assemble an image (0.3 - 0.6s) • Diverse areas of cerebral cortex involved • Consciousness as a construct
Perception • Cerebral cortex as a simulator • The brain as scientist • Consciousness as an awareness of the simulation
Perception and consciousness • Ball sports • Decision making
The Cerebral Cortex Provides a Simulation of The World Outside world Simulated inside the brain
Plato’s cave revisited Conscious attention episode Outside world Simulated inside the brain
Limits of attention • 8 digits • 5-6 options • G X BE • Rules of thumb (heuristics)
Resolving simple and complex • Chunking • Narrative
Plato’s cave revisited Conscious attention episode Story Outside world Simulated inside the brain
KolbExperiential learning cycle Concreteexperience Abstract conceptualisation
KolbExperiential learning cycle Concreteexperience Active experimentation Reflective observation Abstract conceptualisation
KolbExperiential learning cycle Concreteexperience Active experimentation Reflective observation Abstract conceptualisation
THE LITERATURE COLLEAGUES C L I E N T S Me, now. Current Theory Memory and experience
Abstract conceptualisations • Model • Semantic network • Schema
Schema • Narrative • Expectation • Scripts • Modulate perception • Back-grounding and the cognitive continuum
Communities of Practice Lave and Wenger • Reification: a document or idea or code (like popper w 3). • Participation: activity of the group (community). • The one is meaningless without the other.. Meaning is generated by the interaction, and learning (creation of knowledge) occurs as meanings change.