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AKT 361 Multimedia Technology 1 - Pendahuluan

AKT 361 Multimedia Technology 1 - Pendahuluan. Semester Genap 2010/2011 Muhammad Ghifary , S.T., M.T. Profil Dosen. Referensi. Ze-Nian Li and Mark S. Drew. Fundamentals of Multimedia . Prentice Hall. 2004.

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AKT 361 Multimedia Technology 1 - Pendahuluan

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  1. AKT 361Multimedia Technology1 - Pendahuluan Semester Genap 2010/2011 Muhammad Ghifary, S.T., M.T.

  2. ProfilDosen

  3. Referensi • Ze-Nian Li and Mark S. Drew. Fundamentals of Multimedia. Prentice Hall. 2004. • Rafael C. Gonzales, Paul Wintz. Digital Image Processing, 2nd Edition. 1987. • http://www.tml.tkk.fi/Opinnot/T-111.2350/2007/index_uk.html • Materi yang relevan (artikel, dll) dari web.

  4. Penilaian • UTS 30% • UAS 35% • Tugas/Kuis 30% • Lain-Lain 5% • Kehadiran • Keaktifan

  5. NilaiAkhir (NA) • NA > 80  A • 70 > NA > 79  B • 60 > NA > 69  C • 50 > NA > 59  D • NA < 50  E

  6. JadwalKuliah/Responsi • Kuliah • Kamis, 07.00 – 10.00, Ruang 9121 • Responsi • Senin, 15.00 – 17.00, Ruang 9120

  7. Peraturan • Bagi yang terlambattetapbolehmengikutikuliah, kuis/tugas, hanyatidakmendapatkannilaikehadiran • Kuliahbataljikadosenterlambat 15 menittanpapemberitahuan • Tugas/kuismenyontek -> nilai min / jumlahorang yang menyontek • Kuisbersifatterjadwal/tidakterjadwal

  8. MateriKuliah • Representasi data image/graphic • Warnadalamimage/video • Konsepdasarvideodanaudio • Kompresi data multimedia • Algoritmakompresi • Standarkompresiimage • Teknikkompresivideo (MPEG2 dan MPEG4) • Teknikkompresiaudio (MPEG Audio) • Digital rights • Video conference

  9. Pendahuluan • Apaitu Multimedia ? • Sejarah Multimedia • Multimedia vs Hypermedia • World Wide Web • Multimedia Software Tools

  10. 1. Apaitu Multimedia ? • Perbedaansudutpandang • PC Vendor : sebuah PC yang memilikisound, DVD-ROM Drive, multimedia-enabled microprocessor • Consumer entertainment vendor : kabel TV interaktif yang memilikiratusan channel digital, ataulayanansepertikabel TV yang menransmisiinformasimelaluihigh-speed internet connection • CS Students *: berbagaiaplikasi yang memilikidanmemanfaatkanberbagaimodalitas, antara lain text, image, graphic, animation, video, sound/speech, daninteractivity • Multimedia & Computer Science • Graphics, HCI, visualization, computer vision, data compression, graph theory, networking, database systems

  11. Komponen Multimedia • Melibatkanberbagaimodalitasdaritext, audio, image, drawing (graphics), animation, danvideo • Contohpenggunaanmodalitas : • Video teleconferencing • Distributed lecturers • Tele-medicine • Co-operative work environments • Searchingpada database video dan images dalamskalabesar • Augmented reality: placing real-appearing computer graphics and video objects into scenes

  12. Komponen Multimedia (2) • Audio cuesuntukmenentukanlokasipartisipandari video-conference • Membangunsearchable features pada video yang baru, danmemungkinkanpenggunaanvery-high to very-lowbit-ratepadaproduk multimedia • Editable & distributed multimedia components • Video Understanding => “Inverse-Hollywood” • Voice & Speech Recognition

  13. TopikRiset & Proyek Multimedia • Multimedia processing & coding • multimedia content analysis, content-based multimedia retrieval, multimedia security, audio/image/video processing, compression, dll • Multimedia system supports & networking • network protocols, internet, operating systems, servers and clients, quality of service (QoS), databases • Multimedia tools, end-systems & applications • hypermedia systems, user interfaces, authoring systems • Multi-modal interaction and integration : • “ubiquity” – web-everywhere devices, multimedia education (Computer Supported Collaborative Learning), design and applications of virtual environments

  14. Proyek Multimedia Terkini • Camera-based object tracking technology • 3D motion capture • realistic animated models with natural movement • Multiple views • photo-realistic synthesis of virtual actors from several cameras • 3D capture technology • synthesis of highly realistic facial animation from speech

  15. Proyek Multimedia Terkini (2) • Specific multimedia applications • Digunakanoleh “handicapped person” dengankemampuanpenglihatan yang rendah • Digital fashion • smart clothing • Electronic Housecall system • interactive health monitoring dirumah • Augmented Interaction applications • Interfacingantaradunianyatadanmaya, e.g. augmented storytelling

  16. 2. Sejarah Multimedia • Sejarah Multimedia • Koran • Media komunikasimassapertama yang menggunakanteks, grafis, dangambar • Motion pictures • 1830: untukmengobservasipersepsimataterhadapgerakan yang sangatcepat • Wireless radio transmission • 1895: Guglielmo Marconi • Television • Pertengahanabad 20

  17. 2. Sejarah Multimedia (2) • Timeline • Concept of hypermedia system/Memex(1945) => hypertext (1960) => Architecture Machine Group (1967) => On-Line System/NLS (1968), hypertext editor/FRESS (1969) => Multiple Media project by MIT Architecture Machine Group (1976) => MIT Media Lab (1985), World Wide Web (WWW) by Tim Berners-Lee (1989) => MPEG-1 as an international standard for digital video (1991), PDAs (1991), JPEG as an international standard for digital image compression (1992) => Mbone audio multicast (1993) => NCSA Mosaic – the first fully-fledged browser(1993) => Netscape program (1994) => JAVA language (1995) => DVD video (1996) => XML (1998) => Hand-held MP3 devices (1998) => “WWW boomings” (2000)

  18. 3. Multimedia vs Hypermedia • Multimedia • Dirancanguntukmerepresentasikaninformasikomputerdalambentuk audio, graphics, images, video, dananimasisebagaipelengkapdari media tradisional • Hypertext system • Dirancang agar dapatdibacasecaratidak linear, terdapatlinks yang menunjukkebagian yang lain daridokumenataukedokumen lain • HyperMedia • Tidakdibatasioleh basis teks, dapatmencakup media-media lainnya, e.g., graphics, images, sound, dan video • Contoh : The World Wide Web

  19. Hypertext is nonlinear

  20. 4. World Wide Web • Definisi : HyperText-based distributed multimedia service system • Tujuan • Universal access of web resources (by everyone-everywhere) • Effectiveness of navigating availabe information • Responsible use of posted material • Environments • HTTP (HyperTextTransfer Protocol) • URI (Uniform Resource Identifier) • HTML (HyperTextMarkup Language) • XML (EXtensibleMarkup Language) • XHTML (EXtensibleHyperTextMarkup Language) • SMIL (Synchronized Multimedia Integration Language)

  21. 5. Multimedia Software Tools • Music Sequencing and Notation • Digital Audio • Graphics and Image Editing • Video Editing • Animation • Multimedia Authoring

  22. Music Sequencing and Notation • Cakewalk: now called Pro Audio • Cubase • Macromedia Soundedit • Sonar • Sibelius

  23. Digital Audio • Cool Edit • Sound Forge • Pro Tools

  24. Graphics and Image Editing • Adobe Illustrator • Adobe Photoshop • Macromedia Fireworks • Macromedia Freehand

  25. Video Editing • Adobe Premiere • Adobe After Effects • Final Cut Pro

  26. Animation • Multimedia APIs • Java3D • DirectX • OpenGL • Rendering Tools • 3D Studio Max • Softimage XSI • Maya • RenderMan • GIF Animation Packages

  27. Multimedia Authoring • Macromedia Flash • Macromedia Director • Authorware • Quest

  28. Rangkuman • Apaitu Multimedia ? • aplikasi yang mengkolaborasikanberbagaimodalitas media • Komponen Multimedia • text, image, graphic, video, animation • Multimedia vs Hypermedia • keywords : nonlinearity • World Wide Web • “gigantic” multimedia distributed system • HTTP, URI, HTML, XML, XHTML, SMIL • Multimedia Software Tools

  29. TERIMA KASIH

  30. KM • Ferdy (ferdy.dragoncrusader@gmail.com)

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