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Innovation: impact

London Innovation: “Innovation involves the successful exploitation of new ideas in any setting” Berkley School of Business : “Innovation is broadly defined as people and organizations creating value by perpetually adapting and developing new processes, ideas, and products”.

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Innovation: impact

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  1. London Innovation: “Innovation involves the successful exploitation of new ideas in any setting” Berkley School of Business: “Innovation is broadly defined as people and organizations creating value by perpetually adapting and developing new processes, ideas, and products” More than invention or idea generation Brings idea to societal unit to have impact Requires addressing many facets; it takes a team Integrates and grounds technology disciplines with business skills Innovation Innovation: impact

  2. Bachelors of Innovation™ Innovation is the sequence of activities by which a new element is introduced into a social unit, with the intention of benefiting the unit, some part of it, or the wider society. "Innovation is the successful exploitation of new ideas and is a vital ingredient for competitiveness, productivity and social gain within businesses and organizations“ “Creativity is thinking up new things. Innovation is doing new things.” - Theodore Levitt

  3. What innovation is not! • Innovation is not research or creativity. • Creativity is a component of innovation but does not in and of itself constitute innovation. • Innovation is not entrepreneurship • Innovation is not about money, though many innovations require and produce money, so the innovation process must include it.

  4. Entrepreneurship verses innovation • An Entrepreneur is someone someone who organizes a business venture and assumes the risk for it. Entrepreneurship does not require innovation. • However entrepreneurship may involve a particular form of innovation to produce a new business or new initiative within an existing business. OV

  5. What is innovation / What is it not? • Is not a mysterious or magical. • It is not easy; it requires hard, focused, purposeful work. • It produces results, not merely ideas. • Is a continuous process. OV

  6. National Academy of Engineering: “If the United States is to maintain its economic leadership, … it must prepare for this wave of change. ... it is agreed that innovation is the key” Aging U.S. technology workforce Declining interest in science and engineering from U.S. youth Technology competition from the rest of the world Teaming experience as social network attracts women and underserved Innovation Innovation: a smarter workforce

  7. NAE: Engineering 2020 “If the United States is to maintain its economic leadership and be able to sustain its share of high technology jobs, it must prepare for this wave of change. While there is no consensus at this stage, it is agreed that innovation is the key…” “….. there is an undercurrent of awareness that current complexities are so daunting that tinkering at the edges—reforming one course, one program, one department at a time, developing isolated instances of success here and there — is no longer a viable response if we are to build the kind of robust programs in research and education now needed to strengthen the U.S. engineering community by 2020.”

  8. Council on Competitiveness: “Academic institutions should develop curricula specifically designed to teach innovation skills and support major changes in innovation learning.” Regional survey of companies: Statistically significant preference for students with experience and skills in technology, entrepreneurship, and globalization Innovation: educational need Innovation

  9. Technology Entrepreneurship Globalization Innovation Components of Innovation Technology Entrepreneurship Globalization

  10. "Once you've worked on a truly innovative project you realize how important transformation is to the success or failure of a project. Your way of thinking changes, you priorities change, your company changes and your way or working changes forever.." Ralph Ardill, - London Innovation Conf, 2003 Multiyear, multidisciplinary innovation team experience Like the B.S. or B.A. family of degrees – majors with a common core. The BI cores focus on innovation. Specific degrees: Business Administration, Electrical Engineering, Computer Science, Computer Security, and (new!) Game Design and Development What is the Bachelor of Innovation Family of Degree Programs? The BI Family

  11. The BI components Degree/Major Emphasis (42-50 credits) Differs for each degree, but almost the same as existing BS/BA majors. In COB there is a common Business Major core (shared) and an emphasis area. Game Design and Development is new Innovation Core (27 Credits) Shared across all BI majors Cross-discipline Core 21 Credits (Choice from 4 cores: Globalization, Business, Engineering or Creative Communication) General education courses to meet college requirements. The BI Family

  12. Company B has more than they can juggle. Need help and $$ for R&D Alice BI GDD Ted BI Marketing MBA 8A Marketing Plan Team Carol BI Security Innovation Team Company B SBIR STTR Security Tech Team (Women-owned) Joint US/Taiwan “mobile display” Product Team Bob BI EE Interactive “Nursing” Education Product Team

  13. College of Business • COB is an AACSB International (The Association to Advance Collegiate Schools of Business)accredited program: only 30% of business schools in the country share this honor. • Student engagement in community • Home of Innovative Programs • Nationally recognized Distance MBA Program – largest in the country • Professional Golf Management program • Executive M.B.A. program • Recognized as the Best Business School by the readers of the CSBJ A New Building – A New Beginning UCCS

  14. College of Engineering and Applied Science • US News: Ranked 7th NATIONALLY among public masters institutions • Ranked 7th NATIONALLY among public institutions for percentage of women engineers graduating • ABET accredited UCCS

  15. In a recent (2003) national survey commissioned by GE, only 9% of college students polled indicated that they felt the United States is doing enough to foster Innovation among young people. • Our survey of 50 local companies showed strong need for education in innovation.

  16. Some of our Survey Results • The statement “Including the Innovation core is not important, a Engineering with Business minor would be sufficient”, was rejected at the very significant 99.9998% level, strongly suggesting that the innovation components are critical.

  17. The hypothesis about current students/major “I would generally choose a UCCS BS/BA graduate over a BS/BA from other schools such as CU Boulder” was rejected at the 98.8% (p=0.0112) significance level, showing that even in a Colorado-Springs biased sample, current UCCS students are not the competitive choice.

  18. However when asked if they would agree with “I would generally choose a UCCS BI graduate over a BS/BA from other schools such as CU Boulder “, the hypothesis is accepted at the very significant 99.95% (p=0.0005) level • When asked to agree with the statement “I would be unlikely to hire a UCCS BI student” the hypothesis was rejected at the very significant 99.998% (p=0.00002) level. • Total expected number (per-year) of hires across the proposed BI majors was 60.

  19. The BI components Degree/Major Emphasis (42-50 credits) Differs for each degree, but almost the same as existing BS/BA majors. In COB there is a common Business Major core (shared) and an emphasis area. Game Design and Development is new Innovation Core (27 Credits) Shared across all BI majors Cross-discipline Core 21 Credits (Choice from 4 cores: Globalization, Business, Engineering or Creative Communication) General education courses to meet college requirements. The BI Family

  20. Innovation CORE –(27 Credits) – Cred Course Note 3* INOV 101 The Innovation Process New Course (ENG) 3 ENTP100 - Introduction to Entrepreneurship Recently Introduced 3 INOV 201/202/203 Innovation Team, Reporting & Analysis (1 credit 3 terms)   Meets with 301/302/303   New Course (Inter) 6 INOV 301/302/303 Innovation Team, Design & Research (2 credits 3 terms). New Course (Inter) 3* INOV 210 Technical Writing, Proposals and Presentations New Course (Inter) 3* BAUD 400. Government, Law, and Society Existing Class 3* BLAW 201 Business and Intellectual Property Law Variation on Existing class 3* GSPA 498/PSC 498Public Management in Global Context (May change) 27 TOTAL

  21. CROSS DISCIPLINE CORE – Engineering Technology (21 Credits) – Cred Course Note 3 ECE1001 Intro to Robotics 3 ID101-014 Introduction to Engineering Innovation (ITechKnow) 2 MAE 1503 Intro to Engineering Design 3 MAE 1502 Principals of Engineering 2 ECE1411 Intro to Logic Circiuts I 2 ECE2411 Intro to Logic Circiuts II 3 CS 110 Problem Solving through Game Creation 3 CS 115 Principles of Computer Science* (Student is taking INFS300, may substitute any other EAS course). 21 TOTAL

  22. CROSS DISCIPLINE CORE – BUSINESS (21 Credits) – Cred Course Note 3(6) Econ101 and Econ102 Engineering students must take both (but substitute their Prob/stat Class for Quan201) 3(0) Quan201 or equivalent Basic statistics class can substitute other statistics of equivalent math background (e.g. MATH381) 3 Acct 201 Basic class already on books 3 Ormg330 Organizational Management already on books 3 Mktg300 Marketing Basics – already on books 3 INFS300 New Information Systems class already designed for COB program; not yet offered 3 Fnce301 Finance in Innovation (New Finance class to be designed for Innovation curriculum) 21 TOTAL

  23. CROSS DISCIPLINE CORE – Creative Communication Credits Course Note 3 Comm 201 Oral Communication in the Workplace 3 Lead 106 Leadership Communication 3 VA 101 Beginning Studio – 2D 3 VA 104 Beginning Drawing 3 VA 210 Digital Imaging 6 Choose 6 credits from the list on right. Buad 390 Improving Personal and Team Creativity Comm 102 Interpersonal Communication Comm 328 Intercultural Communication Engl 205 Introduction to Creative Writing – Fiction Engl 312 Technical Editing and Style Psy 100 General Psychology Psy 315 Psychology of Motivation 21 TOTAL

  24. 12 Foreign Language A working knowledge (grammar and conversation) of at least one foreign language; may be satisfied with 4 years of high school foreign language and passing second year proficiency test. If waived in whole or in part, student must substitute the credits from the list below. CROSS DISCIPLINE CORE – GLOBALIZATION (21 Credits) Very rough Draft Choose 9 credits from – ANTH 241 – Cultural Diversity in the US ECON 328 – International Political Economy ECON 330 – Environmental Economics ECON 341 International Economics ECON 366 Economics and Community Problems ECON 371 Comparative Economic Systems ECON 377 Economic Development EST 200 Introduction to Ethnic Studies EST 201 Introduction to Race and Gender EST 323 The Chicana/o Community EST 324 African American Community EST 325 The Pre-History and History of Native American … EST 328 The Asian American Community FCS 101 Selected Topics in Strategic Languages I FCS 102 Selected Topics in Strategic Languages II FCS 318 German and Austrian Civilization and Culture FCS 322 Japanese Culture and Civilization FCS 232 Southwestern Culture Studies FCS 339 – Internships in Foreign Cultures GES 198 World Regional Geography GES 199 Introduction to Human Geography HIST 104 Modern Europe HIST 111 Asian History: Southwest HIST 112 Asian History: Indian Subcontinent HIST 133 Asian History: China HIST 114 Asian History: Japan HIST 121 History of Middle East HIST 141 Latin America Since 1810 HIST 351 Chicano History Since 1910 LEAD 105 Self-Leadership PSC 110 Introduction to Global Politics PSC 311 Emerging Nations PSC 322 Eastern Political System PSC 413 Latin-American Political System PSC 421 International Politics PSC 422 Comparative Politics PSC 425 International Law PSC 442 Political Ideas PSC 446 Administrative Law PHIL 102 Ethics PHIL 115 Ethics in Professions PHIL 309 Philosophies of Asia PHIL 416 Business and Management Ethics PSY 345 Psychology of Diversity PSY 393 Industrial and Organizational Psychology SOC 111 Introduction to Sociology SOC 220 Introduction to Racial and Ethnic Groups SOC 222 Communities in a Global Environment SOC 364 Sociology of Popular Culture SOC 438 Globalization and Development (List is subject to final review!!!)

  25. Transfer issues • This is a unique program with a long-term project involved. Transfer student will be permitted to take 201/202 concurrently (serving on two different teams) and to take 203/301 concurrently (serving on two different teams) to allow them to finish with only 2 year at UCCS. • Because of the strong overlap with existing majors in both business and engineering, UCCS students may easily transfer out of these majors, but may face the same issue as external transfer students if they have not been involved in the project courses.

  26. Example BI in EE • Innovation Core (27 credits, 15 of which are HSS) • Business Core (21 credits, 6 of which are HSS) or Globalization Core (21 credits, all of which are HSS) • Mathematics (18 credits) (21 in BS/EE) • Science (16 credits) (Same as BS/EE) • EE Major 39 Credits (36 in BS/EE) • HSS/Technical Elective 9 Credits (21 in EE)

  27. ECE 1001 Intro. to Robotics 3 ECE 1411, 2411. Logic Circuits I, II 4 ECE 1021. Computer Based Modeling 3 ECE 2050. Introduction to Physical Electronics 3 ECE 2205, 3205 Circuits and Systems I, II 8 ECE 2610. Introduction to Signals and Systems 4 ECE 3020. Semiconductor Devices I 3 ECE 3110. Electromagnetic Fields I 3 ECE 3210 Electronics I 3 ECE 3230 Electronics Laboratory I 1 ECE 3420. Microprocessor Systems Laboratory 1 ECE 3430. Intro to Microcomputer Systems 3 BI in EE

  28. Example BI in Business Administration • Innovation Core (27 credits) • Engineering Core (21 credits) or Globalization Core (21 credits) or Creative Communication Core • General Education 30 Credits (as in BS) • Business Core (42 credits as in BS)

  29. CS 115. Principles of Computer Science 3 CS 145. Data Structures and Algorithms 3 CS 208. Programming in UNIX 2 CS 206. Programming with C 3 CS 216. Computer Organization and Assembly Language    3 CS 306. Object-Oriented Programming in C++ 3 CS 316. Concepts of Programming Languages 3 CS 305. Social and Ethical Implications of Computing, 1* CS 330. Software Engineering 3 CS 420 Computer Architecture 3 CS 422 Computer Networks 3 CS 442. DataBase 3 CS 450. Operating Systems I 3 CS 472. Design and Analysis of Algorithms 3 Computer Science Electives ( CS 401-489 or 502-599) 9

  30. Example BI in CS • Innovation Core (27 credits, 15 of which are HSS) • Business Core (21 credits, 6 of which are HSS) or Globalization Core (21 credits, all of which are HSS) • Mathematics (14 credits) (21 in BS/CS) • Science (14 credits) (More flex than BS/CS) • CS Major 39 Credits (37 in BS/CS) • Professional Elective 15 Credits (9 in BS/CS)

  31. CS 115. Principles of Computer Science 3 CS 145. Data Structures and Algorithms 3 CS 208. Programming in UNIX 2 CS 206. Programming with C 3 CS 216. Computer Organization and Assembly Language    3 CS 306. Object-Oriented Programming in C++ 3 CS 316. Concepts of Programming Languages 3 CS 305. Social and Ethical Implications of Computing, 1* CS 330. Software Engineering 3 CS 420 Computer Architecture 3 CS 422 Computer Networks 3 CS 442. DataBase 3 CS 450. Operating Systems I 3 CS 472. Design and Analysis of Algorithms 3 Computer Science Electives ( CS 401-489 or 502-599) 9

  32. Example BI in CS: Security Technology track • Innovation Core (27 credits, 15 of which are HSS) • Business Core (21 credits, 6 of which are HSS) or Globalization Core (21 credits, all of which are HSS) • Mathematics (13 credits) • Science (10 credits) • ST Major 54 Credits • Free Elective 3 Credits

  33. CS 115. Principles of Computer Science 3 CS 145. Data Structures and Algorithms in Java 3 CS 208. Programming in UNIX 2 CS 206. Programming with C 3 CS 216. Computer Organization and Assembly Language 3 CS 306. Object-Oriented Programming in C++ Or CS302 Object-Oriented Programming in C# 3 CS 29? System Admin and Security (New Course) 3 CS 305. Social and Ethical Implications of Computing, 1* CS 330. Software Engineering 3 PAD 340: Public Administration and Homeland Security 3* CS 420. Computer Architecture 3 CS 422. Computer Networks 3 CS 450. Operating Systems I 3 CS 491. Fundamentals of Compute/Network Security 3 PAD 440: Understanding Terrorism 3* CS 492 Applied Cryptography 3 Security Electives ( CS, Management, BIS, Forensic, PAD) 9 BI in CS: Security Technologies trackSecurity Core 54 Credits

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