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Testowanie kodu

Testowanie kodu. Bartosz Baliś, Na podstawie prezentacji Satisha Mishra Iana Sommerville Erica Braude. PLAN. Verification vs. validation Testing concepts Unit testing Testing tools JUnit Practical use of tools Examples. Verification vs validation.

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Testowanie kodu

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  1. Testowanie kodu Bartosz Baliś, Na podstawie prezentacji Satisha Mishra Iana Sommerville Erica Braude

  2. PLAN • Verification vs. validation • Testing concepts • Unit testing • Testing tools • JUnit • Practical use of tools • Examples

  3. Verification vs validation • Verification: "Are we building the product right" • The software should conform to its specification • Validation: "Are we building the right product" • The software should do what the user really requires

  4. Static and dynamic verification • Static verification – analysis of static system representation • Code conventions verification • Bad practices detection • Metrics calculation • Formal verification • Dynamic verification – testing of system behavior • Small – single function or class: unit testing • Large – group of classes: module, integration, systemtesting • Acceptance testing: functional and non-functional

  5. Program testing • Can reveal the presence of errors NOT their absence • A successful test is a test which discovers one or more errors • The only validation technique for non-functional requirements • Should be used in conjunction with static verification to provide full V&V coverage

  6. Why? • Why testing? • Improve software design • Make software easier to understand • Reduce debugging time • Catch integration errors • In short, to Produce Better Code • Preconditions • Working code • Good set of unit tests

  7. What should be tested ? • Test for boundary conditions • Test for both success and failure • Test for general functionality • Etc..

  8. Testing: the Big Picture 3. System tests 2. Integration tests Module combination 1. Unit tests Module Function

  9. The V-model of development

  10. What is test case • A test case is a document that describes an input, action, or event and an expected response, to determine if a feature of an application is working correctly

  11. Good test case design • A good test case satisfies the following criteria: • Reasonable probability of catching an error • Does interesting things • Doesn’t do unnecessary things • Neither too simple nor too complex • Not redundant with other tests • Makes failures obvious • Mutually Exclusive, Collectively Exhaustive

  12. Test case design technique • Test case design techniques can be broadly split into two main categories • Black box (functional) • White box (structural)

  13. Input Output Black box testing Black box ... determined by requirements Actual output compared with required

  14. Input Output White Box tests • Targeted at the underlying complexity of the software • Intimate knowledge of implementation • Good for testing individual functions • Tests the implementation and design

  15. Black-, Gray-, & White-box Testing Result Actual output compared with required output Black box Input (determined by requirements) Gray box As for black- and white box testing … requirements & key design elements White box Confirmation of expected behavior …design elements Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

  16. Equivalence partitioning • To minimize number of test cases • Divide the input range into a number of equivalence partitions • Equivalence partition – tests are expected to work in the same way • Create a test for one input from each equivalence partition

  17. Types of Tests • Unit • Individual classes or types • Component • Group of related classes or types • Integration • Interaction between classes / subsystems

  18. What is a testing framework? • A test framework provides reusable test functionality which: • Is easier to use (e.g. don’t have to write the same code for each class) • Is standardized and reusable • Provides a base for regression tests

  19. Why use a testing framework? • Each class must be tested when it is developed • Each class needs a regression test • Regression tests need to have standard interfaces • Thus, we can build the regression test when building the class and have a better, more stable product for less work

  20. Regression testing • New code and changes to old code can affect the rest of the code base • ‘Affect’ sometimes means ‘break’ • We need to run tests on the old code, to verify it works – these are regression tests • Regression testing is required for a stable, maintainable code base

  21. Asercje • Jedna z metod weryfikacji programu • Instrukcje umieszczane w programie, które umożliwiają testowanie spełnienia pewnych założeń ... assert(a==5) ...

  22. JUnit • JUnit is a framework for writing unit tests • A unit test is a test of a single class • A test case is a single test of a single method • A test suite is a collection of test cases • Unit testing is particularly important when software requirements change frequently • Code often has to be refactored to incorporate the changes • Unit testing helps ensure that the refactored code continues to work

  23. JUnit.. • JUnit helps the programmer: • Define and execute tests and test suites • Formalize requirements and clarify architecture • Write and debug code • Integrate code and always be ready to release a working version

  24. What JUnit does • JUnit runs a suite of tests and reports results • For each test in the test suite: • JUnit calls setUp() • This method should create any objects you may need for testing

  25. What JUnit does… • JUnit calls one test method • The test method may comprise multiple test cases; that is, it may make multiple calls to the method you are testing • In fact, since it’s your code, the test method can do anything you want • The setUp() method ensures you entered the test method with a virgin set of objects; what you do with them is up to you • JUnit calls tearDown() • This method should remove any objects you created

  26. Creating a test class in JUnit • Define a subclass of TestCase • Override the setUp() method to initialize object(s) under test. • Override the tearDown() method to release object(s) under test. • Define one or more public testXXX() methods that exercise the object(s) under test and assert expected results. • Define a static suite() factory method that creates a TestSuite containing all the testXXX() methods of the TestCase. • Optionally define a main() method that runs the TestCase in batch mode.

  27. Fixtures • A fixture is just a some code you want run before every test • You get a fixture by overriding the method • protected void setUp() { …} • The general rule for running a test is: • protected void runTest() {setUp(); <run the test> tearDown();} • so we can override setUp and/or tearDown, and that code will be run prior to or after every test case

  28. Implementing setUp() method • Override setUp() to initialize the variables, and objects • Since setUp() is your code, you can modify it any way you like (such as creating new objects in it) • Reduces the duplication of code

  29. Implementing the tearDown() method • In most cases, the tearDown()method doesn’t need to do anything • The next time you run setUp(), your objects will be replaced, and the old objects will be available for garbage collection • Like the finally clause in a try-catch-finally statement, tearDown() is where you would release system resources (such as streams)

  30. The structure of a test method • A test method doesn’t return a result • If the tests run correctly, a test method does nothing • If a test fails, it throws an AssertionFailedError • The JUnit framework catches the error and deals with it; you don’t have to do anything

  31. Test suites • In practice, you want to run a group of related tests (e.g. all the tests for a class) • To do so, group your test methods in a class which extends TestCase • Running suites we will see in examples

  32. assertX methods • static void assertTrue(boolean test) • static void assertFalse(boolean test) • assertEquals(expected, actual) • assertSame(Object expected, Object actual) • assertNotSame(Object expected, Object actual) • assertNull(Object object)

  33. assertX methods • assertNotNull(Object object) • fail() • All the above may take an optionalString message as the first argument, for example,static void assertTrue(String message, boolean test)

  34. Organize The Tests • Create test cases in the same package as the code under test • For each Java package in your application, define a TestSuite class that contains all the tests for validating the code in the package • Define similar TestSuite classes that create higher-level and lower-level test suites in the other packages (and sub-packages) of the application • Make sure your build process includes the compilation of all tests

  35. JUnit framework

  36. Example: Counter class • For the sake of example, we will create and test a trivial “counter” class • The constructor will create a counter and set it to zero • The increment method will add one to the counter and return the new value • The decrement method will subtract one from the counter and return the new value

  37. Example: Counter class • We write the test methods before we write the code • This has the advantages described earlier • Depending on the JUnit tool we use, we may have to create the class first, and we may have to populate it with stubs (methods with empty bodies) • Don’t be alarmed if, in this simple example, the JUnit tests are more code than the class itself

  38. JUnit tests for Counter • public class CounterTest extends junit.framework.TestCase { Counter counter1; • public CounterTest() { } // default constructor • protected void setUp() { // creates a (simple) test fixture counter1 = new Counter(); } • protected void tearDown() { } // no resources to release

  39. JUnit tests for Counter… • public void testIncrement() { assertTrue(counter1.increment() == 1); assertTrue(counter1.increment() == 2); } • public void testDecrement() { assertTrue(counter1.decrement() == -1); }} // End from last slide

  40. public class Counter { int count = 0; public int increment() { return ++count; } public int decrement() { return --count; } public int getCount() { return count; }} The Counter class itself

  41. Why JUnit • Allow you to write code faster while increasing quality • Elegantly simple • Check their own results and provide immediate feedback • Tests is inexpensive • Increase the stability of software • Developer tests • Written in Java • Free • Gives proper understanding of unit testing

  42. Problems with unit testing • JUnit is designed to call methods and compare the results they return against expected results • This ignores: • Programs that do work in response to GUI commands • Methods that are used primary to produce output

  43. Problems with unit testing… • I think heavy use of JUnit encourages a “functional” style, where most methods are called to compute a value, rather than to have side effects • This can actually be a good thing • Methods that just return results, without side effects (such as printing), are simpler, more general, and easier to reuse

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