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Countdown to VLE Phase 1 Launch 30-04-12

Countdown to VLE Phase 1 Launch 30-04-12. 5... 4... 3... 2... 1... Lift Off!. Done 17-04-2012. SD OK Multiplayer SMART Targets Create Agreement Stake holders Sign off . Awaiting Players. Some Proposed Principles.

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Countdown to VLE Phase 1 Launch 30-04-12

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  1. Countdown to VLE Phase 1 Launch 30-04-12 5... 4... 3... 2... 1... Lift Off! Done 17-04-2012 SD OK Multiplayer SMART Targets Create Agreement Stake holders Sign off Awaiting Players...

  2. Some Proposed Principles • Trust, honesty, respect, courage, integrity, kindness, resilience, perseverance. • Fun • Multiplayer • *“Working” means actually used [%age] • Create and Preserve Value (“save and deliver”) • Added value-100 times more out than you put in • Accessible (specified intuitive use-ability) • Robust (specified, tested and maintained)

  3. Proposed Technical Specification targets • Procedures to restore or amend missed targets. • Robust Systems [%age working*] • Acceptable access time [click-to-go] • Trustworthy Transparent Status [traffic light] • Supported software [Auto-updated] • Working Helpdesk incorporating all aspects

  4. VLE Phases (ver. 1.01 – upgrade pending) Phase One) Agreement Planning Preparation (Summer term 2012) • Agreed Principles, Ethos & Integrity management. • Unified Design specification. • ICT Skills Audit & (re)launch training programme. Phase Two) Core Subject Launch (potentially Sep 2012) • English, Maths, Science (full on) • Student Email Working • Homework & new Science KS3 content • Key Hooks for all staff – “One-stop-Shop” (eg. Useful Links on login page) Phase Three) Rollout and Upgrade (potentially Sept 2013) • Launch all other subject areas (in orderly fashion) Phase Four) Future Potential (onedaysomedayovertherainbow) • Homework Set [& Delivered] • Office 365 email & WebTop / Cloud • Cover set & Published • Single login (soon)

  5. Fishing (hook, line and sinker) • Hooks – Attractive (nicely baited) • Lines – Catch phrases to string it all together. • Sinkers – Downer (pitfalls designed to fail) • If you fail to design, you design to fail. • If it ain’t tested...it ain’t working. (2 examples of “lines”) • Quackery is the art of finding problems for solutions.

  6. Mining • Transfer easily mined existing material • Assessment • HW sheets • Easy gold seams exist in their final state. • Content rich ore requiring processing. • Slag heap...not presently cost effective to extract value. Richer ore available.

  7. Farming • Create the environment • Sow seeds • Water, Love and Nurture Essentially what grows is then free to harvest. Eg. Students developing content.

  8. Current Issues Now • Powerful Leadership (single individual with time and authority) • Define and agree Project Plan • Clear current estimated “T.O.C.” Budget (How much Time, Opinion, Cash are we prepared to give up) • Interest (scheduled HOD not HM) • “Camtasia” ~ single user (SD agreed, ?DS) • Quickly “Mine” out going staff resources. Next • Software. • Home-school-interuser file transfer.

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