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The Hero's Journey

The Hero's Journey. The hero’s journey is one of the oldest story archetypes on the planet.

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The Hero's Journey

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  1. The Hero's Journey

  2. The hero’s journey is one of the oldest story archetypes on the planet.

  3. The components of the hero’s journey were identified and developed by Joseph Campbell, who was the world’s leading authority on mythology.In his book, The Hero with a Thousand Faces, Campbell stressed that all storytelling follows the ancient patterns of myth, and …

  4. …that all stories use elements of the Hero’s Journey. Campbell called this archetype a Monomyth.

  5. The function of the story is to entertain, to instruct, and to inspire. The hero’s journey is a metaphor for life itself.

  6. Part I: Departure

  7. The Ordinary World The hero is a part of a world that is considered ordinary. They are often somewhat of an outsider in this world because of a special ability or characteristic that they possess. B. The Call to Adventure The hero is compelled to leave or break away from a mundane life and seek adventure or begin a quest for something specific.

  8. C. The Refusal of the Call The hero has second thoughts; adventure looks too risky. Ex: Dorothy runs back to the farm and Auntie Em. A storm is brewing. D. Acceptance of the Call The hero finally understands, realizing that there is nobody else who is better qualified to or available to accept responsibility.

  9. E. Entering the Unknown The hero enters a world they have never experienced before. This world has different (often supernatural) elements. They must quickly adapt to the rules of this new world. F. Supernatural Aid The hero receives help from a supernatural character that often gives them the means to complete their quest. Ex: THE RUBY SLIPPERS! The hero receives a gift to help on the journey.

  10. A conscience

  11. D. Crossing the First Threshold The hero leaves the old world behind and enters the new.

  12. Dorothy is carried away to Oz by the tornado.

  13. E. The Belly of the Whale Like Jonah and Pinocchio, the hero experiences the “dark night of the soul” and must face his faults and the truth about his own flaws.

  14. For some, the belly of the whale experience is a situation in which the hero enters a physical zone of danger.

  15. The message is that we all have a shadow self and must deal with it at some point in our lives.

  16. Part II Initiation

  17. During the “Initiation” phase, the hero learns how to live in the new world.

  18. A. The Road of Trials The hero learns that life in the world of adventure can be difficult.

  19. B. Meeting with the Goddess A wise or magical woman gives guidance or advice to the hero.

  20. C. Woman as Temptress Someone or something tries to distract the hero from his goal. Circe the witch tries to keep Odysseus on her island.

  21. D. Atonement with the Father The hero may come up against a 'father figure' who must be beaten, persuaded, or whose approval must be achieved in some way. Ultimately, by whatever means, the difficult relationship between the two must be reconciled.

  22. F. The Ultimate Boon The hero succeeds in his/her mission. Dorothy returns to Emerald City with the witch’s broom.

  23. Part III. The Return

  24. A. Refusal of Return The hero wonders if it’s possible to return to the old life. “How can I go back?”

  25. B. Magic Flight Upon deciding to return home, the hero must “flee” from yet another danger. (Here, “flight” refers to fleeing, not flying, though sometimes flying is involved.)

  26. C. Rescue from Without The hero escapes with a little outside help.

  27. D. Crossing the Return Threshold Finally, the hero returns to “Kansas.”

  28. E. Mastery of Two Worlds The hero realizes that he can be at home in two worlds. He is wiser and more confident.

  29. F. Freedom to Live Having faced evil - both from within and without - the hero is free from powerlessness and fear.

  30. Common Mythic Elements Like the inevitable chase scene in action films, the monomyth contains some standard features.

  31. The Young Hero who yearns for adventure.

  32. Two worlds: The Mundane And the Fantastic

  33. The Mentor who trains the hero in special skills.

  34. The Oracle A wise - almost omniscient - seer who guides the hero.

  35. The Prophecy A legend or ancient prophecy that the hero is expected to fulfill.

  36. Failed Hero The guy who didn’t make it. In Memory of Biggs Darklighter

  37. Wearing the Enemy’s Skin The hero must disguise himself as the enemy.

  38. The Shape Shifter An archetypal friend or enemy with ambiguous or shifting loyalties.

  39. Why? The monomyth of the hero’s journey helps us answer the most profound questions of the universe.

  40. Why… … am I here? …is there suffering? What… …is the meaning of life?

  41. Profound: from the Latin “profundus,” meaning “just before the bottom” or “at the edge of death.” (Brennan)

  42. “A hero is someone who reaches the edge of death, steals a piece of magic, then brings the magic home to share with his community.” (Brennan)

  43. We are all heroes on our separate journeys and our mission is to make the world a better place.

  44. References Brennan, Kristen. “Star Wars Origins.” 1999-2001. Jitterbug Fantasia. <http://www.jitterbug.com/ orgins/myth.html> 20 Sept. 2002. Campbell, Joseph. The Hero with a Thousand Faces. New York: Mythos Books, 1949. Vogler, Christopher. “The Writer’s Journey.” 2002. Michael Weiss Productions. <http://www.mwp.com /pages/bookswritourmore.html> 20 Sept. 2002.

  45. Written and produced by Mollie Kelleher Teacher of English Longmont High School St. Vrain Valley School District Adapted and edited by Matthew Opal Teacher of EnglishSilver Creek High SchoolSt. Vrain Valley School District “What it Is” Written & performed by Mark Knopfler MMII

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