1 / 36

Distributed Computing Paradigms

Distributed Computing Paradigms. Distributed Software Systems CS 707. Paradigms for Distributed Applications. It is useful to identify the basic patterns or models of distributed applications, and classify the detail according to these models.

Download Presentation

Distributed Computing Paradigms

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Distributed Computing Paradigms Distributed Software Systems CS 707 Distributed Software Systems

  2. Paradigms for Distributed Applications • It is useful to identify the basic patterns or models of distributed applications, and classify the detail according to these models. • Characteristics that distinguish distributed applications from conventional applications running on a single machine are: • Interprocess communication: A distributed application require the participation of two or more independent entities (processes). To do so, the processes must have the ability to exchange data among themselves. • Event synchronization: In a distributed application, the sending and receiving of data among the participants of a distributed application must be synchronized. Distributed Software Systems

  3. Distributed Application Paradigms Distributed Software Systems

  4. The Message Passing Paradigm Message passing is the most fundamental paradigm for distributed applications. • A process sends a message, often representing a request. • The message is delivered to a receiver, which processes the message, and possibly sending a message in response. • In turn, the reply may trigger a further request, which leads to a subsequent reply, and so forth. Distributed Software Systems

  5. The Message Passing Paradigm - 2 • The basic operations required to support the basic message passing paradigm are send, and receive. • For connection-oriented communication, the operations connect and disconnect are also required. • With the abstraction provided by this model, the interconnected processes perform input and output to each other, in a manner similar to file I/O. The I/O operations encapsulate the details of network communication at the operating-system level. • The socket application programming interface is based on this paradigm. • http://java.sun.com/products/jdk/1.2/docs/api/index.html • http://www.sockets.com/ Distributed Software Systems

  6. Distributed Application Paradigms Distributed Software Systems

  7. The Client-Server Paradigm Best known paradigm for network applications -- the client-server model assigns asymmetric roles to two collaborating processes. One process, the server, plays the role of a service provider which waits passively for the arrival of requests. The other, the client, issues specific requests to the server and awaits its response.   Distributed Software Systems

  8. The Client-Server Paradigm - 2 • Simple in concept, the client-server model provides an efficient abstraction for the delivery of services. • Operations required include those for a server process to listen for and to accept requests, and for a client process to issue requests and accept responses. • By assigning asymmetric roles to the two sides, event synchronization is simplified: the server process waits for requests, and the client in turn waits for responses. •  Many Internet services are client-server applications. These services are often known by the protocol that the application implements. Well known Internet services include HTTP, FTP, DNS, finger, gopher, etc. Distributed Software Systems

  9. The Peer-to-Peer System Architecturehttp://www.peer-to-peerwg.org/whatis/index.html • In system architecture and networks, peer-to-peer is an architecture where computer resources and services are directly exchanged between computer systems. • These resources and services include the exchange of information, processing cycles, cache storage, and disk storage for files… • In such an architecture, computers that have traditionally been used solely as clients communicate directly among themselves and can act as both clients and servers, assuming whatever role is most efficient for the network. Distributed Software Systems

  10. The Peer-to-Peer Distributed Computing Paradigm In the peer-to-peer paradigm, the participating processes play equal roles, with equivalent capabilities and responsibilities (hence the term “peer”). Each participant may issue a request to another participant and receive a response. Distributed Software Systems

  11. Peer-to-Peer distributed computing Whereas the client-server paradigm is an ideal model for a centralized network service, the peer-to-peer paradigm is more appropriate forapplications such as instant messaging, peer-to-peer file transfers, video conferencing, and collaborative work. It is also possible for an application to be based on both the client-server model and the peer-to-peer model. A well-known example of a peer-to-peer file transfer service is Napster.com or similar sites which allow files (primarily audio files) to be transmitted among computers on the Internet. It makes use of a server for directory in addition to the peer-to-peer computing. Distributed Software Systems

  12. Distributed Software Systems

  13. Peer-to-Peer distributed computing The peer-to-peer paradigm can be implemented with facilities using any tool that provide message-passing, or with a higher-level tool such as one that supports the point-to-point model of the Message System paradigm. For web applications, the web agent is a protocol promoted by the XNSORG (the XNS Public Trust Organization) for peer-to-peer interprocess communication “Project JXTA is a set of open, generalized peer-to-peer protocols that allow any connected device (cell phone, to PDA, PC to server) on the network to communicate and collaborate. JXTA is short for Juxtapose, as in side by side. It is a recognition that peer to peer is juxtapose to client server or Web based computing -- what is considered today's traditional computing model. “ Distributed Software Systems

  14. The Message System Paradigm • The Message System or Message-Oriented Middleware (MOM) paradigm is an elaboration of the basic message-passing paradigm. • In this paradigm, a message system serves as an intermediary among separate, independent processes. • The message system acts as a switch for messages, through which processes exchange messages asynchronously, in a decoupled manner. • A sender deposits a message with the message system, which forwards it to a message queue associated with each receiver. Once a message is sent, the sender is free to move on to other tasks. Distributed Software Systems

  15. Two subtypes of message system models The Point-To-Point Message Model • In this model, a message system forwards a message from the sender to the receiver’s message queue. Unlike the basic message passing model, the middleware provides a message depository, and allows the sending and the receiving to be decoupled. Via the middleware, a sender deposits a message in the message queue of the receiving process. A receiving process extracts the messages from its message queue, and handles each one accordingly. • Compared to the basic message-passing model, this paradigm provides the additional abstraction for asynchronous operations. To achieve the same effect with basic message-passing, a developer will have to make use of threads or child processes. Distributed Software Systems

  16. The Publish/Subscribe Message Model • In this model, each message is associated with a specific topic or event. Applications interested in the occurrence of a specific event may subscribe to messages for that event. When the awaited event occurs, the process publishes a message announcing the event or topic. The middleware message system distributes the message to all its subscribers. • The publish/subscribe message model offers a powerful abstraction for multicasting or group communication. The publish operation allows a process to multicast to a group of processes, and the subscribe operation allows a process to listen for such multicast. Distributed Software Systems

  17. Toolkits based on the Message-System Paradigm • The MOM paradigm has had a long history in distributed applications. • Message Queue Services (MQS) have been in use since the 1980’s. • The IBM MQ*Series is an example of such a facility. http://www-4.ibm.com/software/ts/mqseries/ • Other existing support for this paradigm are • Microsoft’s Message Queue (MSQ), http://msdn.microsoft.com/library/psdk/msmq/msmq_overview_4ilh.htm • Java’s Message Service http://developer.java.sun.com/developer/technicalArticles/Networking/messaging/ Distributed Software Systems

  18. Distributed Application Paradigms Distributed Software Systems

  19. Remote Procedure Call • As applications grew increasingly complex, it became desirable to have a paradigm which allows distributed software to be programmed in a manner similar to conventional applications which run on a single processor. • The Remote Procedure Call (RPC) model provides such an abstraction. Using this model, interprocess communications proceed as procedure, or function, calls, which are familiar to application programmers. • A remote procedure call involves two independent processes, which may reside on separate machines. A process, A, wishing to make a request to another process, B, issues a procedure call to B, passing with the call a list of argument values. As in the case of local procedure calls, a remote procedure call triggers a predefined action in a procedure provided by process B. At the completion of the procedure, process B returns a value to process A. Distributed Software Systems

  20. Remote Procedure Call - 2 Distributed Software Systems

  21. Remote Procedure Call - 3 • RPC allows programmers to build network applications using a programming construct similar to the local procedure call, providing a convenient abstraction for both interprocess communication and event synchronization. • Since its introduction in the early 1980s, the Remote Procedure Call model has been widely in use in network applications. • There are two prevalent APIs for Remote Procedure Calls. • The Open Network Computing Remote Procedure Call, evolved from the RPC API originated from Sun Microsystems in the early 1980s. • The Open Group Distributed Computing Environment (DCE) RPC. • Both APIs provide a tool, rpcgen, for transforming remote procedure calls to local procedure calls to the stub. Distributed Software Systems

  22. The Distributed Objects Paradigms • The idea of applying object orientation to distributed applications is a natural extension of object-oriented software development. • Applications access objects distributed over a network. • Objects provide methods, through the invocation of which an application obtains access to services. •  Object-oriented paradigms include: • Remote method invocation (RMI) • Network services • Object request broker • Object spaces Distributed Software Systems

  23. Remote Method Invocation (RMI) • Remote method invocation is the object-oriented equivalent of remote method calls. • In this model, a process invokes the methods in an object, which may reside in a remote host. • As with RPC, arguments may be passed with the invocation. Distributed Software Systems

  24. Distributed Application Paradigms Distributed Software Systems

  25. The Network Services Paradigm • In this paradigm, service providers register themselves with directory servers on a network. A process desiring a particular service contacts the directory server at run time, and, if the service is available, will be provided a reference to the service. Using the reference, the process interacts with the service. • This paradigm is essentially an extension of the remote method call paradigm. The difference is that service objects are registered with a global directory service, allowing them to be look up and accessed by service requestors on a federated network. • Java’s Jini technology is based on this paradigm. Distributed Software Systems

  26. The Object Request broker Paradigm • In the object broker paradigm , an application issues requests to an object request broker (ORB), which directs the request to an appropriate object that provides the desired service. • The paradigm closely resembles the remote method invocation model in its support for remote object access. The difference is that the object request broker in this paradigm functions as a middleware which allows an application, as an object requestor, to potentially access multiple remote (or local) objects. • The request broker may also function as an mediator for heterogeneous objects, allowing interactions among objects implemented using different APIs and /or running on different platforms. Distributed Software Systems

  27. The Object Request broker Paradigm - 2 • This paradigm is the basis of the Object Management Group’s CORBA (Common Object Request Broker Architecture) architecture. http://www.corba.org/ • Tool kits based on the architecture include: • Inprise’s Visibroker http://www.inprise.com/visibroker/ • Java’s Interface Development Language (Java IDL) http://java.sun.com/products/jdk/idl/ • Orbix’s IONA, and TAO from the Object Computing, Inc. http://www.corba.org/vendors/pages/iona.html Distributed Software Systems

  28. Distributed Application Paradigms Distributed Software Systems

  29. The Object Space Paradigm • The most abstract of the object-oriented paradigms, the object space paradigm assumes the existence of logical entities known as object spaces. • The participants of an application converge in a common object space. • A provider places objects as entries into an object space, and requesters who subscribe to the space access the entries. Distributed Software Systems

  30. The Object Space Paradigm - 2 • In addition to the abstractions provided by other paradigms, the object space paradigm provides a virtual space or meeting room among provides and requesters of network resources or objects. This abstraction hides the detail involved in resource or object lookup needed in paradigms such as remote method invocation, object request broker, or network services. • Current facilities based on this paradigm include JavaSpaces http://java.sun.com/products/javaspaces/. Distributed Software Systems

  31. Component-based Technologies • Component-based technologies such as Microsoft’s COM, Microsoft DCOM, Java Bean, and Enterprise Java Bean are also based on distributed-object paradigms, as components are essentially specialized, packaged objects designed to interact with each other through standardized interfaces. • In addition, application servers, popular for enterprise applications, are middleware facilities which provide access to objects or components. IBM’s WebSphere, http://www.as400.ibm.com/products/websphere/docs/as400v35/docs/admover.html Distributed Software Systems

  32. The Mobile Agent Paradigm • A mobile agent is a transportable program or object. • In this model, an agent is launched from an originating host. • The agent travels from host to host according to an itinerary that it carries. • At each stop, the agent accesses the necessary resources or services, and performs the necessary tasks to accomplish its mission. Distributed Software Systems

  33. The Mobile Agent Paradigm - 2 • The paradigm offers the abstraction for a transportable program or object. • In lieu of message exchanges, data is carried by the program/object as the program is transported among the participants. •  Commercial packages which support the mobile agent paradigm include: • Mitsubishi Electric ITA’s Concordia system http://www.meitca.com/HSL/Projects/Concordia/Welcome.html IBM’s Aglet system.   http://www.trl.ibm.co.jp/aglets/ Distributed Software Systems

  34. The Collaborative Application (Groupware) Paradigm • In this model, processes participate in a collaborative session as a group. Each participating process may contribute input to part or all of the group. • Processes may do so using: • multicasting to send data to all or part of the group, or they may use a • virtual sketchpads or whiteboards which allows each participant to read and write data to a shared display. Distributed Software Systems

  35. Summary - 1 • We have looked at a wide range of paradigms for distributed applications. • The paradigms presented were: • Message passing • Client-server • Message system: Point-to-point; Publish/Subscribe • Distributed objects: • Remote method invocation • Object request broker • Object space • Mobile agents • Network services • Collaborative applications Distributed Software Systems

  36. Summary - 2 • To varying degrees, these paradigm provide abstractions that insulate the developers from the detail of interprocess communication and event synchronization, allowing the programmer to concentrate on the bigger picture of the application itself. • In choosing a paradigm or a tool for an application, there are tradeoffs that should be considered, including overheads, scalability, cross-platform support, and softwareengineering issues. Distributed Software Systems

More Related