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1. Chapter 2.4 & Chapter 5:Communication Theory Theories of communication
Shannon
Schramm
Berlo
Interpersonal vs. mass communication
Interactivity
2. Definitions & Roots Multimedia involves both computers and communication
Computer science focus
Representation, manipulation, transmission, and reception of information on real or theoretical machines built by humans
E.g., representation of binary data
Communication science
Human aspects of processing information, regardless of the media or communication system
E.g., meaning of an image
3. Communication Science Transfer of information between two agents
E.g., two people
Information includes intentionally conveyed content, unintentionally conveyed content, speech, emotions
Media system used to accomplish the communication
E.g., a phone, a billboard, a multimedia presentation
4. Communication Science:Some Areas of Study
Empathy
Conflict & communication relevant to group behavior
Educational use of technology
Communication skills
Communication strategies and instructional outcomes
Reading & listening
Advertising
5. Levels of CommunicationIssues Technical
How can the symbols of communication be transmitted?
Semantics
How do the transmitted symbols convey the desired meaning?
Effectiveness
How effectively does the received meaning affect conduct [e.g., behavior] in the desired way?
6. Views of Communication Transmission view
Sending, giving, imparting information
Clear aspects of mechanistic view; computer and information processing
Directed towards achieving goals, purpose
Ritual view
Communication transmits “social reality as perceived by that society” (p. 272)
Symbols as representations both for and of reality
Not directed towards achieving goals?
7. Emphasis is on Human as Receiver & Interpreter of the Communication
8. Mathematical Theory ofCommunication Shannon’s theory of communication
Claude Shannon
“linear” theory of communication
Also known as “information theory”
Information
Not to be confused with meaning
log2 of the number of possible messages
This is called entropy
Message
Transmitted by information source
Message has a physical form, called the signal
9. Mathematical theory ofcommunication - 2 Channel
Physical medium for signal
E.g., air in spoken communication
Noise source
Changes to the signal unintended by information source
From Figure 5.1 of main text.From Figure 5.1 of main text.
10. Schramm’s Model of Communication - 1 Source & destination
Encoding
Decoding
Interpretation
“Sign” is output of decoding
And input to interpretation
Responses to sign are the meaning of the sign
Interpreted on basis of context & experience
Response choice initiates a new message
Need overlap in “field of experience”
“common ground”
A shared language can be the shared field of experience
11. Schramm’s & Berlo’s Models of Communication Communication is continuous & dynamic
Interaction between communicating parties
Written text is a type of communication, but is missing interactive aspects
What?
12. Feedback Person talking receives ‘messages’ resulting directly from first message
Backchannel feedback
Sources of feedback
From recipient(s)
Head nods, frowns, thumbs up, thumbs down
Self-monitoring
Through sender’s own senses: ears (speech) & eyes (writing)
E.g., were the senders words pronounced correctly, was there a speech error?
13. Lessons for Multimedia:Overlap of Fields of Experience What do the signs used in the multimedia presentation mean to the user?
Text, images, and symbols used
Should overlap with fields of experience in the potential users of the Multimedia presentation
Icons often assume shared experience
E.g., icons for forward ? & backward ?
Media literacy (from Chapter 2.4.3)
Understanding and comprehension of images, sound, interactivity (and other media)
For example, how images are manipulated for effect
14. What media literacy or shared experience is assumed? Upper: 352x288
Lower: 1000x288
Upper: 352x288
Lower: 1000x288
15. Modification Image has been scaled, but aspect ratio has not been held constant, introducing distortion
Aspect ratio: The ratio of an image’s width to its height. For example, a 640x480 image has an aspect ratio of 1.33 : 1 or 4:3 (from p. 413, lab text nidex)
On previous slide
Upper image resolution: 352x288
Aspect ratio: 1.22 : 1
Lower image resolution: 1000x288
Aspect ratio: 3.47 : 1
16. Example What media literacy or shared experience is assumed?
17. Taking the Other’s Perspective In effective communication, one needs to keep the other party in mind
What do they know?
How do they feel?
What is their attentional state?
Are they interested? Motivated?
This has been described in psychology as a ‘theory of mind’ (e.g., Wellman, 1990)
We need to have knowledge of the other parties mental state
In multimedia, we need to know our audience, and try to tailor our presentation to the person, and their knowledge, feeling, attentional state, motivation. Wellman, H. M. (1990). The Child’s Theory of Mind. MIT Press.Wellman, H. M. (1990). The Child’s Theory of Mind. MIT Press.
18. Lessons for Multimedia:Backchannel Feedback How can we give/receive backchannel feedback?
E.g., In a chatroom situation emoticons can serve as backchannel feedback
When should we give/receive backchannel feedback?
19. Communication Types Interpersonal
Communicators intentionally orient towards each other
Attempt to take each other’s perspectives
High degree of control over message content with both sender & receiver
Mass
Sender transmitting to large, diverse, heterogeneous, anonymous, geographically dispersed, and socially distant audience
Low level of interaction
Receiver often has low degree of control over message content
Impersonal
A type of interpersonal or mass communication
Strategies based on group not individual
20. Some Examples Personal
Two friends talking
“A Mother’s kiss”
Impersonal
Reading a news paper
Using a dictionary
With changes in technology, perhaps “mass” communication is not necessarily impersonal?
Online agents that can learn about individuals
E.g., chat room “robots”
Humans have programmed most of a computer’s response
A single person typically uses a multimedia presentation
But, there is a development team, and a perhaps wider audience of users
Humans have programmed most of a computer’s response
A single person typically uses a multimedia presentation
But, there is a development team, and a perhaps wider audience of users
21. Mass CommunicationAssumptions “a multimedia producer should attempt to simulate interpersonal communication as closely as possible” (p. 284)
What are the assumptions?
22. Assumptions Mass communication = bad
E.g., Less effective
Interpersonal = good
E.g., More effective
Goals
Creating personalized interactions
Tailoring learning to an individual
Increasing effectiveness of presentations Mass media lessons may be usefully applied; e.g., attention grabbing, holding, entertainmentMass media lessons may be usefully applied; e.g., attention grabbing, holding, entertainment
23. Interaction in Multimedia “degree to which participants in a communication process have control over, and can exchange roles in, their mutual discourse” (p. 287)
Interactivity tends to be higher with one-on-one communication
“interpersonal communication is often thought of as the ultimate form of [human] communication interactivity”
User as having an unfolding, mutual, dialog with the multimedia presentation
Not just a recipient of information
24. Interactivity Interactivity
“the degree to which users of a medium can influence the form or content of the mediated environment” (Steuer, 1992)
Range
The number of different elements under viewer control
Extent to which the elements can be varied
Speed
Rate at which input can be assimilated into mediated environment & responses can be presented to user
Mapping
Quality of relating actions of user to those of computer
Must reflect user field of experience
25. Speed & Related Terms “transparency”
Degree to which input & output components of a multimedia system tend to ‘disappear’ (be forgotten by the user)
“immediacy”
“involvement with the task … rather than [distraction] by the equipment”
26. Interactivity:Degree of Interaction Degrees (levels) of interaction
Broadcast TV
Cable TV
Video games
Control activity with keyboard, joystick, game paddle
Logical interaction: responses to situations, answers to questions, user directives issued
Multimedia productions
Face-to-face communication
Balance
“Optimal interactivity occurs when there is a balance of control between the human learner and the computer”
27. “Key ingredients” of Interactivity Immediacy of response
“The closer to instantaneous the response rate can be, the less artificial a multimedia interaction seems to a user, that is, the more ‘transparent’ the medium appears”
Nonsequential access to information
In conversation: Topic shifts
Multimedia should allow access to information in a user defined order
Adaptability
Tailoring messages to interests, abilities, goals of user
Feedback
Information provided from user to program (and from program to user)
Verbal material (speech, typed, text), positional information, timing information
Response rates over two seconds distract user
Focus more on computer rather than task
Response rates over two seconds distract user
Focus more on computer rather than task