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Wearable Computers for the Educational Arena. International Conference on Wearable Computers March 5, 2002 Chicago, Illinois. Capitol Area Consortium for Wearable Computing Technology in Education. Partners. University of Maryland – College of Education Davina Pruitt-Mentle

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Wearable Computers for the Educational Arena


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    1. Wearable Computers for the Educational Arena International Conference on Wearable Computers March 5, 2002 Chicago, Illinois

    2. Capitol Area Consortium for Wearable Computing Technology in Education Partners • University of Maryland – College of Education • Davina Pruitt-Mentle • Alexandria Country Day School – Virginia • Will DeLamater • Sherry Ward • Coventry Schools – Ohio • Lisa Blough • Lisa Zverloff • Eric Van Raepenbusch • Queen Anne’s County Public Schools – Maryland • David Rose ICWC: Davina Pruitt-Mentle

    3. History • Preparing Teachers for Technology of Tomorrow: Summer Institute 2000 • Richard Bizar – Xybernaut Presentation • Consortium established in October 2000 • Mission: identify, investigate, experiment, develop, test, and evaluate wearable computer applications and solutions for education and associated fields. ICWC: Davina Pruitt-Mentle

    4. Preliminary Work • Institute for Advanced Computer Studies: Human Computer Interaction Laboratory and College of Education, University of Maryland - Allison Druin (Children as Design Partners) • Educational Technology Outreach: College of Education, University of Maryland – Davina Pruitt-Mentle (Professional Development and Pre-service Exploration) • Coventry Local School Districts – Lisa Blough Administrator, Lisa Zverloff: Wearable Computers as Assistive Technology ICWC: Davina Pruitt-Mentle

    5. Research PD and Teacher Design Teams Children as Design Partners Assistive Technology General Case Studies Consortium Activities ICWC: Davina Pruitt-Mentle

    6. Queen Anne’s Activities Using Technology in the Inclusive Setting • How do we use technology to include children with disabilities in the general education curriculum? • How do we include students in class discussions/participation? • How can a teacher customize instruction with a minimum of technology skills and time? ICWC: Davina Pruitt-Mentle

    7. Queen Anne’s Activities NO YES ICWC: Davina Pruitt-Mentle

    8. Queen Anne’s Activities ICWC: Davina Pruitt-Mentle

    9. Alexandria Country Day School Activities Field Research with wearable computers forms the basis of the innovative FieldQuestLive program for middle school student teams ICWC: Davina Pruitt-Mentle

    10. Alexandria Country Day School Activities Students webcast a learning module of their own design from a site of historical or cultural significance in their region to middle school peers around the country and around the world ICWC: Davina Pruitt-Mentle

    11. Alexandria Country Day School Activities Collaborative effort, problem- solving, curriculum-building mapped to state learning standards, and webcast production characterize this engaging program ICWC: Davina Pruitt-Mentle

    12. University of Maryland • Children as Design Partners – http://www.cs.umd.edu/hcil/kiddesign/ • Educational Technology Outreach – Professional Development and Inservice http://www.edtechoutreach.umd.edu/ • Department of Special Education – http://www.education.umd.edu/Depts/EDSP/ ICWC: Davina Pruitt-Mentle

    13. Coventry Activities • Communication • Curriculum • Leisure ICWC: Davina Pruitt-Mentle

    14. Coventry Activities • Martha Holden Jennings Foundation Grant - $13,000 • Wearable Computers for students with Learning Disabilities • Assistive Technology Infusion Grant (7) - $40,000 • Wearable Computers as Assistive Technology ICWC: Davina Pruitt-Mentle

    15. Coventry Activities Applications in the Classroom • Text to speech • Word predication • MP3 • Icon to speech • Augmentative Communication • Wireless internet ICWC: Davina Pruitt-Mentle

    16. Future Directions • Continue to explore the use of portable computers for specific students with disabilities • Expand to general education science students in the "field“ • Students can create content in the field – create a constructivist learning environment • Portable computers allow the students to bring the technology with them • Lead to an increase in the amount of time that a student with disabilities can be included in the general education setting and open new avenues to self-dependency • Bring the outside world inside, and computers/technology outside ICWC: Davina Pruitt-Mentle

    17. Video ICWC: Davina Pruitt-Mentle

    18. QUESTIONS?