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Team Project. IS 485, Professor Matt Thatcher. Agenda. Review Team project project overview team feedback milestones Questions?. Review. Interactive, User-Centered Design task analysis prototyping model. Project Overview. Each team will propose an interface idea

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team project

Team Project

IS 485, Professor Matt Thatcher

agenda
Agenda
  • Review
  • Team project
    • project overview
    • team feedback
    • milestones
  • Questions?
review
Review
  • Interactive, User-Centered Design
    • task analysis
    • prototyping model
project overview
Project Overview
  • Each team will propose an interface idea
    • can be based on company sponsor
    • other ideas for applications to design are welcome
  • Team make-up
    • each team should have 4-5 members
  • Project purpose
    • apply several HCI methods to a single user interface
the final prototype
Final Prototype = “Real” UI design, but not necessarily a “real” application

full-scale development and implementation of a production-quality software by the end of the semester is unrealistic for us

The Final Prototype

User

User Interface

Applications Software

Systems Software

Data base and Telecommunications

Hardware

tf 1 project proposal
TF(1)Project Proposal
  • Past project proposals
    • in-car display application
    • interactive briefing room (Air Force)
    • on-line fitness application
    • waiter support system (restaurants)
    • Blackboard (proposed redesign)
    • scheduling system (Tucson Medical Center)
    • account maintenance application (IBM)
    • client information system (Our Town Family Center)
    • etc.
  • The more creative the project, the better
    • pure inventory management applications are a little boring
m 1 contextual inquiry and task analysis
M(1)Contextual Inquiry and Task Analysis
  • Interview at least three (3) target users (no IS485 classmates) using the contextual inquiry methodology
  • Answer the standard task analysis questions
    • who, what, where, when, and how
  • Develop three (3) benchmark scenarios of actual use.
  • Design rough sketches of important screens of your proposed user interface and clearly explain (in text and with storyboards) how a user will complete each of the three scenarios using your interface
m 2 scenario walkthroughs
M(2)Scenario Walkthroughs
  • Interactive design evaluation led by design team using a PowerPoint presentation
m 2 scenario walkthroughs1
M(2)Scenario Walkthroughs
  • Present a PowerPoint presentation of design ideas to class
m 3 low fi user testing
M(3)Low-Fi User Testing
  • Build a paper-based, chauffeured prototype
  • Perform a simple user test
  • Incorporate the results of the test into design changes for the next iteration of the prototype.
keys to team success
Keys to Team Success
  • Common commitment
    • requires a purpose in which team members can believe
  • Specific performance goals
    • comes directly from the common purpose
      • “increasing the scores of graduates from 40% to 95%”
    • helps maintain focus – start w/ something achievable
  • A right mix of skills
    • technical/functional expertise (prototyping / tools / behavioral / writing)
    • problem-solving & decision-making skills
    • interpersonal skills
  • Agreement
    • who will do particular jobs, when to meet & work, schedules
team action items
design (visual/interaction)

software

user testing

heuristic evaluation

Team Action Items
  • Meet & get used to each other
  • Figure out strengths of team members
  • Assign each person a role
    • responsible for seeing work is organized & done
    • not responsible for doing it themselves
  • Roles
  • team manager (coordinate big picture)
  • documentation (writing)