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Flash Tutorial

Flash Tutorial. Prepared by Tsang Kin Ting, Vincent. Outline. Flash Introduction Symbols Graphics, Buttons, Movie clips Tweening Shape tweening, Motion tweening Demo. Part A - Introduction. What is Flash?. graphics and animation tool by Macromedia

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Flash Tutorial

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  1. Flash Tutorial Prepared by Tsang Kin Ting, Vincent

  2. Outline • Flash Introduction • Symbols • Graphics, Buttons, Movie clips • Tweening • Shape tweening, Motion tweening • Demo

  3. Part A - Introduction

  4. What is Flash? • graphics and animation tool by Macromedia • Mostly used with Firework and Dreamweaver • .fla and .swf files • 30-day Trial version available at www.macromedia.com/software/trial_download/

  5. What can you do in Flash? • Text • Graphics • Movie clips • Buttons • Sound and more…

  6. Timeline Drawing Tools Workspace - Stage

  7. Timeline • Show the time of each frame in the animation • Keyframe (F6) • specify exactly what you want to be shown • Normal frame (F5) • same as the previous keyframe • transient frame if tweening involved

  8. Drawing in Flash • Usual tools • Lines, oval/rectangle, lasso tool, textbox… • Layers • Things on upper layer cover things on lower layers • Grouping and breaking apart • (to be revisited in tweening)

  9. Adding Sound • Import sound files into library • [File] -> [Import to Library…] • Drag and Drop to stage • Sound added to current layer

  10. Adding Actions • Select the frame/object which you want to have action associated with • Choose action from Action Panel Remove action item Add action item Choose action item here

  11. Part B - Symbol

  12. What is symbol? • For reusing same object in the flash movie • 3 types: Graphic, button, movie clip • Kept in Library (Ctrl-L to open) • Drag-and-drop to put on stage • Only one copy is saved in flash no matter how many times it is used => file size greatly reduced!

  13. How to create symbols? • Define object and select it • [Insert] -> [Convert to Symbol] OR • [Insert] -> [New Symbol…] • Define symbol there!

  14. Graphics • Static images • Reusable animations tied to the movie timeline • No Sound Note: All graphics symbols are grouped!

  15. Button • 4 states: Up, Over, Down, Hit • Up – pointer is not over it • Over – pointer is over it • Down – button is clicked • Hit – define the invisible area that will respond to mouse click • Actions Note: Layers can still be used!

  16. Movie clip • Reusable piece of animation with individual timeline (vs. graphics symbols) • Define as you do in main scene (can add sound/buttons/other movie clips into it)

  17. Part C - Tweening

  18. Tweening • Tweening = interpolation by computer • Basic idea • Specify what sth looks like in the beginning keyframe and ending keyframe • Choose to apply tweening from property panel • Computer generate movement/change between two keyframes

  19. Tweening (cont’d) • 2 types • Motion tweening • rotation, scaling, position of grouped objects/instances • Shape tweening • shape change thru time • NOT for grouped objects!

  20. Part D - Demo

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