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Chapter 3 . By: James Laney. NETS-T Standard 1. Requires that teachers use their knowledge of subject matter, teaching and learning, creativity, and innovation in both face-to-face and virtual environments.

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chapter 3

Chapter 3

By: James Laney

nets t standard 1
NETS-T Standard 1
  • Requires that teachers use their knowledge of subject matter, teaching and learning, creativity, and innovation in both face-to-face and virtual environments.
    • Teachers promote, support, and model creative and innovative thinking and inventiveness.
    • Teachers engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
several types of creative thinking
Several types of creative thinking:
  • Divergent Thinking
  • Convergent Thinking
  • Innovation
  • Critical Thinking
  • Inductive Thinking
  • Deductive Thinking
creative thinking is involves
Creative Thinking Is/ Involves:
  • Non-algorithmic
  • Complex
  • Multiple solutions
  • Nuanced judgment and interpretation
  • Multiple criteria
  • Uncertainty
  • Self-direction
  • Imposing meaning
  • Effortful
supporting creative thinking with technology
Supporting Creative Thinking with Technology
  • Think about the classroom you have observed lately. Describe one example of students’ technology use.
  • To what extent was technology used to develop creative thinking and reasoning skills? Describe the technology and specific type of thinking skill that was addressed.
  • If the technology was not used to promote creative thinking, can make suggestions for how to modify the activity to encourage creative thinking? Would a different technology suit the content being addressed more effectively?
authentic instruction
Authentic Instruction
  • Learner autonomy
  • Active learning, and tend to be anchored
  • Holistic
  • Complex
  • Challenging activities
examples of authentic instruction and potentials supporting technologies
Examples of Authentic Instruction and Potentials Supporting Technologies
  • Problem-Based Learning
  • Inquiry/Discovery Methods
  • Inductive Method
  • Role-Play
  • Simulation
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