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Basic Operating System Concepts

Basic Operating System Concepts. A Review. Main Goals of OS . Resource Management: Disk, CPU cycles, etc. must be managed efficiently to maximize overall system performance Resource Abstraction: Software interface to simplify use of hardware resources

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Basic Operating System Concepts

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  1. Basic Operating System Concepts A Review

  2. Main Goals of OS • Resource Management: Disk, CPU cycles, etc. must be managed efficiently to maximize overall system performance • Resource Abstraction: Software interface to simplify use of hardware resources • Virtualization: Supports resource sharing – gives each process the appearance of an unshared resource

  3. System Call • An entry point to OS code • Allows users to request OS services • API’s/library functions usually provide an interface to system calls • e.g, language-level I/O functions map user parameters into system-call format • Thus, the run-time support system of a prog. language acts as an interface between programmer and OS interface

  4. System calls for low level file I/O creat(name, permissions) open(name, mode) close(fd) unlink(fd) read(fd, buffer, n_to_read) write(fd, buffer, n_to_write) lseek(fd, offest, whence) System Calls for process control fork() wait() execl(), execlp(), execv(), execvp() exit() signal(sig, handler) kill(sig, pid) System Calls for IPC pipe(fildes) dup(fd) Some UNIX System Calls

  5. Execution Modes(Dual Mode Execution) • User mode vs. kernel (or supervisor) mode • Protection mechanism: critical operations (e.g. direct device access, disabling interrupts) can only be performed by the OS while executing in kernel mode • Mode bit • Privileged instructions

  6. Mode Switching • System calls allow boundary to be crossed • System call initiates mode switch from user to kernel mode • Special instruction – “software interrupt” – calls the kernel function • transfers control to a location in the interrupt vector • OS executes kernel code, mode switch occurs again when control returns to user process

  7. Processing a System Call* • Switching between kernel and user mode is time consuming • Kernel must • Save registers so process can resume execution • Other overhead is involved; e.g. cache misses, & prefetch • Verify system call name and parameters • Call the kernel function to perform the service • On completion, restore registers and return to caller

  8. Review Topics • Processes &Threads • Scheduling • Synchronization • Memory Management • File and I/O Management

  9. Review of Processes • Processes • process image • states and state transitions • process switch (context switch) • Threads • Concurrency

  10. Process Definition • A process is an instance of a program in execution. • It encompasses the static concept of program and the dynamic aspect of execution. • As the process runs, its context (state) changes – register contents, memory contents, etc., are modified by execution

  11. Processes: Process Image • The process image represents the current status of the process • It consists of (among other things) • Executable code • Static data area • Stack & heap area • Process Control Block (PCB): data structure used to represent execution context, or state • Other information needed to manage process

  12. Process Execution States • For convenience, we describe a process as being in one of several basic states. • Most basic: • Running • Ready • Blocked (or sleeping)

  13. Process State Transition Diagram preempt running ready dispatch wait for event event occurs blocked

  14. Other States • New • Exit • Suspended (Swapped) • Suspended blocked • Suspended ready

  15. Context Switch(sometimes called process switch) • A context switch involves two processes: • One leaves the Running state • Another enters the Running state • The status (context) of one process is saved; the status of the second process restored. • Don’t confuse with mode switch.

  16. Concurrent Processes • Two processes are concurrent if their executions overlap in time. • In a uniprocessor environment, multiprogramming provides concurrency. • In a multiprocessor, true parallel execution can occur.

  17. Forms of Concurrency Multi programming: Creates logical parallelism by running several processes/threads at a time.  The OS keeps several jobs in memory simultaneously. It selects a job from the ready state and starts executing it. When that job needs to wait for some event the CPU is switched to another job. Primary objective: eliminate CPU idle time Time sharing: An extension of multiprogramming. After a certain amount of time the CPU is switched to another job regardless of whether the process/thread needs to wait for some operation. Switching between jobs occurs so frequently that the users can interact with each program while it is running. Multiprocessing: Multiple processors on a single computer run multiple processes at the same time. Creates physical parallelism.

  18. Protection • When multiple processes (or threads) exist at the same time, and execute concurrently, the OS must protect them from mutual interference. • Memory protection (memory isolation) prevents one process from accessing the physical address space of another process. • Base/limit registers, virtual memory are techniques to achieve memory protection.

  19. Processes and Threads • Traditional processes could only do one thing at a time – they were single-threaded. • Multithreaded processes can (conceptually) do several things at once – they have multiple threads. • A thread is an “execution context” or “separately schedulable” entity.

  20. Threads • Several threads can share the address space of a single process, along with resources such as files. • Each thread has its own stack, PC, and TCB (thread control block) • Each thread executes a separate section of the code and has private data • All threads can access global data of process

  21. Threads versus Processes • If two processes want to access shared data structures, the OS must be involved. • Overhead: system calls, mode switches, context switches, extra execution time. • Two threads in a single process can share global data automatically – as easily as two functions in a single process.

  22. Review Topics • Processes &Threads • Scheduling • Synchronization • Memory Management • File and I/O Management

  23. Process (Thread) Scheduling • Process scheduling decides which process to dispatch (to the Run state) next. • In a multiprogrammed system several processes compete for a single processor • Preemptive scheduling: a process can be removed from the Run state before it completes or blocks (timer expires or higher priority process enters Ready state).

  24. Scheduling Algorithms: • FCFS (first-come, first-served): non-preemptive: processes run until they complete or block themselves for event wait • RR (round robin): preemptive FCFS, based on time slice • Time slice = length of time a process can run before being preempted • Return to Ready state when preempted

  25. Scheduling Goals • Optimize turnaround time and/or response time • Optimize throughput • Avoid starvation (be “fair” ) • Respect priorities • Static • Dynamic

  26. Review Topics • Processes &Threads • Scheduling • Synchronization • Memory Management • File and I/O Management

  27. Interprocess Communication (IPC) • Processes (or threads) that cooperate to solve problems must exchange information. • Two approaches: • Shared memory • Message passing (copying information from one process address space to another) • Shared memory is more efficient (no copying), but isn’t always possible.

  28. Process/Thread Synchronization • Concurrent processes are asynchronous: the relative order of events within the two processes cannot be predicted in advance. • If processes are related (exchange information in some way) it may be necessary to synchronize their activity at some points.

  29. Instruction Streams Process A: A1, A2, A3, A4, A5, A6, A7, A8, …, Am Process B: B1, B2, B3, B4, B5, B6, …, Bn Sequential I: A1, A2, A3, A4, A5, …, Am, B1, B2, B3, B4, B5, B6, …, Bn Interleaved II: B1, B2, B3, B4, B5, A1, A2, A3, B6, …, Bn, A4, A5, … III: A1, A2, B1, B2, B3, A3, A4, B4, B5, …, Bn, A5, A6, …, Am

  30. Process Synchronization – 2 Types • Correct synchronization may mean that we want to be sure that event 2 in process A happens before event 4 in process B. • Or, it could mean that when one process is accessing a shared resource, no other process should be allowed to access the same resource. This is the critical section problem, and requires mutual exclusion.

  31. Mutual Exclusion • A critical section is the code that accesses shared data or resources. • A solution to the critical section problem must ensure that only one process at a time can execute its critical section (CS). • Two separate shared resources can be accessed concurrently.

  32. Synchronization • Processes and threads are responsible for their own synchronization, but programming languages and operating systems may have features to help. • Virtually all operating systems provide some form of semaphore, which can be used for mutual exclusion and other forms of synchronization such as event ordering.

  33. Semaphores • Definition: A semaphore is an integer variable (S) which can only be accessed in the following ways: • Initialize (S) • P(S) // {wait(S)} • V(S) // {signal(S)} • The operating system must ensure that all operations are indivisible, and that no other access to the semaphore variable is allowed

  34. Other Mechanisms for Mutual Exclusion • Spinlocks: a busy-waiting solution in which a process wishing to enter a critical section continuously tests some lock variable to see if the critical section is available. Implemented with various machine-language instructions • Disable interrupts before entering CS, enable after leaving

  35. Deadlock • A set of processes is deadlocked when each is in the Blocked state because it is waiting for a resource that is allocated to one of the others. • Deadlocks can only be resolved by agents outside of the deadlock

  36. Deadlock versus Starvation • Starvation occurs when a process is repeatedly denied access to a resource even though the resource becomes available. • Deadlocked processes are permanently blocked but starving processes may eventually get the resource being requested. • In starvation, the resource being waited for is continually in use, while in deadlock it is not being used because it is assigned to a blocked process.

  37. Causes of Deadlock • Mutual exclusion (exclusive access) • Wait while hold (hold and wait) • No preemption • Circular wait

  38. Deadlock Management Strategies • Prevention: design a system in which at least one of the 4 causes can never happen • Avoidance: allocate resources carefully, so there will always be enough to allow all processes to complete (Banker’s Algorithm) • Detection: periodically, determine if a deadlock exists. If there is one, abort one or more processes, or take some other action.

  39. Analysis of Deadlock Management • Most systems do not use any form of deadlock management because it is not cost effective • Too time-consuming • Too restrictive • Exceptions: some transaction systems have roll-back capability or apply ordering techniques to control acquiring of locks.

  40. Review Topics • Processes &Threads • Scheduling • Synchronization • Memory Management • File and I/O Management

  41. Memory Management • Introduction • Allocation methods • One process at a time • Multiple processes, contiguous allocation • Multiple processes, virtual memory

  42. Memory Management - Intro • Primary memory must be shared between the OS and user processes. • OS must protect itself from users, and one user from another. • OS must also manage the sharing of physical memory so that processes are able to execute with reasonable efficiency.

  43. Allocation Methods: Single Process • Earliest systems used a simple approach: OS had a protected set of memory locations, the remainder of memory belonged to one process at a time. • Process “owned” all computer resources from the time it began until it completed

  44. Allocation Methods:Multiple Processes, Contiguous Allocation • Several processes resided in memory at one time (multiprogramming). • The entire process image for each process was stored in a contiguous set of locations. • Drawbacks: • Limited number of processes at one time • Fragmentation of memory

  45. Allocation Methods:Multiple Processes, Virtual Memory • Motivation for virtual memory: • to better utilize memory (reduce fragmentation) • to increase the number of processes that could execute concurrently • Method: • allow program to be loaded non-contiguously • allow program to execute even if it is not entirely in memory.

  46. Virtual Memory - Paging • The address space of a program is divided into “pages” – a set of contiguous locations. • Page size is a power of 2; typically at least 4K. • Memory is divided into page frames of same size. • Any “page” in a program can be loaded into any “frame” in memory, so no space is wasted.

  47. Paging - continued • General idea – save space by loading only those pages that a program needs now. • Result – more programs can be in memory at any given time • Problems: • How to tell what’s “needed” • How to keep track of where the pages are • How to translate virtual addresses to physical

  48. Solutions to Paging Problems • How to tell what’s “needed” • Demand paging • How to keep track of where the pages are • The page table • How to translate virtual addresses to physical • MMU (memory management unit) uses logical addresses and page table data to form actual physical addresses. All done in hardware.

  49. OS Responsibilities in Paged Virtual Memory • Maintain page tables • Manage page replacement

  50. Review Topics • Processes &Threads • Scheduling • Synchronization • Memory Management • File and I/O Management

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