1 / 19

:: design flux :: weaving disciplines for innovation

"design.flux aims to break boundaries and foster collaboration, education, and innovation in design. With linked LCD monitors, glass walls, and mobile workstations, this facility simplifies and facilitates the design process while promoting multidisciplinary collaboration. The goal is to minimize barriers, nurture ideas, and celebrate the flow of creativity."

bvinson
Download Presentation

:: design flux :: weaving disciplines for innovation

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. :: design flux ::weaving disciplines for innovation IEOR 170 Group 4 ● Sharena Paripatyadar ● Vivek Rao● Monish Subherwal ● Carisa Harris ● Sha Hwang ● Cindy Park

  2. Project Definition • How to Break Boundaries • Between students • Between academics and society • Between stages of design • To create an environment that fosters • Collaboration • Education • Innovation

  3. Personas • Jack Richardson,25EECS Grad Student in collaborative work and part of Berkeley Institute of Design • Brian Wu, 20 3rd year EE student, with little work in creative design, taking a design class, IEOR 170 • Alexei Papadapolous, 21 4th year ISF major on psychology in ethnic studies who needs to design his own psychology experiments and interviews for his thesis • Jenni Wright, 45 Professor of design at UC Berkeley in department of Architecture who needs a place to teach students where they can interact in teams, actively work on projects as well as hear guest lectures and participate in class discussions.

  4. Constraints • Facilities of the building • 3 areas on the ground floor • 3 rooms on the basement • Structural walls • Budget of $1 Million

  5. Goals • Mix • Nurture • Celebrate • Share • Build

  6. ‘design flux’ • Minimize the barriers to the flow of ideas, equipment, and people • To foster back-and-forth iterative design • Simplify and facilitate design process • Multidiscipline collaboration

  7. ‘design flux’ • We accomplish flux with: • linked LCD monitors in every room • glass walls • perforated floors • mobile workstations • staircase and lift connecting the floors • 6 unique yet connected areas for design

  8. 3D Walkthrough

  9. Floor 1 I II III

  10. Area I: Display and Design

  11. Area II: Brainstorming

  12. Area III: Meeting space & Advanced A/V Recording Room

  13. Basement V VI IV

  14. Area IV: Very Rapid Prototyping

  15. Area V: Digital Prototyping

  16. Area VI: Prototyping Studio

  17. User Survey • Main points gained: • Cool equipment, but how to use it? • How to find people from other disciplines? • Light and colors to keep open and exciting • Arrange furniture for group work • i.e. sofas facing each other

  18. Future Directions • Revolutionize the Berkeley Campus • Lectures/Presentations • Revolutionize Berkeley’s Curricula • Revolutionize design

More Related