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Avatarji v izobraževanju

Avatarji v izobraževanju. Saša Divjak. 10 Amazing Ways Avatars Are Being Used In Education. Avatars to Teach the Teachers Vokiji (speaking avatars) Avatars to Teach the Teachers Prilagojeni „vodiči“. Internet Users: Web 1.0  Web 2.0  Web 3.D. Web 3.D Immersion. 1 billion.

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Avatarji v izobraževanju

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  1. Avatarji v izobraževanju Saša Divjak

  2. 10 Amazing Ways Avatars Are Being Used In Education • Avatars to Teach the Teachers • Vokiji (speaking avatars) • Avatars to Teach the Teachers • Prilagojeni „vodiči“

  3. Internet Users: Web 1.0  Web 2.0  Web 3.D Web 3.D Immersion 1 billion Web 2.0 Participation Second Life World of Warcraft Virtual Earth Avatar Web 1.0 Information Number of Users 100 million MySpace YouTube Delicious Chat/SMS Information Email 10 million 1995 2000 2005 2010 Adapted from Gary Hayes 2006

  4. Video Clip Adapted from web2.socialcomputingjournal.com CC 3.0

  5. Presence information

  6. Video

  7. Exit Reality – 3D Web www.exitreality.com– Download add-on for your browser

  8. Exit Reality – 3D Web

  9. Million Total Residents 15 Logged in last 2 months 1.6 30-90,000 at any one time Second Life – 15 million users Cyworld – 20 million users Habo Hotel – 78 million users:7m/month World of Warcraft – 10 million users Entropia Universe – 800,000 users China  150 million users  $US1billion p.a.  10,000 jobs? Million US$ spent 24hrs 1.75 European users 54% USA users 31%

  10. Entropia Universe to operate a real-world bankEconomic activity in 2008 - US$420 million

  11. Stephen Gillett was applying for a senior management position. He was a strong contender among many. But he had one additional qualification which got him the job… He was one of the top guild masters in WoW. Source

  12. Leadership Picking a team Setting goals and targets Conflict resolution Multi-tasking Systems thinking Determination Team player

  13. Mixed Reality Augmented Virtual Reality Augmented Physical Reality Virtual Reality Physical Reality Mouse Wii Second Life GPS HUD Wearable computers Reality Continuum?

  14. Avatars New York Times Picture CC by Pathfinder Linden

  15. byHiro Sheridan

  16. Avatars in Virtual Worlds Identity – Ethnicity - Refugees Presence – Personal & Social Immersion – A stage and a mirror – Emotional realism Engagement – Citizenship Creativity – Collaborative innovation Transformation - Growth

  17. Avatars in Virtual Worlds • Virtual doing can lead to • Real thinking  Real being • Visualised practice •  Real learning Epistemic Learning

  18. Educational uses Source: Jo Kay

  19. International Conferences Second Life: Best Practices in Education Conference

  20. Video Clip

  21. Skoolaborate

  22. Skoolaborate Congress Sydney, August 2008 Video Clip

  23. www.alteredlearning.com Literacy Skills Numeracy Skills The Disaffected Learner

  24. Digital Well-Being • Bullying via • SMS • Photoshop • Movie clips • IM • MySpace / Facebook • Virtual worlds • Online games CyberSmartKids.com.au WiseUpToIT.com.au Digital Footprint

  25. http://www.avatar-generator.com/

  26. VOKI: tvorba avatarjev

  27. Avatar Rights? Property rights Right to free speech Right to privacy Rule of ‘law’ and due process

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