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8K グラフィックワークステーション

8K グラフィックワークステーション. Dec.10, 2013 Visualization with 3D CG. 4K/8K Ultra-High-Resolution Imaging System. Masaki Hayashi. Content of the lecture. 4K/8K Ultra High-Resolution Imaging System. Basis of video production 4K video equipment 8K video equipment Ultra-CG. 8K グラフィックワークステーション.

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8K グラフィックワークステーション

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  1. 8Kグラフィックワークステーション Dec.10, 2013Visualization with 3D CG 4K/8K Ultra-High-Resolution Imaging System Masaki Hayashi

  2. Content of the lecture 4K/8K Ultra High-Resolution Imaging System Basis of video production 4K video equipment 8K video equipment Ultra-CG

  3. 8Kグラフィックワークステーション Basis of video production

  4. Resolution family in video 8K (Super Hi-Vision) 7680 X 4320 16 : 9 4K (QFHD) 3840 X 2160 Quad-Full-HD 16 : 9 2K (HDTV)1920 X 1080 16 : 9 SD 720 X 480 • Television: 4K (QFHD): 3840 X 2160, 16:9 • Digital cinema: 4K: 4096 X 2160, 17:9(approx.) 256:135

  5. Video equipment Filming~ Editing ~Transimitting Video production is : Transmit Switcher Camera Recorder Non-linear editing Monitor

  6. Real-time or not • Editing • Not live • Filming and non-linear editing, then transmitting •      →Final video is rendered one • Live production • Live • Shooting, switching and go • →Final video is real-time TV programs (Drama, Variety, Education, Documentary), DVD, Blu-ray, etc. News, Sports, Event, TV conference, etc.

  7. 8Kグラフィックワークステーション 4K Video Equipment

  8. Status of 4K video production • 4K is not yet done much. • Hollywood uses 4K already but not all. (Off line editing) • 4K broadcast has been announced in Brazil, Korea, Japan etc. Targeting the World Cup. • Test live broadcast of 4K soccer game has been done in Japanin order to confirm the feasibility. • 4K test has been done in Europe, EBU etc. • Medical use is under testing in Japan, also in USA. • Video conference system needs ultra-high-resolution.

  9. 4K Camera overview • Many available • Still camera evolved to 4K movie / Broadcast HD camera evolved to 4K • Most demand is cinema use • Record the RAW signal and transfer to editing system. Smooth data transfer to the non-linear editing, is very important. • Live 4K camera is not a main stream yet. • Max size of real-time monitoring is still HD. (View finder)

  10. 4Kcamera RED Digital Cinema RED4K Camera • Released "RED ONE" in 2007, cheap • Hollywood has been using it • Enhancement of the still camera • Both Still and Movie are OK • Recently, released "EPIK", "SCARLET" replacing "RED ONE" • 4Kmovie(4096×2160), 5Kstill • Compressed RAW data are recorded • Real-time monitor is HD

  11. 4KCamera CANON EOS C500Digital Cinema 4K Camera • 4K/2Koutput • Bayer RAW data is recorded. External debayering • 4K movie 4096×2160QFHD 3840×2160 • Real-time monitor is HD • Connect to an external debayering recorder for actual use.

  12. 4KCamera Astrodesign AH4413 4K Camera • Real-time 4K debayering • Handy like the HD broadcast camera. Just one cable is enough to operate • QFHD 3840×2160 • Live 4K output • HDTV monitoring

  13. Recorder overview • Many available • Record RAW output to HDD, SSD, various Cards • Capability of real-time recording of uncompressed video signal, or exclusive to off-line use • Several external recorder for EOS C500 are available

  14. 4KRecorder Astrodesign HR-7512-A4K Record/Play • SSD(Solid State Drive) • Record/Play full-spec 4K uncompressed video signal. • Capable of recording full-spec 8K by using 4 of this • Uncompressed 4K(60p), Max 160 minutes

  15. 4KRecorder Astrodesign Portable 4K Uncompressed SSDRecorder"HR-7510" • For Canon "EOS C500" • Capable of recording 4K base-band signal • Real-time debayering and real-time direct 4K monitoring • High speed data transmission • Small and light

  16. Switcher • 4K M/E(Mixer/Effect, Keyer) is not available yet • 4K live production is not handy • Decompose one 4K signal into 4 HDTV lines and process them when real-time is required • There's few real-time 4K digital processing system. (eg. "Pablo" byQuantel, color correction)

  17. Non-linear editing • 4K mainstream is non-linear editing production. Off line editing on PC and rendering then transfer to recorder or burn DVD • Most of the non-linear editing soft can handle 4K • Adobe Premiere Pro, AppleFinal Cut Pro, Avid Media Composer, Sony Vegas Pro • Editing procedure is advanced because of cinema use(eg. Red one+Premier Pro) • Many have DVDand Blu-Ray authoring function

  18. Non-linear editing Abobe Premier Pro CS6 • High-performance editing workflow • Enhanced Mercury Playback Engine using GPU for real-time preview • Digital multi effects • Adobe After Effect integration

  19. Output • Off-line • DVD、Blu-rayauthoring • Rendering JPEG2000、MPEG2、H264, etc. • Real-time • HD-SDIX4 • 3G-SDIX2 • DVIX4(X2) • HDMIX4 • DisplayPortX2 • Transmit • Direct connect to encoder. Compress in H.264 etc. and transmit Pro-use

  20. Encoder/Decoder Fujitsu IP-9610HD/SD Codec • 4:2:2、10bit、H.264 compression 1080 60p ×2 (2 HDTV lines) • 3G-SDIoutput • Capable of 4K transmission with 2 sets 20

  21. Monitor • Many available • Japan, Korea (Toshiba, Sony, Sharp, Astrodesign, Samsung, LG) • SDI for pro-use. HDTV input for consumer, up-converting to 4K with special resolution enhancement function. • Mostly large, 84 inch, 56 inch • On the other hand 30 inch for desktop use. • 4096 for cinema, 3840 for broadcast. Support both. • 4K Projector • Several available • DLP 4K Projector for Theater(BARCO、Christie, etc.) 4096x2160 • For consumer, 4KLCD projector,JVC, etc. 3840x2160

  22. 4KMonitor Toshiba REGZA55X34KTelevision • Large 55 inch • QFHD 3840×2160 • HDMI X4 • Built-in BS/CS digital broadcast receiver • Built-in up-converter with resolution enhancement • Capable to record full-spec 4K video by attaching breakout box "THD-MBA1"

  23. 4K Monitor Astrodesign DM-3410-A56inch10bit 4K Monitor • Large 56 inch • QFHD3840×2160 • 10 bits • SDI、DVI • Professional use

  24. 4KProjector BARCO社 DP4K-32B4K DLP Cinema Projector • 32meter screen • 4096×2160 • Contrast 2000:1 • SDI、DVI • Theater use

  25. Summary of 4Kvideo production ・Off-line production is established ・Cinema production is matured in Hollywood ・Live production is not yet. Switcher is needed. ・Up-conversion of 2K to 4K is used ・Use of 4K other than video production is not yet done. → Ultra-CG

  26. 8KVideo Production

  27. Super Hi-Vision (8K) specifications • Resolution: 7680 × 4320 • Aspect ratio: 16:9 • Viewing distance: 0.75 H • Viewing angle: 100° • Frame rate: 120 Hz progressive • Bit depth: 12-bitAudio system: 22.2 chsurround sound • Sampling rate: 48/96 kHz • Bit length: 16/20/24 bit • Upper layer: 9 ch • Middle layer: 10 ch • Lower layer: 3 ch • LFE: 2 ch

  28. Super Hi-Vision

  29. Status of 8K video production • 8K real-time production is available compared to 4K. The reason is NHK promoting it • Public viewing of London Olympic • Three live 8K cameras, switched on the site, transfer un-compressed signal to studio in BBC via optical fiber, recorded in BBC and encode in H.265 and transmit to Japan and US. • 8K non-linear editing systems in Japan (Sapporo, BUG) • Event use in NHK Studio Park, real-time 8K production

  30. 8Kvideo equipment (Ikegami) (Hitachi) SwitcherSR-8422 TelopSC-8206 Made by Astrodesign if not specified Transmit Switcher Camera CCU VP-8404 Color correctionVP-8407 Recorder RecorderHR-7512 Codec (Fujitsu) Monitor Compact projector(JVC) PDP(Panasonic) LCD (Sharp) SHVNon-linear Editing (Sapporo BUG)

  31. Summary of Super Hi-Vision (8K) ・System for both off-line and on-line is developed ・Small amount of production experience ・No real-time up-conversion from 4K ・Video production only, no other application → Ultra-CG

  32. 8Kグラフィックワークステーション Ultra-CG Ultra High Resolution 4K/8K Real-time CG System

  33. Background #1 Ultra high resolution and high presence Next generation visual media Lack of content

  34. Background #2 Real-time CG ウルトラCG プロジェクト高精細・高臨場感な次世代の映像メディア Unknown area of R&D

  35. Proposal of Ultra-CG • 4K/8K • Real-time CG • High-level CG expression • Cinema, game, event, etc. • Matured CG technique • ProgramableShaderetc • Evolution of GPU • nVidia, AMD • Tendancy of technology drivenDevelopment of camera, recorder, transmitter, display • Lack of content Ultra-CG Expansion of the 4K and 8K market

  36. Ultra high definition modeling • Optimization to ultra high-definition CONTENT Requirement of Ultra-CG SOFTWARE • CG environment adopted to 4K/8K • High accurate rendering and control HARDWARE • High performance CG machine • 4K/8K video system integration Three areas in a cooperative balance

  37. 4K real-time CG system Prototype of 'Virtual Museum' 56” 4K Monitor Hardware PC QuadCore Windows 7 DisplayPort ×4 GPU card V7900 (AMD) DVI SoftwareUnity (Free version) Mouse

  38. Demo

  39. 4K/8KContent Event Game Simulator Target of Ultra-CG Broadcast Cinema Event Game Conventional TV program production Full-CG Museum Cinema production Ultra-CG

  40. 4KGame "Battle Field" Electronic Arts Inc. "Devil May Cry" CAPCOM

  41. 4K Game has huge impact • Normally, 4K(2K) game is not so many due to the production cost • However, it is still very good when present PC game (for HD) in 4K system • Developing "serious game" is also the key • We have the 4K game development environment. Don't miss the high potential. 4KGame

  42. Digitize the Globe in 18 century in Uppsala University • Requires ultra high-resolution texture. Globe is about 70cm diameter but still letters are so tiny. • Interactive exhibition is capable by using 3D game method such as anotaion, comparison with Google Maps, etc. Globe project Interactive 3D object in the 4K Virtual Museum

  43. Digital art project with Virtual Museum • Digital art exhibition • Computer art is resolution-free • 4K/8K as the art material Digital Art Artist:  Jennifer Steinkamp(*This picture is not a 4K/8K system)

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