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Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York; Basingstoke: Palgrave Macmillan.
Jeffrey, B. and Craft, A. (2004). Teaching creatively and teaching for creativity: distinctions and relationships. Journal of Educational Studies, 30: 1, pp. 77‐87.
Sawyer, R. K. (2006). Educating for innovation. Thinking Skills and Creativity, 1 (1), 41-48. doi:10.1016/j.tsc.2005.08.001