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CSE Department

CSE Department. Department of Computer Science and Engineering (CSE). CSE Department. Do you think working with robots would be fun? Would you like to study the Internet and all kinds of other networking activities? Would you like to learn how computer systems can “see”?

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CSE Department

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  1. CSE Department Department of Computer Science and Engineering (CSE)

  2. CSE Department • Do you think working with robots would be fun? • Would you like to study the Internet and all kinds of other networking activities? • Would you like to learn how computer systems can “see”? • Want to see inside a virtual reality CAVE?

  3. CSE Department • Do you know what happens when you press buttons on a microwave . . . or a Prius? • Do you think it would be fun to be part of the video game development revolution? • Do you think you could be the next person to develop the world’s fastest search algorithm?

  4. CSE Department • Computer Scientists study ways to make computer systems and computing devices better, faster, and more effective for improving our society • Computer Engineers work on the software and the hardware related to anything that is computer controlled (which is pretty much everything these days)

  5. CSE Job prospects • Computer Scientists consistently ranks at the top of highest starting salaries • One of the fastest growing occupations • Nearly 3 out of 4 new science or engineering jobs in the U.S. are going to be in computing • Unemployment rate overall 9% • Unemployment rate CSE 4.5%

  6. Department Programs • Our programs include: • B.S. in Computer Science & Engineering • M.S. in Computer Science & Engineering • Ph.D. in Computer Science & Engineering

  7. Department Programs • For the B.S. in CSE, you may pursue one of the following Specialization options: • Computer and Network Systems • Games and Simulations • Intelligent Systems • Software Systems

  8. CSE Research Areas • Computer and Network Systems • Computer Networks • Embedded Systems • Parallel Distributed Processing • Intelligent Systems • Artificial Intelligence • Computer Vision • Robotics • Games and Simulations • Digital Interactive Games • Motion Planning • Agent Modeling • Software Systems • Software Engineering • Human-Computer Interaction • Visualization and Virtual Reality

  9. Brain Computation Lab CCRC Agent Modeling Lab (CAML) Computer Networking Lab (CNL) Computer Vision Lab (CVL) Evolutionary Computing Systems Lab (ECSL) High Performance Computation and Visualization Lab (HPC-VIS) Neuroevolution and Behavior Lab (NEBL) Player Game Interaction Lab (PGIL) Reconfigurable Network Lab (RNL) Robotics Research Lab Software Engineering Lab (SOELA) Research Labs

  10. Brain Computation Lab Neuroscience Modeling & Neural Engineering Robotic/Human Loops

  11. Brain Computation Lab

  12. High Performance Computation and Visualization Lab (HPCVIS) • Bioinformatics Research • Scientific Visualization • Cluster/GPU Computation • Watermarking of 3D Models

  13. Main CVL Research Areas Segmentation Biometrics Object detection/tracking 3D object recognition Human action recognition 3D reconstruction

  14. Human Activity Recognition

  15. Human-Robot Collaboration

  16. Physics-aware Research for Autonomous Computational SYStems Dynamic constraints Geometric paths

  17. Physics-aware Research for Autonomous Computational SYStems

  18. Software Engineering Lab(SOELA) Research Nevada Climate Change Portal – creating an extensible, reusable infrastructure for climate research in Nevada. Focus on portal architecture and supporting software.

  19. Software Engineering Lab(SOELA) Research • Immersive virtual reality simulations (NASA-funded project). New software solutions for command and control applications in CAVE • Interaction design, simulation environments, educational games (NSF/NSHE projects)

  20. Player Game Interaction lab

  21. accessible virtual world interface

  22. Accessible Guitar Hero

  23. Accessible Kinect

  24. Indoor Navigation system for users who are blind

  25. CSE Faculty • Dwight Egbert • Professor • (hardware design, microprocessors, • computer game engineering, • image processing, neural networks) • George Bebis • Professor • (computer vision, image processing, • pattern recognition, machine learning) • Eelke Folmer • Associate Professor • (software engineering, computer game • engineering, accessibility / usability of • virtual worlds and games) • Bobby Bryant • Assistant Professor • (computer game engineering, • artificial intelligence, neuroevolution) • Sergiu Dascalu • Associate Professor • (software engineering, human-computer • interaction; real time systems; • formal notations.) • Mehmet Gunes • Assistant Professor • (networks, communications, • internet measurements, network security, • biological networks)

  26. CSE Faculty • Sushil Louis • Professor • (genetic algorithms, artificial • intelligence, computer game • engineering) • Fred Harris Jr • Professor • (parallel processing, computer graphics, • virtual reality) • Nancy LaTourrette • Lecturer • ( programming and problem solving; • discrete mathematics; computer science • education; systems administration) • Mircea Nicolescu • Associate Professor • (computer vision, image processing, • pattern recognition, machine learning) • Monica Nicolescu • Associate Professor • (robotics, human-robot interaction and • communication; imitation learning; • multirobot systems; behavior-based • control; social robotics) • Michael Leverington • Instructor • (education (curriculum & course development; • teaching effectiveness) and problem solving)

  27. CSE Faculty • Yaakov Varol • Professor and Chair • (parallel computing; algorithm design and • analysis; data fusion; discrete simulation • and modeling; programming and problem • solving) • Chris Miles • Research Assistant Professor • Eric Fritzinger • Software Developer • Michael McMahon • Databases, Software Architecture • Murat Yuksel • Associate Professor & Grad Director • (computer communication networks; • wireless routing; mobile ad-hoc networks/systems; • network economics; free-space-optical mobile ad-hoc • networks (FSO-MANETs); and performance analysis)

  28. Department Programs • Our programs include: • B.S. in Computer Science & Engineering • M.S. in Computer Science & Engineering • Ph.D. in Computer Science & Engineering

  29. Department Programs • Accelerated Bachelor/Master Program (5 years) Admission requirements for the 5 years BS/MS Program • Must have completed 75 credits towards BS degree • At least 3.2 GPA (UNR courses) • Must have completed Basic Science courses and at least 30 credits of Engineering Science or Design courses. • Student must select a faculty advisor

  30. Major Requirements • Undergraduate First Year: • CS 105 or ENGR 100, CS 135, CS 202 • ENG 101, ENG 201 • MATH 181, MATH 182 • PHYS 180, PHYS 180L • Core Curriculum/Humanities credits

  31. Major Requirements • Undergraduate Second Year: • CS 282, CS 282L, CS 302 • CPE 201 • EE 220 • ECON 102 • MATH 283R • PHYS 181, PHYS 181L • Core Curriculum/Humanities credits

  32. Major Requirements • Undergraduate Third Year: • CS 326R, CS 365, CS 446, CS 477R • CPE 301, CPE 400 • ENGR 301 • MATH 330, MATH or STAT 352 • PHYS 181, PHYS 181L • Specialization/Technical Elective Course(s)

  33. Major Requirements • Undergraduate Fourth Year: • CS 425, CS 426, CS 456 • CPE 411R • ENGR 490 (Fundamentals of Engineering exam) • Specialization/Technical Elective Course(s)

  34. CSE Department END Department of Computer Science and Engineering (CSE)

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