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The complete learning environment

The complete learning environment. Hans van Bergen Consultant Technology in Education Utrecht University for Applied S ciences. Why Blended learning. Future focussed Place independent and t ime flexible learning Added value of F2F is more important

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The complete learning environment

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  1. The complete learning environment Hans van Bergen Consultant Technology in Education Utrecht University for Applied Sciences

  2. Why Blended learning • Futurefocussed • Place independent andtime flexible learning • Addedvalue of F2F is more important • Powerful support of continouseducation

  3. Blended environments • Local environment / F2F • Digital learning environment • Learning on the work spot • Learning with / fromcolleagues

  4. Traditional lesson • Instruction • Assignments • Evaluation

  5. Flipping the classroom • Instruction • Assignments • Evaluation Digital Digital / learning team Contact time

  6. Flipping the Classroom • Instruction online • Deep learning anddifferentiation in the classroom; Higher learning skills

  7. Strong points F2F • Direct contact • Social context • Benchmarking

  8. Making choices • Choisesbased on ownexperienceand expertise • Keeping in mind • Content • Pedagogy • Technologicalpossibilities • Integration of these

  9. TPACK • Koehler & Mishra (2006): We argue that at the heart of good teaching with technology are three core components: • Content, • Pedagogy • Technology Equally important are the relationships between these three

  10. TPACK • Koehler & Mishra (2006): It is the interactions, between and among these components, playing out differently across diverse contexts, that account for the wide variations seen in educational technology integration.

  11. Criteria forContinuous Professional Developpment at HU

  12. Translationto a platform • Dashboard • Content • Socialcontext • Bench marking • Learning together • Integration of digital tools

  13. Course builder

  14. Dashboard

  15. Content

  16. Social context

  17. Social context

  18. Social context

  19. Bench marking

  20. Co-operative learning

  21. Co-operative learning

  22. Integration of digital tools

  23. The reality

  24. Questions? Hans van Bergen hans.vanbergen@hu.nl

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