Online Virtual Environments: Second Life. Networked Virtual Worlds. Early interest in shared virtual spaces Training Social Scalability Difficult issues Consistency Latency Bandwidth. History. SIMNET.
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Articulated humans - mounting/dismounting capability.
Networking - play across the multicast backbone of Internet.
Terrain database integration, terrain paging (70km x 70km).
Any vehicle capability - air, ground, articulated human.
Testbed for VE NSA issues.
Interoperability - SIMNET/DIS
Constructive model integration - Janus World Modeler
From secondlife.com as of Jan. 19th, 2007